Julian Gari
Co-founder & President at AutoAttack Games- Claim this Profile
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Topline Score
Bio
Experience
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AutoAttack Games
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United States
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Computer Games
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1 - 100 Employee
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Co-founder & President
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Dec 2015 - Present
Creator and publisher of Legion TD 2, an infinitely replayable multiplayer and single-player tower defense. Defend against waves of enemies and destroy the enemy's king before they destroy yours. Legion TD 2 is a one-of-a-kind game of tactics, teamwork, and prediction. Party as 1-8 players. Early Access launch: 2-person indie team with 150k budget. Successful Kickstarter. 40,000 units sold within the first 3 weeks of launch. 100,000 within 1.5 years of launch. Full launch: Grew… Show more Creator and publisher of Legion TD 2, an infinitely replayable multiplayer and single-player tower defense. Defend against waves of enemies and destroy the enemy's king before they destroy yours. Legion TD 2 is a one-of-a-kind game of tactics, teamwork, and prediction. Party as 1-8 players. Early Access launch: 2-person indie team with 150k budget. Successful Kickstarter. 40,000 units sold within the first 3 weeks of launch. 100,000 within 1.5 years of launch. Full launch: Grew team to 4 people. Fully independent. 250,000 units sold and 140,000 MAU in October 2021. 500,000+ units sold in total. Find out more at legiontd2.com Show less
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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Data Scientist
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Jun 2015 - Dec 2015
Riot Games is the creator and publisher of League of Legends, an online, team-based, strategy game with over 100 million players. I worked at the intersection of data science, design, and consulting. I was the go-to guy for everything game balance and data. I built models and frameworks on how to methodically and scientifically balance the game. Other contributions: • Matchmaking, tournament design, and organization for 3 internal League of Legends tournament of 500+ players… Show more Riot Games is the creator and publisher of League of Legends, an online, team-based, strategy game with over 100 million players. I worked at the intersection of data science, design, and consulting. I was the go-to guy for everything game balance and data. I built models and frameworks on how to methodically and scientifically balance the game. Other contributions: • Matchmaking, tournament design, and organization for 3 internal League of Legends tournament of 500+ players. • 3 years of university recruiting in the Greater Boston Area • Ranked top 200 (99.99th percentile) in League of Legends season 4 among millions of players in North America. Was a 99.9th percentile player from 2013 to 2019. • Won Riot Games’ only 1v1 tournament among hundreds of participants. Was consistently a top-5 player at the company. • Co-founded Riot's data blog "Clairvoyance" and wrote its premier article
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Associate Data Scientist
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Jan 2014 - Jun 2015
Santa Monica, CA
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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Business Intelligence Intern
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Jun 2013 - Aug 2013
Santa Monica, CA Built a model and dashboard to flag game imbalances in League of Legends, which hundreds of employees subscribed to and used on a daily basis for many years and still to this day.
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FairVote
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Civic and Social Organizations
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1 - 100 Employee
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Volunteer Analyst
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Oct 2012 - Feb 2013
Data acquisition and statistical analysis to demonstrate the need for electoral reform, particularly for ranked choice voting.
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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Game Design Intern
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Feb 2012 - Aug 2012
Santa Monica, CA Designed new game content for League of Legends. Taught designers how to use math to make better changes to the game.
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Chess Instructor
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Mar 2010 - Dec 2011
Greater Boston Area, MA Led chess classes at various Boston elementary schools. Each class had around 20 students.
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Education
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Harvard University
B.A., Statistics