Kevin Childress

Creative Director at Respawn Entertainment
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Location
Santa Monica, California, United States, US

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5.0

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Pamela I.

Kevin was relentless in his dedication passion. He kept the team energized and creative. I worked with Kevin on a few seasonal initiatives and it was fun and easy to get teams ideas together to pitch with external partners

Dingyi Zhou

I have had the pleasure of working with Kevin for years, and I can confidently say that he is an exceptional leader and creative visionary. Kevin has a deep understanding of the video game industry and a passion for creating stunning, immersive visuals that capture the imagination of players. He is a skilled artist but also possesses a rare talent for managing and inspiring teams of artists to achieve greatness. Kevin has a natural ability to foster a positive and productive work environment that allows artists to push their limits and produce their best work. In addition, Kevin has a keen eye for detail and a commitment to meeting deadlines and budgets. He has a thorough knowledge of the latest techniques, tools, and technology in the field and is always eager to stay ahead of the curve. I am confident Kevin would be an excellent leader/mentor. His passion, creativity, leadership skills, and technical expertise make him a standout candidate for the next project. I believe Kevin would bring a high level of excellence and inspiration to the art team!

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Experience

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Creative Director
      • 2020 - Present

      -Owned high level creative vision and team for Apex Legends Mobile. -Built pipeline capable of producing thousands of cosmetics every season. -Art Directed and produced all MTX, Live Ops, Legends and Map content. -Responsible for creative direction of each season including mood boards, narrative through lines, voice over, cinematics and design of chase characters and weapons. -Created and presented seasonal pitch decks to key Respawn executives, detailing vision for the player experience through the planned creative content. -Created storyboards, scripts and, art references for the development of CGI video and in-game cutscenes. -Created and maintained studio-wide narrative bible, setting up the tone, pillars, rules, story, characters, and events for Apex Legends Mobile. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Associate Creative Director
      • Jan 2018 - 2020

      Helping to bring Call of Duty Mobile to release (among the top 15 grossing games in both the iOS and Android app stores) and beyond, while working on projects not released yet: -Art Direction, Mobile Producer -UI/UX Producer and Creator, managing all UI/UX tasks and any outsourcing -Creating and managing Trello boards, Jira tickets, Confluence, Microsoft Project -Managing Localization, QA, Brand and UI/UX Optimizations, track payments -Scheduling and Managing Meetings between multiple partner locations -Contact between HQ and multiple overseas partners -Creating decks and PowerPoint presentations for visual communication -Managing multiple support staff needed to execute the pipeline -Frequent travel within US and overseas to work with multiple partners -Setting and helping achieve milestones and timelines across games Show less

    • United States
    • Entertainment Providers
    • Senior Producer
      • Jul 2016 - Nov 2018

      -UI/UX and Senior Producer for Guardian Kingdoms on iOS/Android platforms. -Managing QA and Community teams. -Community Management interfacing with players involved with our titles. -Hardcore player with hardcore experience PC/Console/Mobile. -UI/UX and Senior Producer for Guardian Kingdoms on iOS/Android platforms. -Managing QA and Community teams. -Community Management interfacing with players involved with our titles. -Hardcore player with hardcore experience PC/Console/Mobile.

    • Computer Games
    • 1 - 100 Employee
    • UI/Graphics Director, Senior Producer, Manager, QA and Community Management
      • Oct 2010 - Jan 2018

      -UI/Graphics director for iOS/Facebook platform games. -Senior Producer "gettin' stuff done". -Managing QA and Community teams. -Community Management interfacing with players involved with our titles. -UI/Graphics director for iOS/Facebook platform games. -Senior Producer "gettin' stuff done". -Managing QA and Community teams. -Community Management interfacing with players involved with our titles.

    • Canada
    • Computer Games
    • 500 - 600 Employee
    • Senior Producer/UI
      • Jan 2015 - Dec 2016

      Senior Producer and UI Director for Castle Age and Marvel United Senior Producer and UI Director for Castle Age and Marvel United

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Graphic Designer & Intern Coordinator
      • Feb 2007 - Oct 2010

Education

  • University of Lynchburg
    Bachelor Degree, Graphic Design
    2002 - 2006

Community

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