Kalle Wirén
Senior Technical Artist at King- Claim this Profile
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Swedish Native or bilingual proficiency
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English Full professional proficiency
Topline Score
Bio
Eric Holmes
Strong recommend for Kalle. On Battlefield 1 Kalle was one of the
Fredrik Ulfves
I was Kalles manager on Battlefield1 where he worked as a 3D artist. First in the main 3D art group and later as 3D artist in the Cinematic team where he worked side by side with the narrative team and animators to deliver an immersive experience for our campaign. Kalle is a great 3D artist and combined with hes technical skills he has the qualities that benefit any game team. I fully recommend Kalle to any company looking to hire a skilled artist.
Eric Holmes
Strong recommend for Kalle. On Battlefield 1 Kalle was one of the
Fredrik Ulfves
I was Kalles manager on Battlefield1 where he worked as a 3D artist. First in the main 3D art group and later as 3D artist in the Cinematic team where he worked side by side with the narrative team and animators to deliver an immersive experience for our campaign. Kalle is a great 3D artist and combined with hes technical skills he has the qualities that benefit any game team. I fully recommend Kalle to any company looking to hire a skilled artist.
Eric Holmes
Strong recommend for Kalle. On Battlefield 1 Kalle was one of the
Fredrik Ulfves
I was Kalles manager on Battlefield1 where he worked as a 3D artist. First in the main 3D art group and later as 3D artist in the Cinematic team where he worked side by side with the narrative team and animators to deliver an immersive experience for our campaign. Kalle is a great 3D artist and combined with hes technical skills he has the qualities that benefit any game team. I fully recommend Kalle to any company looking to hire a skilled artist.
Eric Holmes
Strong recommend for Kalle. On Battlefield 1 Kalle was one of the
Fredrik Ulfves
I was Kalles manager on Battlefield1 where he worked as a 3D artist. First in the main 3D art group and later as 3D artist in the Cinematic team where he worked side by side with the narrative team and animators to deliver an immersive experience for our campaign. Kalle is a great 3D artist and combined with hes technical skills he has the qualities that benefit any game team. I fully recommend Kalle to any company looking to hire a skilled artist.
Experience
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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Senior Technical Artist
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Aug 2020 - Present
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NetEnt
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Sweden
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Gambling Facilities and Casinos
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100 - 200 Employee
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Character Artist
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Aug 2018 - Aug 2020
Created characters for games like the Conan video slot game. Created characters for games like the Conan video slot game.
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ISBIT GAMES
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Sweden
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Computer Games
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1 - 100 Employee
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Character Artist
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Nov 2016 - Feb 2018
Worked as a Character Artist on the Zlatan Legends game. Produced most of the high and low poly mesh assets for the customization of the player character.Also produced the high and low poly meshes and textures for most of the crew members assisting the main character.See my Artstation profile for more:https://www.artstation.com/kallewiren Worked as a Character Artist on the Zlatan Legends game. Produced most of the high and low poly mesh assets for the customization of the player character.Also produced the high and low poly meshes and textures for most of the crew members assisting the main character.See my Artstation profile for more:https://www.artstation.com/kallewiren
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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3D Artist
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Aug 2015 - Aug 2016
Worked on Battlefield 1’s cinematics. While in that position I planned, designed and produced the models, textures and shaders for cinematic hero props.I also created some small scripts/tools to improve the teams productivity. Worked on Battlefield 1’s cinematics. While in that position I planned, designed and produced the models, textures and shaders for cinematic hero props.I also created some small scripts/tools to improve the teams productivity.
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Nemoria Entertainment
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Computer Games
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3D Artist
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Aug 2013 - Dec 2014
First I created 3d models, textures and shaders for a first person horror game prototype.After that I wrote all the code (C#) for the cooperative multiplayer game Northward and handled big parts of the planning and design. First I created 3d models, textures and shaders for a first person horror game prototype.After that I wrote all the code (C#) for the cooperative multiplayer game Northward and handled big parts of the planning and design.
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Blekinge Institute of Technology
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Sweden
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Higher Education
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400 - 500 Employee
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Lecturer
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Jan 2008 - Dec 2012
Worked as a teacher at Blekinge institute of technology in charge of the art branch at the Digital games program, teaching primarily art asset creation and in-engine/editor work.During my time I did large parts of the planning and development of the curriculum, lecturing, grading and hiring/managing of external personnel. Worked as a teacher at Blekinge institute of technology in charge of the art branch at the Digital games program, teaching primarily art asset creation and in-engine/editor work.During my time I did large parts of the planning and development of the curriculum, lecturing, grading and hiring/managing of external personnel.
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Education
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Blekinge tekniska högskola
Filosofie kandidatexamen (fil.kand.), Digital Games