Juan Vilato
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Bio
Experience
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Megalis VFX
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Japan
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Entertainment
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1 - 100 Employee
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Jul 2022 - Present
Coordinating a team of around 20 artists from diferent interconected disciplines (modellling, texturing, lookdev animation, rigging, layout, groomig…) and different levels of expertise (from junior to supervisor) for the production of assets used in VFX. I am responsible of, but not restricted to, the following tasks:-Managing artists’ tasks, deliveries, needs and schedule-Receiving and implementing feedback from producer and line producer-Spotting, redflagging and shorting out possible situations-Providing guidance technological support to artists regarding tools and softwares-Working closely with supervisors-Helping out in recruiting new staff members-Helping out in dealing with vendors Show less
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Jul 2022 - Present
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SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス
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Japan
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Computer Games
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200 - 300 Employee
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Senior Character/Technical Animator
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May 2018 - Jun 2022
Senior Character/Technical Animator A member of the Advanced Technology Division (ATD) responsible for the following tasks: -Providing animation support (keyframing, motion capture, facial animation) to different projects and initiatives. Animating both for cinematic sequences and in-game animations. Tasked with checking the animations in the engine itself. -Planning and directing motion capture sessions for the acquisition of the needed data to produce in-game and cinematic animations. -Assisting and supervising in-house and outsourcing teams in the creation of assets. Using my expertise in animation, topology, rigging and anatomy to advise in the creation of robust and easy to use assets. -Producing and assisting in the production of Python scripted animation tools for Maya. Planning the resulting tools not only to be useful but animator-friendly. -Testing and evaluating new hardware and software. Looking for ways to improve efficiency and quality in the production of animation pipelines. Familiar with technologies such as as motion capture suits. Show less
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株式会社アニマ
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Dentro de los 23 barrios de Tokio, Japón
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CG Animator
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Jun 2017 - Apr 2018
Involved in a wide arrange of projects which include but are not limited to: Sword Art Online: Fatal Bullet( Muli-platform game): Responsible for seconday anination in production shots for the cinematic Death Gun sequence. One Piece: World Seeker( Multi-platform game): Responsible for secondary animation in production shots for the cinematic opening. Monster Strike Second Season( anime): Responsible for keyframe animating production shots for both episode 9 and 11. Ongaku Shojo( anime): Responsible for producing animation from motion capture data for production shots. Worked tightly with a team of highly skilled professionals using Japanese as main language. Grew acostumed to different workflows as well as animation styles, including anime style facials and animation. Show less
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株式会社X10studio
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Kyoto, Japan
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Character Animator
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Mar 2017 - May 2017
Involved in Usagi Yojimbo VR game. Responsible for both main character and secondary character's animation. I worked remotely, contacting directly with my supervisor in Spanish and the producer in either English or Japanese. Involved in Usagi Yojimbo VR game. Responsible for both main character and secondary character's animation. I worked remotely, contacting directly with my supervisor in Spanish and the producer in either English or Japanese.
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EL RANCHITO Barcelona
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Spain
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Movies and Sound Recording
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1 - 100 Employee
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Project Developer
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Dec 2011 - Dec 2012
Project developer for Fassman Films division. My tasks inlcuded finding and aquiring good scripts, raising funds, assembling teams, supervising shooting and placing final product. We worked in a small 6 members team who covered different aspects of the development. All of us were Spanish. Though not finally credited, I was involved in the first development stages of the short "Aun Hay Tiempo" Project developer for Fassman Films division. My tasks inlcuded finding and aquiring good scripts, raising funds, assembling teams, supervising shooting and placing final product. We worked in a small 6 members team who covered different aspects of the development. All of us were Spanish. Though not finally credited, I was involved in the first development stages of the short "Aun Hay Tiempo"
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EL RANCHITO Barcelona
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Spain
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Movies and Sound Recording
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1 - 100 Employee
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Animator & Rigger
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Jul 2010 - Sep 2010
Character Animator & Rigger involved in the production of EVA. Responsible of the following tasks: -Replacements for the IS9 character. -Rigging and animation of various full CG robots in film. The environment was a good, friendly one. There was about 12 members in the team, each one responsible for their own field of expertise. Character Animator & Rigger involved in the production of EVA. Responsible of the following tasks: -Replacements for the IS9 character. -Rigging and animation of various full CG robots in film. The environment was a good, friendly one. There was about 12 members in the team, each one responsible for their own field of expertise.
