Kass K.

3D Artist at Parable B.V.
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Contact Information
us****@****om
(386) 825-5501
Location
Netherlands, NL

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Experience

    • Netherlands
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Apr 2017 - Present

      Mainly responsible for creating 3D assets optimized for VR-specific use cases, creating interactive characters and immersive environments, from layout design and determining visual direction to complete in-engine scenes; designing and integrating pipelines for realistic and stylized interactive character creation and animation, including online and offline motion capture. Other responsibilities include scripting of interaction, semi-procedural animation behavior, and shaders; as well as scene optimization. Show less

  • AlterAct
    • Utrecht Area, Netherlands
    • 3D Artist
      • Oct 2016 - Apr 2017

      Was responsible for of creating interactive 3D characters and immersive scenes for various commercial VR experiences, from concept development to final in-engine assets. Was responsible for of creating interactive 3D characters and immersive scenes for various commercial VR experiences, from concept development to final in-engine assets.

    • Netherlands
    • E-Learning Providers
    • 1 - 100 Employee
    • 3D artist / Sound designer
      • Sep 2015 - Sep 2016

      Responsible for various creative work as part of the core team working on the virtual reality project Synthetic Dreaming: Visual work that included facial modeling, texturing, shading and animation of 3D characters; audio design work that involved creating adaptive immersive audio for project in Unreal Engine 4; and technical work that involved the development of a real-time facial animation pipeline. Responsible for various creative work as part of the core team working on the virtual reality project Synthetic Dreaming: Visual work that included facial modeling, texturing, shading and animation of 3D characters; audio design work that involved creating adaptive immersive audio for project in Unreal Engine 4; and technical work that involved the development of a real-time facial animation pipeline.

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