Julián Pérez

Senior Game Designer at MetaBit Games
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Contact Information
us****@****om
(386) 825-5501
Location
Barcelona, Catalonia, Spain, ES
Languages
  • Castellano Native or bilingual proficiency
  • Catalán Native or bilingual proficiency
  • Inglés Professional working proficiency

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5.0

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Juan Manuel Fernandez Leon

I worked with Julián for about 2 years in different games. Working together with him has been not only one of the funniest working experiences but also one of the richest. Most of the things I've learned about good game and level design I've learnt them from him. From creating the best FTUE to the best fun and monetizing level to organising design tasks and present them to the rest of the team. He is a really good designer but he is also really good at helping and letting other designers grow. And the most important thing is you can really feel he puts his heart in every game and every detail, you can see he loves games.

Julio Alberto López Cruz

I've worked closely with Julian during almost one year. It was an awesome experience to create a game from the scratch with him. He is a huge source of knowledge related with games, he loves design and play games as much as he can. He knows how to listen to the team, openly involve them in the process of designing ideas and always willing to support their colleagues. Julian has not been just a great coworker he has become a very good friend. I would love to work with him in future projects.

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Experience

    • United Kingdom
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Senior Game Designer
      • Dec 2022 - Present

      Creating an awesome game with awesome people! Creating an awesome game with awesome people!

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Lead Game Designer
      • May 2022 - Nov 2022

      Creating the next generation of games. Checking the tendencies of video games market and trying to go one step farther. Support others to create new games. Games released: - Match and Merge - Tap and Match - Line Clear - Tap to Swap - Balls and Traps - Fancy Shot 2.0 - Bombs and Numbers - Tap and Find Also creating progressions and tweaking them with data in next iterations to improve numbers. Creating the next generation of games. Checking the tendencies of video games market and trying to go one step farther. Support others to create new games. Games released: - Match and Merge - Tap and Match - Line Clear - Tap to Swap - Balls and Traps - Fancy Shot 2.0 - Bombs and Numbers - Tap and Find Also creating progressions and tweaking them with data in next iterations to improve numbers.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Lead Game Designer
      • Mar 2022 - Apr 2022

      Being part of the "Yahtzee with buddies" team.Lead Designer for DICE DERBY mini game, working really close with people from Mediatonic.Support design for other big features.

    • Senior Game Designer
      • Sep 2021 - Feb 2022

    • Lead Meta Designer (at OMNIDRONE, a Scopely Studio)
      • Nov 2020 - Sep 2021

      Design Owner of the Meta (system, economy & journey) for an undisclosed project.Keep track of the most recent market trends and best practices.Focus on player's needs and motivations.Feedback. Communication. Simplicity. Comprehension.Mentor of junior designers.

  • Indie Game Developer
    • Barcelona, Cataluña, España
    • Game Designer
      • Oct 2020 - Oct 2020

      Working as Game Designer in the development of MOTOR GRID, an indie RPG turn-based strategy game with a very personal visual style and a unique approach to the turn-based genre. - Creating a pitch to clarify the idea and the scope of the game. - Balancing the playable demo: characters, spawning levels, combat (damage, hp, weapons), creating enemies, etc... - Designing the Narrative of the world and the characters. - Design the RPG components of 3 character classes: levels, skill mechanics, xp, etc... - Presenting the pitch to potential publishers. - Designing a Vertical Slice to show the progress. - Talking with partners. Show less

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Lead/Senior Game Designer
      • Apr 2013 - Oct 2020

      - Farm Heroes Super Saga / Candy Crush Saga Taking care of 2 development teams: o Design new features/experiments to improve Ads experience (impressions & engagement) and be able to export them to Candy Crush Saga game. o Design features and liveOps to improve KPI's in the game - Bubble Witch 3 Saga Design new features/LiveOps to keep the game fresh. Improving retention and boost monetization. Fullfiling 100% the goals of the game. Mentorship. - Undisclosed projects: - Support pitching an undisclosed game - Design social features for an undisclosed game - Brick Wizard Lead Design. Present the game to Bobby Kotick (CEO of Activision). Start from scratch in a new game genre for King: arcade. Define the vision of the game. Implement an innovative envelope about progression & monetization with RPG components. Creative features to reduce friction/frustration for casual players. Create a narrative experience. Let the design team autonomy to grow, provide an open and safe space to bring ideas and learn. - Bubble Witch 3 Saga Design the FTUE, tutorials, progression. Implement all the learnings from BWS2 in all aspects of the game. Intensive use of A/B Testing to improve the short & midterm retention. - Bubble Witch 2 Saga Lead Design. Reach the 10.000.000 DAU. Best second day retention at the company. Increase the potential of monetization - Diamond Diaries Analysis of the FUX of the game, A/B Test and improve the retention in the first 20 levels. Analysis of level progression performance. Support the design team in content creation. - Papa Pear - Support content creation Show less

    • United States
    • Book and Periodical Publishing
    • 200 - 300 Employee
    • Published Comic Writer
      • Apr 2017 - Mar 2018

      I wrote 2 comic book stories, "Summer Odissey" & “Summer in town”, in collaboration with artist Pablo Moreno. First story published by Dibbuks editorial in the comic magazine "La Resistencia" Volume 6. Second story published in the same comic magazine Volume 7. I wrote 2 comic book stories, "Summer Odissey" & “Summer in town”, in collaboration with artist Pablo Moreno. First story published by Dibbuks editorial in the comic magazine "La Resistencia" Volume 6. Second story published in the same comic magazine Volume 7.

    • Spain
    • Higher Education
    • 400 - 500 Employee
    • Game Design Lecturer
      • Sep 2013 - Oct 2013

      Teacher on MCDEM. Màster Universitari en Creació, Disseny i Enginyeria Multimèdia (Barcelona) in La Salle Universitat Ramon Llull. Teacher on MCDEM. Màster Universitari en Creació, Disseny i Enginyeria Multimèdia (Barcelona) in La Salle Universitat Ramon Llull.

    • France
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Feb 2011 - Apr 2013

      Shipped videogames: - Fantasy Town (iOs/Android) - Lead Designer - Playmobil Pirates (iOs/Android) - Lead Designer - Despicable Me: Minion Rush (iOs/Android) - Content support Other tasks: - Research & resume core game concepts Shipped videogames: - Fantasy Town (iOs/Android) - Lead Designer - Playmobil Pirates (iOs/Android) - Lead Designer - Despicable Me: Minion Rush (iOs/Android) - Content support Other tasks: - Research & resume core game concepts

    • Strategy Manager
      • Jan 2010 - Feb 2011

    • Spain
    • Engineering Services
    • 700 & Above Employee
    • Jefe de equipo
      • May 2008 - Sep 2009

    • Spain
    • Business Consulting and Services
    • 700 & Above Employee
    • Analista de sistemas
      • Oct 1998 - May 2008

      Oracle Database; Oracle Forms; C; Cobol; Visual Basic Clients: Danone, Nestlé, Caixa Catalunya, Banca Privada Andorrana, Banc Sabadell, Generalitat Valenciana, Pepsi CO, Wolters Kluwer Oracle Database; Oracle Forms; C; Cobol; Visual Basic Clients: Danone, Nestlé, Caixa Catalunya, Banca Privada Andorrana, Banc Sabadell, Generalitat Valenciana, Pepsi CO, Wolters Kluwer

Education

  • Universitat Politècnica de Catalunya
    Master Videogames Design & Development, Videogames
    2009 - 2010
  • ESAT - Escuela Superior de Arte y Tecnología - Valencia
    Unreal Development Kit
    2011 - 2011

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