Juan Pardo Calderon

Art Lead at Ten Square Games
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Contact Information
us****@****om
(386) 825-5501
Location
Barcelona, Catalonia, Spain, ES

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Experience

    • Poland
    • Computer Games
    • 200 - 300 Employee
    • Art Lead
      • Mar 2022 - Present

      Art direction: Undead Clash and Deadlanders, gallery shooter games with realistic visuals made in Unity Detailed, cohesive, and world-building artistic vision: delivered through documentation, concepts, mockups, and examples Team leadership: 11 artists (concept, 2D, 3D, animators, technical, VFX) Pipeline improvement: optimizing timing and visual quality Internal communication: between departments and project owners Producer role: organization of deliveries including creating documentation and outsourcing Initiatives: artist community within TSG Art recruitment: within the team and assisting other teams Mentorship: development plans for the art team AI-assisted art pipelines: company-wide implementation Show less

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • May 2021 - Mar 2022

      Art direction: Bennevine, multiplatform ARPG with cartoon visuals Team leadership: 7 artists, mentorship, production pipelines, documentation, milestones, and delivery tracking Specialties: Concept Art, Character Design, Animation, Environment, Technical Art (Unity) Pitching products to key stakeholders Art direction: Bennevine, multiplatform ARPG with cartoon visuals Team leadership: 7 artists, mentorship, production pipelines, documentation, milestones, and delivery tracking Specialties: Concept Art, Character Design, Animation, Environment, Technical Art (Unity) Pitching products to key stakeholders

    • Spain
    • Computer Games
    • 200 - 300 Employee
    • Lead Artist
      • Jul 2020 - Oct 2020

      Initial art direction: several data driven prototypes, early art direction for Match in Paris Concept Art, 2D, and 3D Initial art direction: several data driven prototypes, early art direction for Match in Paris Concept Art, 2D, and 3D

    • Spain
    • Computer Games
    • 1 - 100 Employee
      • Aug 2018 - Jul 2020

      Responsible designing the art for My Original Stories, including character visuals, layouts, UI, marketing, and 2D and 3D pipelines, and art outsourcing.

      • 2015 - Jul 2020

  • Omnium Lab
    • Algeciras Area, Spain
    • Lead Artist & Game Designer
      • May 2013 - Feb 2015

    • 3D Generalist
      • Oct 2012 - May 2013

    • United Kingdom
    • Higher Education
    • 1 - 100 Employee
    • VFX Artist
      • Nov 2012 - Jan 2013

      VFX Artist at London Film Accademy in charge of CGI Backgrounds for Melaka film pitch VFX Artist at London Film Accademy in charge of CGI Backgrounds for Melaka film pitch

    • Spain
    • Architecture and Planning
    • 1 - 100 Employee
    • Freelance 3d Architectural Visualitzator
      • Jun 2012 - Oct 2012

    • India
    • Entertainment
    • 700 & Above Employee
    • 3d Generalist
      • Oct 2011 - Apr 2012

    • United Kingdom
    • Entertainment Providers
    • 300 - 400 Employee
    • 3d match moving
      • Aug 2011 - Oct 2011

      My current duties as a 3d match moving in Jellyfish Pictures consists in tracking footage with Syntheyes, scaling it in XSI and making sure the scenes are ready for the animators to do their job. My supervisor is Luke Dodd My current duties as a 3d match moving in Jellyfish Pictures consists in tracking footage with Syntheyes, scaling it in XSI and making sure the scenes are ready for the animators to do their job. My supervisor is Luke Dodd

    • Renderer Artist
      • Apr 2011 - Sep 2011

      As a renderer freelance artist, my job for Play is to get hold of the architectural design and light it with different lighting methods in a 3d Package, and then compose them for a better outcome. As a renderer freelance artist, my job for Play is to get hold of the architectural design and light it with different lighting methods in a 3d Package, and then compose them for a better outcome.

    • United Kingdom
    • Media Production
    • 1 - 100 Employee
    • Internship
      • May 2011 - May 2011

      I worked as an Intern for two weeks at Square Zero, getting involved in several projects by brainstorming, storyboarding and modelling in Maya. Unfortunatelly the internship position was only available for two weeks. I worked as an Intern for two weeks at Square Zero, getting involved in several projects by brainstorming, storyboarding and modelling in Maya. Unfortunatelly the internship position was only available for two weeks.

    • Creative and Motionographer
      • Nov 2006 - Aug 2008

      My work there consisted in being in charge of the designs and maintainance, of several in-site channels such as Nissan, Unilever, Endesa, Orange. My work focused in animation of images and typography. My work there consisted in being in charge of the designs and maintainance, of several in-site channels such as Nissan, Unilever, Endesa, Orange. My work focused in animation of images and typography.

Education

  • Bournemouth University
    masters, 3d computer animation
    2009 - 2010

Community

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