Mircea Purdea
Cinematics Lead at Remedy Entertainment Plc- Claim this Profile
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Experience
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Remedy Entertainment Plc
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Finland
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Computer Games
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200 - 300 Employee
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Cinematics Lead
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Oct 2019 - Present
Espoo, Finland
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Lead Cinematic Designer
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Sep 2016 - Oct 2019
Espoo, Finland Senior Cinematic Designer with Lead role on the Crossfire 2 single player campaign. - Worked with writers and narrative designers to define a screenplay which accommodates visual storytelling and the game's design principles. - Designed cinematics starting with previsualization materials such as storyboards, animated blocking, animatics and even placeholder mocap shoots done in-house with team members. - Assisted the director with prep and directing actors at off-site mocap… Show more Senior Cinematic Designer with Lead role on the Crossfire 2 single player campaign. - Worked with writers and narrative designers to define a screenplay which accommodates visual storytelling and the game's design principles. - Designed cinematics starting with previsualization materials such as storyboards, animated blocking, animatics and even placeholder mocap shoots done in-house with team members. - Assisted the director with prep and directing actors at off-site mocap shoots. - Created cinematic edits based on linear mocap performance. - Implemented the final edits as real-time cinematics in the game engine using proprietary scripting and timeline editing tools. - Acted as liaison between the cinematic team and the rest of the teams working on the project.
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Cinematic Scripter
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Jan 2015 - Sep 2016
Espoo, Finland - Assisted with defining the choreography of cinematics. - Created nonlinear cinematic edits (in Sony Vegas) based on linear mocap performance. - Implemented the resulting scene in the game engine using proprietary scripting and timeline editing tools.
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Lead Game Designer
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Oct 2011 - Nov 2014
Cluj County, Romania Released an F2P strategy game for mobile platforms (iOS/Android/Win) and worked on game evolution for long term post-launch updates. - Lead a team of 8 game and level designers. - Defined core gameplay, story, quests, and combat balancing. - Acted as principal game scripter (using a combination of Lua and proprietary scripting and level editing tools) for tutorials and missions. - Helped design and coordinate usability testing.
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Game Designer
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Feb 2011 - Oct 2011
Cluj County, Romania Released a launch title on the PS Vita.
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Freelancer
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Software Development
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1 - 100 Employee
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Programmer, Graphic Designer and Animator
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Sep 2001 - Feb 2011
Cluj County, Romania - Designed and developed web applications and Flash widgets. - Developed software solutions, focusing on mail server plugins and antispam technology implementation. Examples: DkeyEvent, MESpamC, SMSpamC - Contributed code to open source software such as GIMP and Rokon Android.
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Data Packet Networks
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United States
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Information Technology & Services
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Technical Support Engineer
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Oct 2006 - Aug 2009
* Provided customer support via email ticket system. * Wrote company news articles and public statements. * Basic administration on Windows (Server 2003) and Linux (CentOS) servers. * Basic administration of Helm (Windows) and cPanel (Linux) hosting automation systems. * Administered a dedicated Linux SpamAssassin server as well as Windows mail servers. * Developed back-office software solutions.
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Education
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The Open University
BSc (Hon), Computing and Design -
Universitatea „Babeș-Bolyai” din Cluj-Napoca
MA, French Philosophy -
Universitatea „Babeș-Bolyai” din Cluj-Napoca
BA, Philosophy