Kelly Weber
Customer Support Representative at Sago Mini- Claim this Profile
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English Full professional proficiency
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Bio
Experience
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Sago Mini
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Canada
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Entertainment
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1 - 100 Employee
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Customer Support Representative
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Sep 2019 - Present
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Social Media Specialist
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May 2019 - Aug 2019
Worked alongside Marketing team to curate and develop a social media growth strategy for Instagram, Facebook and Twitter. • Research and curate SEO standard proposals for social media platforms• Increase brand awareness via social media posts, communication, and client relation growth• Curate list of micro and macro influencers for brand collaborations• Monitor and analyze social media presence and growth• Manage customer service responses on Instagram, Twitter and Facebook for digital and physical products Show less
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Impact Learning
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Canada
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Education Administration Programs
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1 - 100 Employee
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Social Media Copywriter
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Sep 2021 - Dec 2021
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Ubisoft Toronto
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Canada
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Computer Games
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300 - 400 Employee
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Game Designer
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Jul 2018 - Jan 2019
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Game Design Intern
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Feb 2018 - Jun 2018
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Sheridan College
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Canada
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Higher Education
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700 & Above Employee
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Student
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Sep 2013 - Apr 2017
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Team Manager
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Jun 2015 - Aug 2015
Managing a team of four people under the supervision of two Sheridan College Professors and alongside the client, another Sheridan College Professor leading the Forensic Anthropology class. My responsibilities were to conduct meetings with the client, organize the team, and relay information to both my team, producers and client. Game Design Documentation as well as Level Design Documentation also fell under my responsibility.
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Lead Writer
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Jun 2015 - Aug 2015
My responsibilities included creating and developing 75 unique characters in a game focused on Epidemiology and Forensic Anthropology in which a fictional outbreak has been found in the GTA. I created a narrative tree and disease spread through the characters based on cause, gender, age, etc. I also chose the specific areas of the GTA to focus on for the team to begin producing the map the players would later navigate. The research on these locations included general as well as specific threats that could be present in an outbreak scenario.I also worked alongside the client in order to create a realistic disease spread. Show less
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Ubisoft Toronto
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Canada
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Computer Games
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300 - 400 Employee
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User Research Moderator (Intern)
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Jan 2016 - Feb 2016
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Lead Level Designer
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Nov 2014 - Apr 2015
Worked alongside 12 other team members to create a 3D arena battle game. My main role was to create metrics for assets as well as aid and manage the creation of the map as well as the mini games.I was also responsible for balancing character abilities, adjusting cool downs and damage dispersal.
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3D Modeler
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Nov 2014 - Apr 2015
During the making of Relic Rally, though I mainly participated in Level Design creation I was also a part of the 3D design team. My personal work included 3D modeling of "Death Girl", both in Maya and Zbrush. My further responsibilities were to paint the level assets/power ups located throughout the map.
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Education
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Sheridan College
Bachelor's degree, Creative Writing and Publishing -
Sheridan College
Bachelor’s Degree, Bachelor of Game Design -
Centennial College
Art Fundamentals, 4.0 GPA