Kaden Nugent
Software Engineer at BigBox VR- Claim this Profile
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English Native or bilingual proficiency
Topline Score
Bio
Jacob Nelson
Kaden is the absolute Jack-of-all-trades. He is always concerned with every aspect of the game; this shows in his fantastic work ethic, but also in his contributions to the game. He is responsible for the vast majority of design decisions, as well as the structure/flow of levels. He has contributed heavily to the engine of the game including the integration of Lua. Not only that, but the sheer amount of art decisions and assets he has personally added is astounding.
Jacob Nelson
Kaden is the absolute Jack-of-all-trades. He is always concerned with every aspect of the game; this shows in his fantastic work ethic, but also in his contributions to the game. He is responsible for the vast majority of design decisions, as well as the structure/flow of levels. He has contributed heavily to the engine of the game including the integration of Lua. Not only that, but the sheer amount of art decisions and assets he has personally added is astounding.
Jacob Nelson
Kaden is the absolute Jack-of-all-trades. He is always concerned with every aspect of the game; this shows in his fantastic work ethic, but also in his contributions to the game. He is responsible for the vast majority of design decisions, as well as the structure/flow of levels. He has contributed heavily to the engine of the game including the integration of Lua. Not only that, but the sheer amount of art decisions and assets he has personally added is astounding.
Jacob Nelson
Kaden is the absolute Jack-of-all-trades. He is always concerned with every aspect of the game; this shows in his fantastic work ethic, but also in his contributions to the game. He is responsible for the vast majority of design decisions, as well as the structure/flow of levels. He has contributed heavily to the engine of the game including the integration of Lua. Not only that, but the sheer amount of art decisions and assets he has personally added is astounding.
Experience
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BigBox VR
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United States
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Entertainment Providers
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1 - 100 Employee
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Software Engineer
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Oct 2017 - Present
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Design Engineer II
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May 2017 - Oct 2017
Minecraft Team Minecraft Team
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DigiPen Institute of Technology
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United States
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Higher Education
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300 - 400 Employee
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CS Teaching Assistant
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Sep 2014 - May 2017
TA for CS120 (High Level Programming I - The C Programming Language).TA for CS170 (High-Level Programming II - The C++ Programming Language).Assisting with open lab hours and assignment grading/feedback.
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Summer Lead Activities Coordinator
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May 2015 - Aug 2015
Organize, manage and monitor summer events through ProjectFUN, specializing in the arts and sciences, for grades 1-12.
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Summer Activities Coordinator
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Jun 2014 - Aug 2014
Organize, manage and monitor summer events through ProjectFUN, specializing in the arts and sciences, for grades 1-12.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Design Engineer
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May 2016 - Sep 2016
Summer contract worker on the Minecraft Team. - Saved time by collaborating directly with the design team to create internal tools that improved design implementation and iteration. - Created in-game functionality that expanded the ability to test features. - Implemented gameplay features in C++, compatible with multiple platforms. Summer contract worker on the Minecraft Team. - Saved time by collaborating directly with the design team to create internal tools that improved design implementation and iteration. - Created in-game functionality that expanded the ability to test features. - Implemented gameplay features in C++, compatible with multiple platforms.
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Education
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Digipen Institute of Technology
Bachelor of Science (BS), Computer Science