Katherine McComber

Associate World Builder at Obsidian Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Irvine, California, United States, US

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Associate World Builder
      • Mar 2023 - Present

      Irvine, California, United States • Creating fully dressed scenes to make areas feel lived in and engaging. • Enthusiastically working with the talented team creating Avowed!

    • Intern World Builder
      • Dec 2022 - Mar 2023

      Irvine, California, United States

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Web Designer
      • Dec 2018 - Dec 2022

      Naples, Florida, United States • Executed the planning and design of websites for clients locally and nationwide. • Collaborated constructively with a team to ensure quality assured, modern designs. • Utilized tools such as Adobe Photoshop, Adobe Illustrator, Adobe Premiere, Adobe After Effects, Adobe Creative Cloud, WordPress 5, Mailchimp, Canva, and more. • Utilized languages such as HTML and CSS. • Engaged with clients to fulfill their vision for their website or social media plan from individually created… Show more • Executed the planning and design of websites for clients locally and nationwide. • Collaborated constructively with a team to ensure quality assured, modern designs. • Utilized tools such as Adobe Photoshop, Adobe Illustrator, Adobe Premiere, Adobe After Effects, Adobe Creative Cloud, WordPress 5, Mailchimp, Canva, and more. • Utilized languages such as HTML and CSS. • Engaged with clients to fulfill their vision for their website or social media plan from individually created proposals to detail-oriented design reviews with the client. • Created designs that maintained mobile-friendly design in form and function across all device types. • Composed social media marketing plans to target niche and general audiences. • Integrated SEO techniques from Google SEO Best Practice. • Used Google tools such as Google Analytics, Webmaster Tools, and Google My Business. Show less

    • United States
    • Software Development
    • 3D Environment Artist
      • Jul 2022 - Nov 2022

      Remote • In development on a third-person horror game: "Deprimere: Fevered Mind" • Building in Unreal Engine 5, we are creating an experience that delves into the effects of depression, anxiety, and PTSD on the mind. Players will experience the story through the actions of a ghost hunter who must overcome his mental illnesses to stop an evil force from hurting his family.

    • 3D Environment Artist
      • Apr 2022 - Nov 2022

      Winter Park, Florida, United States • Worked Remotely with a team of Game Artists to create a realistic VR Environment • Utilized tools such as Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine • Created Modular and standalone 3D Assets/Props optimized for Unreal Engine 5 • Created Textures with the use of Trim Sheets for optimal level building as well as realistic PBR textures that followed the style of the project • Demonstrated the ability to work from photo references to create convincing 3D… Show more • Worked Remotely with a team of Game Artists to create a realistic VR Environment • Utilized tools such as Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine • Created Modular and standalone 3D Assets/Props optimized for Unreal Engine 5 • Created Textures with the use of Trim Sheets for optimal level building as well as realistic PBR textures that followed the style of the project • Demonstrated the ability to work from photo references to create convincing 3D assets • Worked with a deadline-oriented mindset in a team of talented artists that held daily critiques • Attended weekly meetings with clients and team members Show less

    • 3D Environment Artist
      • May 2022 - Jun 2022

      Winter Park, Florida, United States • Provided 3D assets for a team of game designers to facilitate the story. • Utilized tools such as: Unreal Engine 4.27, Substance Painter, Substance Designer, and Maya. • Followed a game production pipeline which included providing meshes, UV layouts, textures, and assembly/placement in Unreal Engine. • Worked with a team of game designers and artists to create and publish a game.

    • United States
    • Retail
    • 300 - 400 Employee
    • Manager
      • Jan 2017 - Jan 2019

      Naples, Florida, United States • Encouraged a productive environment for coworkers. • Worked with enthusiasm towards customer interaction and effective engagement. • Directed staff towards daily, weekly, and monthly company goals. • Ensured creative flow of products on the sales floor.

    • United States
    • Real Estate
    • 700 & Above Employee
    • Graphic Designer
      • May 2016 - Aug 2017

      Naples, Florida, United States • Designed logos from concept to fully laid out brand guides. • Utilized the Adobe Suite: Photoshop, Illustrator, Premier, and After Effects. • Created printable pamphlets and handouts for listings. • Created custom drawn maps and designs for niche residents of Naples, Florida.

Education

  • Full Sail University
    Bachelor of Arts - BA, Game Art
    2020 - 2022
  • Florida Gulf Coast University
    Associate of Arts - AA
    2016 - 2020
  • Naples High School
    High School Diploma
    2012 - 2016

Community

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