Julian Ceipek

Software Engineer at Lumafield
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Boston
Languages
  • English Native or bilingual proficiency
  • German Native or bilingual proficiency

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Victoria Krauchunas

If you need someone to patiently sort through a complex problem, Julian's your person. He isn't intimidated by unknowns or by explaining complexity to other members of the team. He has the capacity to take a problem that has stumped everyone else, think about for awhile and come back with a solution - it's fantastic!

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Experience

    • United States
    • Computer Hardware Manufacturing
    • 1 - 100 Employee
    • Software Engineer
      • Dec 2020 - Present

      Develop volumetric renderers, hardware drivers, and server backends for accessible industrial inspection. Develop volumetric renderers, hardware drivers, and server backends for accessible industrial inspection.

  • Studio Farahi
    • Greater Los Angeles Area
    • Software Contractor
      • 2015 - Present

      Create the "brains" for interactive garments and installations backed by Adidas, Steelcase, and Chicago's Museum of Science and Industry; and featured by outlets including WIRED, CNN, The Guardian, BBC News, Engadget, and CNET. - In under 130 hours, engineered complete simulation suite, control system, and wifi monitoring portal for display case that reacts to human emotions. Project presented to executives at Adidas headquarters. - Built visual calibration tool for tuning servo motors in 30 seconds (despite no prior servo experience). - Achieved 20x performance boost for generative animations using game development tricks. Show less

  • Lynxtool, Inc.
    • San Francisco Bay Area
    • Founding Engineer
      • Aug 2020 - Jun 2021

      Designed, implemented, and documented the the render stack, IMGUI, and data tracing for an in-browser node-based programming environment and worked on the LLVM backend. Designed, implemented, and documented the the render stack, IMGUI, and data tracing for an in-browser node-based programming environment and worked on the LLVM backend.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Engineer
      • 2019 - 2020

      Led initiatives to unify user experience of revolutionary “live” programming environment for backend programmers, with goal of making coding 100x easier. - Developed, documented, and tested standard toolkit with which customers build software used by 10s of thousands of end users. - Introduced new programming paradigms and fixed biggest pain points during regular customer interactions. - Became go-to person to fix most complex problems. Led initiatives to unify user experience of revolutionary “live” programming environment for backend programmers, with goal of making coding 100x easier. - Developed, documented, and tested standard toolkit with which customers build software used by 10s of thousands of end users. - Introduced new programming paradigms and fixed biggest pain points during regular customer interactions. - Became go-to person to fix most complex problems.

    • United States
    • Fine Art
    • 1 - 100 Employee
    • Developer/Designer
      • 2015 - 2019

      Created foundational game systems, in-house tools, native plugins, custom servers, and prototypes for critically-acclaimed AR and VR experiences supported by Google and Oculus. - Developed prize-winning first prototype and core multiplatform architecture for award-winning VR game Virtual Virtual Reality, with 50k+ installs and majority 5-star ratings. - Spearheaded and lead development of multiplayer services and backend infrastructure for virtual reality live theater experience showcased at Sundance Film Festival and backed by Oculus. - Amplified the efforts of my talented collaborators; learning, using, and teaching languages, techniques, and pre-release technologies as needed. Show less

  • Carthage Games LLC
    • Massachusetts
    • Co-founder
      • Feb 2014 - 2015

    • United States
    • E-Learning Providers
    • 200 - 300 Employee
    • Engineer Intern
      • Jun 2013 - Aug 2013

      Designed, developed, and user-tested the initial prototypes for the project-based programming lessons that are now central to the company's subscription model. Designed, developed, and user-tested the initial prototypes for the project-based programming lessons that are now central to the company's subscription model.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Developer/Designer Intern
      • May 2012 - Aug 2012

      Developed production code for browser-based enterprise email client and co-designed the user experience. Developed production code for browser-based enterprise email client and co-designed the user experience.

    • IT Services and IT Consulting
    • 700 & Above Employee
    • User Experience Research Intern
      • May 2011 - Aug 2011

      First to integrate speech recognition into iPhone app for lawyers. First to integrate speech recognition into iPhone app for lawyers.

    • United States
    • Primary and Secondary Education
    • 1 - 100 Employee
    • iPhone Application Developer
      • 2009 - 2010

      Independently designed, developed, and delivered a web-connected iPhone app for parents and students. Independently designed, developed, and delivered a web-connected iPhone app for parents and students.

    • Youth Mentor for Elementary Students
      • 2005 - 2007

      I co-instructed a robotics team that achieved state-alternate status. I co-instructed a robotics team that achieved state-alternate status.

Education

  • University of Southern California
    Master of Fine Arts (M.F.A.), Interactive Media and Games
    2014 - 2017
  • Franklin W. Olin College of Engineering
    BS, Engineering with Computing
    2010 - 2014
  • The Miami Valley School
    GPA 4.07
    2004 - 2010

Community

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