Kelvin Harrison

Test and Technical Lead at Gazprom Marketing & Trading
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Contact Information
us****@****om
(386) 825-5501
Location
Reading, England, United Kingdom, GB

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5.0

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Kelvin and I worked on a AAA game together at Microsoft Studio’s where we used C#, Scrum, pair programming, TDD and BDD to automate the testing of the title and develop applications that supported the test automation and build tool chains. Kelvin is always eager to learn and experiment with new technology and although we did most of our coding in C# he was able to dip into the world of C++ in-order to fix maintain our in-game telemetry system and implement some new functionality in the game. Kelvin is friendly and upbeat and approaches work enthusiastically. I’d definitely recommend Kelvin for software development roles and would be happy to work with him again.

It was really great to have worked with Kelvin. He's very applied to his tasks and helps out a lot when needed to support his colleagues. Kelvin isn't afraid of learning new skills, APIs or whatever it takes to complete the job satisfactorily. He can pickup new techniques easily and doesn't mind sharing his knowledge with others. No matter what the size of the job he does his best and provides good design and coding organization which makes him a great asset to any team.

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Experience

    • United Kingdom
    • Oil and Gas
    • 1 - 100 Employee
    • Test and Technical Lead
      • Nov 2018 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Development Engineer in Test - Forza Horizon 4
      • May 2017 - Nov 2018

      - Lead for test framework, automated testing approach, engineering direction and system architecture for automation.- Creation of a build deployment service to push pre-built builds to multiple device types, in order to then run large scale automation. - Moving of crash system from local environment to working with Watson and use of the Windows Error Reporting systems to be able to use a single system for both internal and external crashes.- Leading team member through the project to help with direction, and approach to testing performance.- Managing and prioritising the backlog for my team and I, delivering new and updated pipelines.- Moving of Azure telemetry into a larger centralised system, to increase throughput and improve visibility of data to relevant parties to better allocate resources to problem areas.- Creation of automated setup of new hardware and configuration to ensure all testing environments are identical.- Implementation of management software on windows devices to have a single-entry point for automation purposes (registry edits, application management, installation and launching).- Fully automated end-to-end pipeline, from receiving builds through to producing test results through the adoption of continuous integration software ( Teamcity ).

    • Software Development Engineer in Test - Forza Horizon 3
      • Jan 2016 - May 2017

      - Primary point of contact across regions and teams for performance, stability and functional test implementation and results.- Rework of custom testing framework to clear up technical debt and improve testing efficiency. - Transition of local services into Azure services using Azure service bus to handle large amounts of telemetry data to also allow external telemetry to be collected.- Implementation of device reservation system to prevent in-use devices and faulty devices from being selected for testing on, to ensure we don’t interrupt a test run or use a faulty machine which will give us false results.

    • Software Development Engineer in Test - Fable Legends
      • Sep 2014 - Jan 2016

      - Integrated across several scrum teams as a test evangelist to teach, implement and inspire use of automated tests as part of their product standard.- Improve crash system to improve level of information generated during a crash in order to help developers more efficiently diagnose and fix crashes. - Implementation of an automated crash processing system to support the project for tracking and highlighting defects within the title.- Creation of a download service to pull crashes from Azure blob storage, to then push through the crash processing system to automatically generate or update bugs in work item tracking software.

    • Software Development Engineer In Test - Forza Horizon 2
      • Oct 2013 - Sep 2014

      - Creation of bespoke tools to generate and deploy command line to the title for testers, to increase efficiency of common test tasks.- Created, updated and maintained Automated Build Verification Tests and Stability tests to increase functional coverage and regression testing on the project.

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • QA Tester
      • May 2013 - May 2013

      -Report bugs to relevant departments using bug reporting software (Mantis)-Communicating to relevant members of the team regarding bugs and fixes.-Tested multiple features from game play and graphics to implementation.

    • United Kingdom
    • Design
    • 1 - 100 Employee
    • Web Design Intern
      • Feb 2012 - Mar 2012

      Was responsible for updating live client websites; adding text, images and files to help construct the finished product.Also quality checked websites for any spelling, grammar and layout issues as well as liaised with the production team on a day-to-day basis.Also updated the company website portfolio page adding new functionality to it.

Education

  • University of Portsmouth
    Bachelor of Science (BSc), Computer Games Technology
    2008 - 2013

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