Kay Volbeda
Technical Artist at Shapefarm- Claim this Profile
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Bio
Experience
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Shapefarm
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Japan
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Computer Games
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1 - 100 Employee
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Technical Artist
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Sep 2022 - Present
Currently I am working fulltime as a technical artist for Shapefarm on an unannounced project!
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Freelance Technical Artist
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Feb 2022 - Sep 2022
Between February and September of 2022 I worked as a freelance part-time Tech-Artist at Shapefarm on an unannounced Project.Working on shaders, optimisations, environment art pipeline improvements and Tools!
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Guerrilla
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Netherlands
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Computer Games
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200 - 300 Employee
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Technical Environment Art intern
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Apr 2021 - Jan 2022
As of April 1st, I have joined Guerrilla as an Technical Environment Art Intern. Where I was mostly responsible for creating tools, profiling performance and aiding optimization endeavours for Horizon Forbidden West. As of April 1st, I have joined Guerrilla as an Technical Environment Art Intern. Where I was mostly responsible for creating tools, profiling performance and aiding optimization endeavours for Horizon Forbidden West.
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Codeglue
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Netherlands
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Computer Games
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1 - 100 Employee
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Tech-artist Internship
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Sep 2020 - Jan 2021
Responsible for Shader development, Tool development, Environment Art and general Tech art tasks. Responsible for Shader development, Tool development, Environment Art and general Tech art tasks.
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The VR Room
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Netherlands
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Entertainment Providers
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1 - 100 Employee
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Freelance visualization designer (3D)
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May 2018 - May 2018
Worked on a VR visualization commissioned by The VR Room in utrecht. I worked on everything related for making the 3D Scene except for some Graphical work. Worked on a VR visualization commissioned by The VR Room in utrecht. I worked on everything related for making the 3D Scene except for some Graphical work.
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Education
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HKU (Hogeschool voor de Kunsten Utrecht)
Bachelor's degree, Game and Interactive Media Design