KaYi Law

3D Environment Artist at PRESWERX
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Contact Information
us****@****om
(386) 825-5501
Location
Austin, Texas, United States, US

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Carrigan Raketic

I had the privilege to work with KaYi for the first 9 months of her employment at Preswerx and had a hand in some of her training. KaYi proved very early her adaptability to take on new projects and an unshakable tenacity when facing new challenges, all the while maintaining a contageous optimism that continuously inspired the team and boosted morale. KaYi has a clear eye for detail and always puts her best work forward, and comes in clutch when deadlines get tight.

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Experience

    • Business Consulting and Services
    • 1 - 100 Employee
    • 3D Environment Artist
      • Oct 2020 - Present

      My role is to turn clients' or architects' concept into 3D environments. Turning ideas of future projects into fully interactive first-person, third-person and virtual reality experiences primarily for use on PC and mobile as well as for the HTC Vive, Oculus Rift, and other mixed-reality devices. Making different LODs to fit different needs for the job. I work very closely with our teammates and am very self motivated. My role is to turn clients' or architects' concept into 3D environments. Turning ideas of future projects into fully interactive first-person, third-person and virtual reality experiences primarily for use on PC and mobile as well as for the HTC Vive, Oculus Rift, and other mixed-reality devices. Making different LODs to fit different needs for the job. I work very closely with our teammates and am very self motivated.

    • 3D Environment Artist
      • Jan 2020 - Present

      As an unpaid volunteer, my role on the team is to rebuild the PlayStation1 game map into a new realistic style. I take references from the old game map and create themed assets and style. I can handle a full artwork pipeline, including, unwrapping, texturing, and if necessary, a low/high poly model baking for PBR. Good optimization and consistent texel density and create textures sized appropriately to the environment is important with this project. As an unpaid volunteer, my role on the team is to rebuild the PlayStation1 game map into a new realistic style. I take references from the old game map and create themed assets and style. I can handle a full artwork pipeline, including, unwrapping, texturing, and if necessary, a low/high poly model baking for PBR. Good optimization and consistent texel density and create textures sized appropriately to the environment is important with this project.

    • United States
    • Wellness and Fitness Services
    • Co-Founder
      • May 2017 - Present

      Business part of my job is to do necessary localization for Cantonese and Mandarin. I am also in charge of limited Japanese localization and connecting us with various Japanese artists.

    • 3D Environment Artist / Level Designer / prop artist
      • Jun 2017 - Present

      Other then the normal routine of running a business. My main job in the art department is to make all the 3D assets needed for the game we are launching. I also do some 2D UI designs and icon design when needed. I make promotional art for PR purposes as well.

    • 3D Architectural Prototype / Animator
      • Mar 2020 - Jul 2020

      I translate CAD blueprint of building's framework into accurate-to-real-life 3D model, down to where each bolt are supposed to be. Further more, I create accurate instructional assemble animation for said framework. I translate CAD blueprint of building's framework into accurate-to-real-life 3D model, down to where each bolt are supposed to be. Further more, I create accurate instructional assemble animation for said framework.

    • 3D Environment Artist / Prop Artist
      • Jan 2018 - May 2020

      I create the whole environment including all the unique props. After only two year, I built a sci-fi indoor map with multiple rooms and a haunted 1970 style apartment. I am recognized for taking responsibility seriously. I meet deadlines for milestones regularly. I heightened the storytelling with environmental elements. I translated the ideal image the art director had in his mind and made it a real environment. My significant environment and attention to extra details boosted the player experience and increased demo review at at conventions . Show less

    • 3D Environment Artist / Level Designer
      • 2017 - 2018

      I create 3D environments and prop for the sci-fi horror VR game. I utilized modular assets, atlases and trim sheets. I minimized draw calls to enhance the player experiences. I animated textures to maximize the spaceship aesthetic. I create 3D environments and prop for the sci-fi horror VR game. I utilized modular assets, atlases and trim sheets. I minimized draw calls to enhance the player experiences. I animated textures to maximize the spaceship aesthetic.

    • Business Liaisons
      • 2016 - 2017

      I translate information and requests between the company and our partners. I mediate between them to heighten the company's productivity and to maintain good relationships. I implemented a new payroll system and coordinated banking software set up for the CEO. I ensure the products registration and licence maintenance. I translate information and requests between the company and our partners. I mediate between them to heighten the company's productivity and to maintain good relationships. I implemented a new payroll system and coordinated banking software set up for the CEO. I ensure the products registration and licence maintenance.

    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Prop Artist
      • 2016 - 2016

      My main role on this team is to make props needed for the level. Team lead would send photo references and designs to me, and I will build it out in 3DsMax and texture it is a semi-stylistic style. My main role on this team is to make props needed for the level. Team lead would send photo references and designs to me, and I will build it out in 3DsMax and texture it is a semi-stylistic style.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Art Gallery Assistance
      • 2010 - 2010

      I communicated with a group of artists that all collaborated on the project. Organized and set up the gallery to provide a pleasing experience for pop art enthusiasts. Illustrate and guide the visitor while maintaining the artistic atmosphere. I communicated with a group of artists that all collaborated on the project. Organized and set up the gallery to provide a pleasing experience for pop art enthusiasts. Illustrate and guide the visitor while maintaining the artistic atmosphere.

    • Hong Kong
    • Information Technology & Services
    • 1 - 100 Employee
    • Software Tester
      • 2009 - 2009

      I worked under high pressure and tight deadlines because the produce had to be out sooner than the company anticipated. I had to identify glitches, report and track bugs. Testing both hardware and software for automation solution for appliances. I worked under high pressure and tight deadlines because the produce had to be out sooner than the company anticipated. I had to identify glitches, report and track bugs. Testing both hardware and software for automation solution for appliances.

Education

  • Laguna College of Art and Design
    2014 - 2016
  • The Art Institutes
    Animation
    2013 - 2014

Community

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