Julien Bourgeois

Sound Designer at Archiact
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Contact Information
Location
CA
Languages
  • Francais Native or bilingual proficiency
  • Anglais Professional working proficiency

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Bio

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Ibragim Dibirov

I've worked with Julien for over a year and was consistently satisfied with his quality of work. I worked on 2 major AAA titles with him and both times he had a steep learning curve at the beginning and gave his 100%. He is a great teamplayer and pleasant to work with - his teammates became not only his co-workers but also his friends, which kept his team's morale high at all times and helped them cope with the challenging workload. Would look forward to working with Julien again in future!

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Credentials

  • Wwise 301 certification
    Audiokinetic
    Mar, 2022
    - Sep, 2024

Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Sound Designer
      • Jan 2023 - Present
    • Canada
    • Higher Education
    • 1 - 100 Employee
    • Technical Sound Designer and Composer
      • Apr 2022 - Jul 2022

      Spirit's Creek is a horror game designed in 15 weeks by a team of around 50 finishing college students. • Music composition (Reaper) • Audio integration (Wwise, Unity) • Perforce Spirit's Creek is a horror game designed in 15 weeks by a team of around 50 finishing college students. • Music composition (Reaper) • Audio integration (Wwise, Unity) • Perforce

    • Canada
    • Musicians
    • 1 - 100 Employee
    • Sound Designer
      • May 2022 - Jun 2022

      Sound design for VR video capsules: • Design and editing in Nuendo • 3D spatialization with 360pansuite Sound design for VR video capsules: • Design and editing in Nuendo • 3D spatialization with 360pansuite

    • United States
    • 1 - 100 Employee
    • QA Tester
      • Aug 2020 - Aug 2021

      Worked on two AAA projects (NBA2K21, Godfall): • Bug reports (Jira, Helix) • Functionality testing, performance testing • Bug regressions • Creation of test plans and test cases • Communication with clients Worked on two AAA projects (NBA2K21, Godfall): • Bug reports (Jira, Helix) • Functionality testing, performance testing • Bug regressions • Creation of test plans and test cases • Communication with clients

    • Netherlands
    • Spectator Sports
    • Game audio designer
      • Jan 2019 - Jul 2020

      Audio design for an independent game: • Sound design, integration, composition • Implementation of an audio pipeline in Unreal with FMOD (the project then moved to Wwise) Audio design for an independent game: • Sound design, integration, composition • Implementation of an audio pipeline in Unreal with FMOD (the project then moved to Wwise)

    • Canada
    • Non-profit Organizations
    • 1 - 100 Employee
    • Project officer
      • Nov 2016 - Jun 2019

      Development of "Relève numérique" (a computer literacy project): • Writing of reports and evaluations • Designing and animation of conferences and workshops • Partnership development with 30+ secondary schools Development of "Relève numérique" (a computer literacy project): • Writing of reports and evaluations • Designing and animation of conferences and workshops • Partnership development with 30+ secondary schools

    • France
    • Civic and Social Organizations
    • 1 - 100 Employee
    • Cultural animator - Multimedia
      • Sep 2015 - Jul 2016

      • Design and animation of video workshops • Design and animation of video workshops

Education

  • Cégep du Vieux Montréal
    AEC conception-intégration sonore en jeux vidéos, Video games
    2021 - 2022
  • IFA
    BPJEPS Animation Culturelle, UC de direction, Éducation populaire
    2009 - 2010
  • Université Paris Nanterre
    Licence, Sociologie
    2005 - 2009

Community

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