⌨️ Julian Heinken

Founder & Technical Director at Symmetry Break Studio
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Contact Information
Location
Greater Hamburg Area, DE

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Founder & Technical Director
      • Sep 2021 - Present
    • Germany
    • Technology, Information and Media
    • 700 & Above Employee
    • Unity Developer, Tech-Art
      • Jul 2017 - Present
    • Germany
    • Entertainment
    • 1 - 100 Employee
    • Graphics Programmer
      • Aug 2021 - Mar 2022

      - Art-Pipeline for minimal build size and flexibility re-skining of assets. (see: https://julhe.github.io/posts/x5_framework_shaders/)- General purpose shader with implicit sprite sorting for 2D isometric perspective.- Gameplay-Programming (automated balancing).

    • Tech-Artist
      • Jul 2020 - Sep 2021

    • Unity Developer (Freelancer)
      • Jul 2019 - Jul 2019

      - Performance optimizations for Nintendo Switch - UI and backend implementation of leaderboards + achievements for Steam and Playstation 4. - Performance optimizations for Nintendo Switch - UI and backend implementation of leaderboards + achievements for Steam and Playstation 4.

    • Germany
    • Advertising Services
    • 1 - 100 Employee
    • Unity Developer (Freelancer)
      • Feb 2019 - Feb 2019

      - Entire Game-Logic implementation in C# - System that translates the motion of the swing into VR with Vive Tracker - Additional graphical effects in HLSL - Entire Game-Logic implementation in C# - System that translates the motion of the swing into VR with Vive Tracker - Additional graphical effects in HLSL

    • Germany
    • IT Services and IT Consulting
    • Unity Developer
      • Jul 2018 - Sep 2018

      - Art and Code for destructible walls in Tower Tag - Custom shader that supports both transparancy and opaque surfaces at the same time for performance - Lightning for an VR-Application - Art and Code for destructible walls in Tower Tag - Custom shader that supports both transparancy and opaque surfaces at the same time for performance - Lightning for an VR-Application

    • United States
    • Software Development
    • 1 - 100 Employee
    • Graphics Programmer Intern
      • Feb 2018 - Feb 2018

      - Implementation of a neuronal-network as a post-effect into a custom unreal engine build (C++ / HLSL) - Photogrammetry basics - Implementation of a neuronal-network as a post-effect into a custom unreal engine build (C++ / HLSL) - Photogrammetry basics

    • Developer
      • Jun 2015 - Oct 2017

      -Custom material shaders and post effects -Various Tech-Art like spatial reflections, procedual air-trails or permanent footsteps -Design and implementation of the menu framework -Art-Pipeline tools for improved performance and lightmap support -Serialization of player sessions for online sharing -Additional sound design -Custom material shaders and post effects -Various Tech-Art like spatial reflections, procedual air-trails or permanent footsteps -Design and implementation of the menu framework -Art-Pipeline tools for improved performance and lightmap support -Serialization of player sessions for online sharing -Additional sound design

    • Unity Developer (Freelancer)
      • May 2017 - May 2017

Education

  • Hochschule für Angewandte Wissenschaften Hamburg (HAW Hamburg)
    Bachelor of Applied Science - BASc, Media-Systems (Medien-Informatik)
    2016 - 2021

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