Justin Bullard

Producer at Waterproof Studios
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Location
Vancouver, British Columbia, Canada, CA

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Experience

    • Producer
      • Jul 2023 - Present
    • Canada
    • Entertainment Providers
    • Founder and CEO
      • Nov 2016 - Present
    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Create Capture Producer
      • Mar 2022 - Jul 2023

      Vancouver, British Columbia, Canada

    • Canada
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Business Development Manager
      • Oct 2018 - Nov 2019

      Vancouver, Canada Area

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Cinematics Director / Production
      • Sep 2017 - Nov 2018

      Vancouver, British Columbia, Canada Making awesome story-driven anthology games in exciting new ways! o Cinematics Direction, story and style development o Unreal Engine o Performance and motion capture o Audio, VO, Music direction o Animation cleanup and polish o Facial animation processing and polish o Budgeting, Project management, team building

    • Singapore
    • Computer Games
    • 400 - 500 Employee
    • Marketing Cinematics Director / Production / Project Management / Market Analysis
      • Jan 2017 - Aug 2017

      Vancouver, Canada Area Creating high quality marketing videos and materials for some of the biggest titles in mobile gaming. o Marketing videos and materials for IGG & Lords Mobile o Team building and leadership o KPI analysis and market research o Budgeting, scheduling, outsourcing

    • Senior Producer / Marketing / Free To Play
      • Apr 2011 - Oct 2016

      Senior Producer – “Smash+Grab” o Direction, production, budgets, marketing Senior Producer – “Disney Infinity - Unreleased” o Production and direction of cinematic content featuring Star Wars, Marvel, Pixar and Classic Disney characters o Close collaboration with stakeholders Senior Producer – “Triad Wars” o Concept to open beta, defining all key milestones and budgets o Marketing materials, trailers, screenshots o Publishing, Marketing, Studio and Community… Show more Senior Producer – “Smash+Grab” o Direction, production, budgets, marketing Senior Producer – “Disney Infinity - Unreleased” o Production and direction of cinematic content featuring Star Wars, Marvel, Pixar and Classic Disney characters o Close collaboration with stakeholders Senior Producer – “Triad Wars” o Concept to open beta, defining all key milestones and budgets o Marketing materials, trailers, screenshots o Publishing, Marketing, Studio and Community o Setting, executing, evaluating milestone and qualitative goals and risks o Live game KPI data analysis and market research Cinematics Producer/Director – “Sleeping Dogs” o Budgeting and scheduling of all storytelling elements, such as cinematics, in-game cutscenes and dialogue for Sleeping Dogs and DLC with an emphasis on quality and authenticity. o Team leader and manager for all facets of cinematics production including motion capture, design, world and character art, audio, rendering, tech, FX and animation. o Pipeline, tool development o Outsourcing management, animation, audio, and post FX o Marketing materials, trailers, screenshots

    • Director/Producer/Marketing - Sleeping Dogs
      • Jul 2008 - Apr 2011

      Cinematics Director – “Sleeping Dogs & DLC” o Owned script development, audio, animation and presentation from concept to final product o Directing performance capture and motion capture o Direction of voice acting for cinematics and gameplay o Casting and auditions

    • Brazil
    • Software Development
    • Cinematics Direction / Production - Need For Speed: The Run
      • Apr 2011 - Aug 2011

      o Cinematic direction o Editorial and approvals o Virtual camera rigs collaboration o Virtual camera direction o Budgeting and schedules

    • Canada
    • Manufacturing
    • Animation Producer - Max Payne 3
      • Nov 2006 - Jun 2008

      Animation Producer –“ Max Payne 3” o Gameplay animation, systems o Project management o Motion Capture direction Lead Cinematics Artist – “Bully” o Quality owner, cinematics o Publisher and studio communications o Pipeline development

    • Cinematics Lead - Bully
      • Jul 2004 - Nov 2006

      o Responsible for overall quality of 2+ hours of cinematics including Animation, camera work and facial animation o Served as liaison to Rockstar NY audio and mocap studios o Pipeline development – collaborated closely with tools team to develop cinematics pipeline and workflow

    • Senior Cinematics Animator
      • Jul 2002 - Jul 2004

      NHL 2004, NHL 2005 - Senior cinematics animator o Responsible for Cinematics development including: body and camera animation, motion capture direction, and visual language

    • United Kingdom
    • Entertainment
    • Cinematics Animator
      • Nov 2001 - Jul 2002

      NHL Hitz 2003 - Cinematics Animator o Responsible for Cutscene development and direction, including animation, prop, and camera animation

    • Chile
    • Advertising Services
    • 1 - 100 Employee
    • Animator / Storyboard artist / writer
      • Nov 2000 - Nov 2001

      Created Story, storyboard direction and animation content for such projects as the "Dirty Ernie Show" and "Mahir"

    • Animator / Modeller / design
      • May 2000 - Nov 2000

      o Worked with designers and producers to produce 3d animation for various projects, including “Goblins” for PS1

    • United States
    • Manufacturing
    • Animator / Storyboard artist / writer
      • May 1999 - May 2000

      "The God and Devil Show" - Created animation and storyboards for the internet show "The God and Devil Show" SuperCarrot Animation - Created and directed animated shorts and animated greeting cards for a number of clients.

Education

  • Capilano University
    Commercial Animation
    1997 - 1999

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