Julian Ceipek
Software Engineer at Lumafield- Claim this Profile
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English Native or bilingual proficiency
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German Native or bilingual proficiency
Topline Score
Bio
Victoria Krauchunas
If you need someone to patiently sort through a complex problem, Julian's your person. He isn't intimidated by unknowns or by explaining complexity to other members of the team. He has the capacity to take a problem that has stumped everyone else, think about for awhile and come back with a solution - it's fantastic!
Victoria Krauchunas
If you need someone to patiently sort through a complex problem, Julian's your person. He isn't intimidated by unknowns or by explaining complexity to other members of the team. He has the capacity to take a problem that has stumped everyone else, think about for awhile and come back with a solution - it's fantastic!
Victoria Krauchunas
If you need someone to patiently sort through a complex problem, Julian's your person. He isn't intimidated by unknowns or by explaining complexity to other members of the team. He has the capacity to take a problem that has stumped everyone else, think about for awhile and come back with a solution - it's fantastic!
Victoria Krauchunas
If you need someone to patiently sort through a complex problem, Julian's your person. He isn't intimidated by unknowns or by explaining complexity to other members of the team. He has the capacity to take a problem that has stumped everyone else, think about for awhile and come back with a solution - it's fantastic!
Experience
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Lumafield
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United States
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Computer Hardware Manufacturing
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1 - 100 Employee
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Software Engineer
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Dec 2020 - Present
Develop volumetric renderers, hardware drivers, and server backends for accessible industrial inspection. Develop volumetric renderers, hardware drivers, and server backends for accessible industrial inspection.
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Studio Farahi
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Greater Los Angeles Area
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Software Contractor
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2015 - Present
Create the "brains" for interactive garments and installations backed by Adidas, Steelcase, and Chicago's Museum of Science and Industry; and featured by outlets including WIRED, CNN, The Guardian, BBC News, Engadget, and CNET. - In under 130 hours, engineered complete simulation suite, control system, and wifi monitoring portal for display case that reacts to human emotions. Project presented to executives at Adidas headquarters. - Built visual calibration tool for tuning servo motors in 30 seconds (despite no prior servo experience). - Achieved 20x performance boost for generative animations using game development tricks. Show less
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Lynxtool, Inc.
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San Francisco Bay Area
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Founding Engineer
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Aug 2020 - Jun 2021
Designed, implemented, and documented the the render stack, IMGUI, and data tracing for an in-browser node-based programming environment and worked on the LLVM backend. Designed, implemented, and documented the the render stack, IMGUI, and data tracing for an in-browser node-based programming environment and worked on the LLVM backend.
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Darklang
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United States
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Software Development
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1 - 100 Employee
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Engineer
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2019 - 2020
Led initiatives to unify user experience of revolutionary “live” programming environment for backend programmers, with goal of making coding 100x easier. - Developed, documented, and tested standard toolkit with which customers build software used by 10s of thousands of end users. - Introduced new programming paradigms and fixed biggest pain points during regular customer interactions. - Became go-to person to fix most complex problems. Led initiatives to unify user experience of revolutionary “live” programming environment for backend programmers, with goal of making coding 100x easier. - Developed, documented, and tested standard toolkit with which customers build software used by 10s of thousands of end users. - Introduced new programming paradigms and fixed biggest pain points during regular customer interactions. - Became go-to person to fix most complex problems.
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Tender Claws
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United States
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Fine Art
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1 - 100 Employee
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Developer/Designer
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2015 - 2019
Created foundational game systems, in-house tools, native plugins, custom servers, and prototypes for critically-acclaimed AR and VR experiences supported by Google and Oculus. - Developed prize-winning first prototype and core multiplatform architecture for award-winning VR game Virtual Virtual Reality, with 50k+ installs and majority 5-star ratings. - Spearheaded and lead development of multiplayer services and backend infrastructure for virtual reality live theater experience showcased at Sundance Film Festival and backed by Oculus. - Amplified the efforts of my talented collaborators; learning, using, and teaching languages, techniques, and pre-release technologies as needed. Show less
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Carthage Games LLC
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Massachusetts
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Co-founder
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Feb 2014 - 2015
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Codecademy
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United States
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E-Learning Providers
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200 - 300 Employee
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Engineer Intern
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Jun 2013 - Aug 2013
Designed, developed, and user-tested the initial prototypes for the project-based programming lessons that are now central to the company's subscription model. Designed, developed, and user-tested the initial prototypes for the project-based programming lessons that are now central to the company's subscription model.
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Riparian Data
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United States
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Software Development
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1 - 100 Employee
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Developer/Designer Intern
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May 2012 - Aug 2012
Developed production code for browser-based enterprise email client and co-designed the user experience. Developed production code for browser-based enterprise email client and co-designed the user experience.
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LexisNexis
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IT Services and IT Consulting
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700 & Above Employee
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User Experience Research Intern
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May 2011 - Aug 2011
First to integrate speech recognition into iPhone app for lawyers. First to integrate speech recognition into iPhone app for lawyers.
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The Miami Valley School
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United States
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Primary and Secondary Education
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1 - 100 Employee
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iPhone Application Developer
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2009 - 2010
Independently designed, developed, and delivered a web-connected iPhone app for parents and students. Independently designed, developed, and delivered a web-connected iPhone app for parents and students.
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Youth Mentor for Elementary Students
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2005 - 2007
I co-instructed a robotics team that achieved state-alternate status. I co-instructed a robotics team that achieved state-alternate status.
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Education
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University of Southern California
Master of Fine Arts (M.F.A.), Interactive Media and Games -
Franklin W. Olin College of Engineering
BS, Engineering with Computing -
The Miami Valley School
GPA 4.07