Julian Daley

Senior 3D Artist at Daedalic Entertainment GmbH
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Brisbane Area, AU

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5.0

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I’ve worked with Julian for almost 7 years and I must say that he is one of the most hard-working people I know. Not only that, his passion for what he does is incredible - I can hear it in his voice as he talks about his projects. He is also just a pleasure to work with. He will improve your team culture just by being present, and he always has a compassionate heart to help those in need. I recommend Julian for anyone looking for someone to come onto their team who is passionate, hard-working and caring.

Julian Daley is a truly exceptional artist, mentor, and friend that I highly recommend to any team. I have worked closely with Julian for the past 6 years at KIXEYE. When we met I was only beginning my professional career so I had a lot of naïve questions about game development, and Julian was always willing to help and teach at any time. He answered all my requests with patience, kindness and a clear and concise explanation that would always leave me with a clear understanding of the topic. Over the years I have seen him mentor many individuals in this same patient way, from artists senior to him at KIXEYE, to juniors with English as a second language. On top of his winning personality he is also an adept artist, who thoroughly knows the ins and outs of any process we ever needed while working at KIXEYE. New software was never a problem, simply a new, exciting challenge to overcome. He is honest, kind, approachable, hardworking, experienced, and a joy to work with. If you have the opportunity to work with Julian, I strongly recommend you make the absolute most of it!

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Senior 3D Artist
      • Apr 2021 - Present

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist - Senior Artist - Principal Artist
      • Apr 2013 - Apr 2021

      Battle Pirates Brawl - PC, Mobile/TabletUnannounced Title - PC, Mobile/TabletWar Commander - PC, Mobile/TabletBattle Pirates - PC, Mobile/TabletVEGA Conflict - PC, Mobile/Tablet*Creation of next-gen art (thousands of assets over an 8 year duration) – (highpoly, lowpoly, diffuse, normal, spec, emissive) such as spaceships, weapons, shields/armour and other various equip-able items, sci-fi structures, most with various levels of progression, skins and damage states*Highly refined organic highpoly sculpting workflow*Even more extensively refined hard-edge voxel sculpting (some of the work I'm most proud of)*Detailed and flexible re-topology processes (as well as high to low texture bakes) to ensure the high-res work above appears as accurately as possible in-game*Texturing via Substance Painter, thousands of ship textures and skins*Creation of optimized, isometric sprite art and game UI renders from assets listed above*Concept art*Extensive Art Direction (as detailed below)

    • 3D Artist
      • Nov 2012 - Apr 2013

      Recruits - PC*Creation of next-gen environment props, weapons and vehicles – (highpoly, lowpoly, diffuse, normal, spec)*Level Design*Gameplay Design*Playtesting

    • Australia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • 3D Artist
      • Mar 2012 - Apr 2013

      *Build real-time environments which feature multilane highways, local roads, bridges, overpasses, tunnels, traffic, railway lines, terrain, vegetation, rivers and context structures such as residential buildings and street props, in scenes up to 50km long.*Use CAD files, CAD/pdf blueprints and photo reference to accurately model a large variety of structures such as hospitals, prisons, mining facilities and equipment, residential estates and train stations.*Generate large 3d terrain meshes from contour data and satellite imagery*Interact with pre-visualised architectural/civil planning scenes in Urban Circus's proprietary engine - Urban Engine*Create next gen (diffuse, normal, spec) tileable environment textures*Animate traffic with complex animation paths (flowing traffic, merging traffic, roundabouts etc.)*.xml scripting

    • Computer Games
    • 400 - 500 Employee
    • Environment Artist
      • Jun 2009 - Feb 2012

      Castle of Illusion Starring Mickey Mouse – Xbox LIVE Arcade, PlayStation Network, PC*Creation of next-gen environment propsLondon 2012 - The Official Video Game of the Olympic Games - Xbox360/KINECT, PS3/Move, PC*Creation of indoor and outdoor sporting venues and stadiums - (Using official CAD plans, architectural concept art and photo reference)*Creation of shared and level specific next-gen props - (highpoly, lowpoly, diffuse, normal, spec)*Extensive set dressing, prop placement and technical setup - (official branding and design schemes, crowd sprite implementation, real-time reflection setup, collision, particle effects, gameplay UI)*Worked with Senior UI/Concept Artist to develop venue intro sequences*Creation of early prototype, fully rigged character props such as sculls rowing boats and racing bicycles.*Rigged and animated many environment props such as rail cameras, hot air balloons, electrical fans, marker buoys, ducks and swans.*Bug identification/logging/fixing

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • Environment Artist
      • Jan 2008 - Jun 2009

      Unannounced Title - Xbox360, PS3, PC*Creation of RTS environments - (Environment structures and terrain)*Creation of next-gen environment props - (highpoly, lowpoly, diffuse, normal, spec)STORMRISE - Xbox360, PS3, PC*Creation of Sci-fi/Post-apocalyptic themed RTS environments - (Environment structures and terrain)*Creation of next-gen environment props - (highpoly, lowpoly, diffuse, normal, spec, emissive)*Set dressing and prop placement*Environment lighting*Environment collision, path-finding, gameplay nodes and technical setup*Creation of RTS character units - (2x sets of defensive sentry turrets - based on concept art)*Bug identification/logging/fixing

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Junior Environment Artist
      • Jan 2007 - Dec 2007

      Fury - Age of the Chosen - PC ExpansionFury - PC *Creation of medieval/fantasy themed next-gen environment props - (highpoly, lowpoly, diffuse, normal, spec)*Creation of character props - (melee weapons and shields)*Implementation of environment props and character elements into Unreal Editor 3 Library Editor*Creation of custom environment and character materials within Unreal Editor 3 Material Editor*Set dressing and prop placement*Prop and environment LOD creation and collision*Worked with Lead Technical Artist to assist with character rigging clean up*Character texture clean up - (creation and implementation of colour tint masks)*Extensive company-wide, multiplayer playtesting*Bug identification/logging/fixing

    • 3D Artist
      • Sep 2006 - Nov 2006

      Student Internship - QANTM College

Education

  • QANTM College
    Bachelor of Interactive Entertainment, Major in Animation
    2005 - 2006

Community

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