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Freelance Animator
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Jun 2009 - Sep 2009
Remote Character Animator at their current short film: "Get Stuffed". I worked remotely. Remote Character Animator at their current short film: "Get Stuffed". I worked remotely.
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Digital Dreams films, S.L.
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Entertainment Providers
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Animation Instructor
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Dec 2008 - Jul 2009
Animation instructor at an authorized Autodesk Training Center. Responsible for developing a double task: -Leading 3 days introductions to character animation for base line Maya students. -Co-instructing the Character Animation Workshop. Digital Dreams was a school which had a main grade as well as long term workshops. I was con-instructing the animation workshop, so I had to prepare the classes with my fellow co-instructor. Animation instructor at an authorized Autodesk Training Center. Responsible for developing a double task: -Leading 3 days introductions to character animation for base line Maya students. -Co-instructing the Character Animation Workshop. Digital Dreams was a school which had a main grade as well as long term workshops. I was con-instructing the animation workshop, so I had to prepare the classes with my fellow co-instructor.
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Animation Mentor
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United States
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E-Learning Providers
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1 - 100 Employee
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Peer Buddy
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Jul 2008 - Dec 2008
Responsible for giving advice and moral support to students. Direct responsible for the welfare of a selected number of students. Responsible for giving advice and moral support to students. Direct responsible for the welfare of a selected number of students.
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Grin
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Computer Games
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1 - 100 Employee
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Animator
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Apr 2008 - Nov 2008
Working as both key frame and motion capture animator in the development of the next gen Wanted: Weapons Of Fate; game. Responsible of development of the "Shopfloor"; interactive sequence, from blueprint I built up every stage: animatic, rough and final. Sited in MAPFRE towers, GRIN was a studio of about 30 people. The animation team was 6 of us, but we worked closely with the programers as well, tending for their needs. As the studio was a Sweden one, we all agreed to speak in English. Show less
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MPC
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United Kingdom
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Entertainment Providers
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700 & Above Employee
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Animator
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Nov 2007 - Mar 2008
Keyframe animator at "The Chronicles of Narnia: Prince Caspian". MPC is a huge studio, our animation department alone holding 80 people. Though we all were working together is was the managers we worked directly with. We also received feedback from supervisors as needed. As it was sited in London, we all spoke English. Keyframe animator at "The Chronicles of Narnia: Prince Caspian". MPC is a huge studio, our animation department alone holding 80 people. Though we all were working together is was the managers we worked directly with. We also received feedback from supervisors as needed. As it was sited in London, we all spoke English.
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Intern
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Feb 2004 - Oct 2004
-Producing high quality images for Mecalux's advertising -Compositing final shots for D'Ocon's animated television series Lacets -Cleaning up final shot's animation for D'Ocon's animated television series Lacets. -Producing high quality images for Mecalux's advertising -Compositing final shots for D'Ocon's animated television series Lacets -Cleaning up final shot's animation for D'Ocon's animated television series Lacets.
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Education
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Tokyo Animation College
Animation, Traditional Animation -
ESCAC
Grau en Cinema i Mitjans Audiovisuals, Cinematography -
The British Academy of Stage & Screen Combat
Intermediate/Advanced: Knife and Sword&Shield, Acting -
ESCAC
Curso Zero, Filming -
Schoolism
Character Design With Stephen Silver, Character Design -
Animation Mentor
Diploma in Advanced Character Animation Studies, Character Animation -
Workshop by Brian Pohl
Previsualisation & Cinematography, Cinematography -
IDEP
Técnico Realizador de Imagen de Síntesis I&II, Maya Operator -
The British Academy of Stage & Screen Combat
Actor/Combatant Certificate, Acting -
Workshop by Jeffrey Hinze
Psychomechanics for Animation & Games, Animation -
Workshop by Adam Valdez
Maya on "Lord Of The Rings" I&II, Animation