Justin Bullard
Producer at Waterproof Studios- Claim this Profile
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Experience
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Producer
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Jul 2023 - Present
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MPath Productions
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Canada
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Entertainment Providers
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Founder and CEO
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Nov 2016 - Present
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Create Capture Producer
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Mar 2022 - Jul 2023
Vancouver, British Columbia, Canada
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GOLDTOOTH
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Canada
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Movies, Videos, and Sound
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1 - 100 Employee
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Business Development Manager
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Oct 2018 - Nov 2019
Vancouver, Canada Area
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Brass Token
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Canada
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Entertainment Providers
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1 - 100 Employee
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Cinematics Director / Production
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Sep 2017 - Nov 2018
Vancouver, British Columbia, Canada Making awesome story-driven anthology games in exciting new ways! o Cinematics Direction, story and style development o Unreal Engine o Performance and motion capture o Audio, VO, Music direction o Animation cleanup and polish o Facial animation processing and polish o Budgeting, Project management, team building
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IGG
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Singapore
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Computer Games
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400 - 500 Employee
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Marketing Cinematics Director / Production / Project Management / Market Analysis
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Jan 2017 - Aug 2017
Vancouver, Canada Area Creating high quality marketing videos and materials for some of the biggest titles in mobile gaming. o Marketing videos and materials for IGG & Lords Mobile o Team building and leadership o KPI analysis and market research o Budgeting, scheduling, outsourcing
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Senior Producer / Marketing / Free To Play
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Apr 2011 - Oct 2016
Senior Producer – “Smash+Grab” o Direction, production, budgets, marketing Senior Producer – “Disney Infinity - Unreleased” o Production and direction of cinematic content featuring Star Wars, Marvel, Pixar and Classic Disney characters o Close collaboration with stakeholders Senior Producer – “Triad Wars” o Concept to open beta, defining all key milestones and budgets o Marketing materials, trailers, screenshots o Publishing, Marketing, Studio and Community… Show more Senior Producer – “Smash+Grab” o Direction, production, budgets, marketing Senior Producer – “Disney Infinity - Unreleased” o Production and direction of cinematic content featuring Star Wars, Marvel, Pixar and Classic Disney characters o Close collaboration with stakeholders Senior Producer – “Triad Wars” o Concept to open beta, defining all key milestones and budgets o Marketing materials, trailers, screenshots o Publishing, Marketing, Studio and Community o Setting, executing, evaluating milestone and qualitative goals and risks o Live game KPI data analysis and market research Cinematics Producer/Director – “Sleeping Dogs” o Budgeting and scheduling of all storytelling elements, such as cinematics, in-game cutscenes and dialogue for Sleeping Dogs and DLC with an emphasis on quality and authenticity. o Team leader and manager for all facets of cinematics production including motion capture, design, world and character art, audio, rendering, tech, FX and animation. o Pipeline, tool development o Outsourcing management, animation, audio, and post FX o Marketing materials, trailers, screenshots
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Director/Producer/Marketing - Sleeping Dogs
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Jul 2008 - Apr 2011
Cinematics Director – “Sleeping Dogs & DLC” o Owned script development, audio, animation and presentation from concept to final product o Directing performance capture and motion capture o Direction of voice acting for cinematics and gameplay o Casting and auditions
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Electronic Arts
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Brazil
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Software Development
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Cinematics Direction / Production - Need For Speed: The Run
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Apr 2011 - Aug 2011
o Cinematic direction o Editorial and approvals o Virtual camera rigs collaboration o Virtual camera direction o Budgeting and schedules
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Rockstar Vancouver
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Canada
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Manufacturing
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Animation Producer - Max Payne 3
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Nov 2006 - Jun 2008
Animation Producer –“ Max Payne 3” o Gameplay animation, systems o Project management o Motion Capture direction Lead Cinematics Artist – “Bully” o Quality owner, cinematics o Publisher and studio communications o Pipeline development
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Cinematics Lead - Bully
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Jul 2004 - Nov 2006
o Responsible for overall quality of 2+ hours of cinematics including Animation, camera work and facial animation o Served as liaison to Rockstar NY audio and mocap studios o Pipeline development – collaborated closely with tools team to develop cinematics pipeline and workflow
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Senior Cinematics Animator
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Jul 2002 - Jul 2004
NHL 2004, NHL 2005 - Senior cinematics animator o Responsible for Cinematics development including: body and camera animation, motion capture direction, and visual language
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Black Box Games
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United Kingdom
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Entertainment
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Cinematics Animator
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Nov 2001 - Jul 2002
NHL Hitz 2003 - Cinematics Animator o Responsible for Cutscene development and direction, including animation, prop, and camera animation
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Noise Media
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Chile
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Advertising Services
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1 - 100 Employee
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Animator / Storyboard artist / writer
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Nov 2000 - Nov 2001
Created Story, storyboard direction and animation content for such projects as the "Dirty Ernie Show" and "Mahir"
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Animator / Modeller / design
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May 2000 - Nov 2000
o Worked with designers and producers to produce 3d animation for various projects, including “Goblins” for PS1
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Stratford Enterprises
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United States
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Manufacturing
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Animator / Storyboard artist / writer
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May 1999 - May 2000
"The God and Devil Show" - Created animation and storyboards for the internet show "The God and Devil Show" SuperCarrot Animation - Created and directed animated shorts and animated greeting cards for a number of clients.
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Education
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Capilano University
Commercial Animation