Katie Canning

Narrative Designer at Massive Entertainment - A Ubisoft Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Malmö, Skåne County, Sweden, SE
Languages
  • English Native or bilingual proficiency
  • Swedish Professional working proficiency

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Olga Koter

Katie and I worked together closely since 2019. We started our journey in the QA team for theHunter: Call of the Wild. Her work and her out-of-the-box thinking continuously inspired and she quickly became a strong pillar of the team, challenging the deadlines and having difficult conversations about quality of the releases with production. Not long after Katie began taking on narrative tasks and naturally evolved into the role. Soon with great results she took over the responsibilities of narrative design entirely. She shows great preparation with her thorough research on each of the reserves released for theHunter: Call of the Wild. She also shows exceptional craftsmanship through her workshop, creating engaging content for players as well as challenging limited possibilities of a hunting game released in 2017. Her stories captivate and characters are driven. Katie's stories reflect her passion for diversity and inclusivity and I can confidently say Katie is bringing the long awaited change to Avalanche and the industry. I am glad to be working with her and I have no doubt that she will make a strong team member anywhere she goes.

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Credentials

  • Certificate of Completion, Game Writing Masterclass I
    The Narrative Department
    Oct, 2022
    - Nov, 2024

Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Narrative Designer
      • Oct 2022 - Present

    • Quest Designer
      • Nov 2021 - Oct 2022

      Quest Designer on 'Avatar: Frontiers of Pandora'.

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Associate Narrative Designer
      • Jul 2020 - Nov 2021

      Sole narrative designer and writer on new DLC updates to bestselling hunting experience 'theHunter: Call of the Wild'. Responsibilities included the following: • Undertaking extensive research to realise the thematic and tonal focuses ofhunting reserves based on real-world locations.• Defining character backstories and arcs.• Working with the world and game design and art teams to design, write, andimplement character-driven story missions on tight timeframes.• Creating tutorial lines, flavour text, place names, and other diegetic and story content.• Casting voice actors and participating in voice acting sessions.• Assisting the marketing team with copy, including trailer scripts.Core group member of the Women's Employee Resource Group (WERG). Show less

    • Senior QA Engineer
      • Feb 2020 - Mar 2021

      • Performed functional, regression, compliance, and ease-of-use testing acrossthree platforms on live-service game 'theHunter: Call of the Wild'.• Translated feature specifications into test suites and test cases.• Worked with the development team in an agile, embedded environment,evaluating releases and flagging risks.• Helped to evaluate production workflows and processes.• Automated various tasks with Python.• Filled in for the QA Lead when absent.

    • Experienced QA Engineer
      • Oct 2018 - Feb 2020

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • QA Manager
      • Sep 2015 - Oct 2018

      Responsible for the establishment and organisation of QA processes for Level Eight's entire portfolio of mobile games on iOS and Android. Daily tasks included the following: • Drafting and executing test plans. • Performing functional, regression, network (client and server), compatibility, and ease-of-use testing. • Development and maintenance of our continuous integration pipeline (Unity/C#, Jenkins, Python and Bash.). • Automation and deployment of server builds. • Implementation of game tools and features using Unity/C#, Python and JavaScript. • Management of in-house device farm. Show less

    • Ireland
    • Market Research
    • QA Intern
      • Nov 2012 - Dec 2013

      • Performed functional, regression, compatibility and ease-of-use testing on a range of Android devices. • Coordinated the prioritisation of issues and features through working closely with the development and product teams using issue-tracking software (JIRA). • Drafted US software patent applications. • Automated various tasks in Python. • Performed functional, regression, compatibility and ease-of-use testing on a range of Android devices. • Coordinated the prioritisation of issues and features through working closely with the development and product teams using issue-tracking software (JIRA). • Drafted US software patent applications. • Automated various tasks in Python.

Education

  • Trinity College Dublin
    Master's Degree, Interactive Digital Media
    2013 - 2014
  • Trinity College Dublin
    Bachelor of Arts (BA), English Literature and Philosophy
    2008 - 2012

Community

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