Kayleigh Pinhay
UI Artist at Spliced Inc.- Claim this Profile
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Bio
Jussi Keteli
I was Kayleigh's Art Director, working with her directly on making UI and graphical art for our project. During our time working together, Kayleigh's responsibilities were to come up with a graphical style for the project's 2D elements, and explore the IP's graphical identity for brands, logos, and general interface. She worked with very minimal direction required, and developed pitches, concepts, and ideas autonomously to work with the project's strict UX requirements, without letting it interfere with her art explorations. Her proactivity, personal sense of art and design, and communication skills were a pleasure to have on the team. Regardless of project scope, art style, and stage of development, I would recommend anyone who has a chance to work with Kayleigh - she brings a lot to any project, company, and team.
Jussi Keteli
I was Kayleigh's Art Director, working with her directly on making UI and graphical art for our project. During our time working together, Kayleigh's responsibilities were to come up with a graphical style for the project's 2D elements, and explore the IP's graphical identity for brands, logos, and general interface. She worked with very minimal direction required, and developed pitches, concepts, and ideas autonomously to work with the project's strict UX requirements, without letting it interfere with her art explorations. Her proactivity, personal sense of art and design, and communication skills were a pleasure to have on the team. Regardless of project scope, art style, and stage of development, I would recommend anyone who has a chance to work with Kayleigh - she brings a lot to any project, company, and team.
Jussi Keteli
I was Kayleigh's Art Director, working with her directly on making UI and graphical art for our project. During our time working together, Kayleigh's responsibilities were to come up with a graphical style for the project's 2D elements, and explore the IP's graphical identity for brands, logos, and general interface. She worked with very minimal direction required, and developed pitches, concepts, and ideas autonomously to work with the project's strict UX requirements, without letting it interfere with her art explorations. Her proactivity, personal sense of art and design, and communication skills were a pleasure to have on the team. Regardless of project scope, art style, and stage of development, I would recommend anyone who has a chance to work with Kayleigh - she brings a lot to any project, company, and team.
Jussi Keteli
I was Kayleigh's Art Director, working with her directly on making UI and graphical art for our project. During our time working together, Kayleigh's responsibilities were to come up with a graphical style for the project's 2D elements, and explore the IP's graphical identity for brands, logos, and general interface. She worked with very minimal direction required, and developed pitches, concepts, and ideas autonomously to work with the project's strict UX requirements, without letting it interfere with her art explorations. Her proactivity, personal sense of art and design, and communication skills were a pleasure to have on the team. Regardless of project scope, art style, and stage of development, I would recommend anyone who has a chance to work with Kayleigh - she brings a lot to any project, company, and team.
Experience
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Spliced Inc.
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United Kingdom
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Computer Games
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1 - 100 Employee
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UI Artist
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Nov 2022 - Present
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Gunzilla Games
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Germany
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Computer Games
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100 - 200 Employee
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UI Artist
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Feb 2022 - Sep 2022
Off The Grid: - Designing, moodboarding, creating, and defining the UI art style for all menu screens and in-game HUD. - Iconography, branding, logos, and support for promotional marketing material using; Adobe Photoshop, Adobe Illustrator. Off The Grid: - Designing, moodboarding, creating, and defining the UI art style for all menu screens and in-game HUD. - Iconography, branding, logos, and support for promotional marketing material using; Adobe Photoshop, Adobe Illustrator.
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Cloud Imperium Games
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United States
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Computer Games
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500 - 600 Employee
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UI Artist / Graphic Designer
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May 2019 - Feb 2022
Star Citizen & Squadron 42: - Designing, moodboarding, creating, and implementing UI for in-game ships and environment locations. - Iconography for menu screens and in-game HUD, branding, logos, decals, posters, and animated advertisements using; Adobe Photoshop, Adobe Illustrator, Blender, and Amazon Lumberyard / CryEngine. - Mentoring peers. Star Citizen & Squadron 42: - Designing, moodboarding, creating, and implementing UI for in-game ships and environment locations. - Iconography for menu screens and in-game HUD, branding, logos, decals, posters, and animated advertisements using; Adobe Photoshop, Adobe Illustrator, Blender, and Amazon Lumberyard / CryEngine. - Mentoring peers.
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Graphic Designer
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Jan 2016 - Apr 2019
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TT Games Ltd
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United Kingdom
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Entertainment Providers
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100 - 200 Employee
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QA Tester
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Nov 2015 - Dec 2015
- LEGO® Marvel's Avengers™ - LEGO® Marvel's Avengers™
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Education
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The University of Bolton
BA (Hons), Games Art -
Bury College
BTEC National Diploma, Interactive Media