João Pedro Jorge
Associate Technical Director at King- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
King
-
Sweden
-
Entertainment Providers
-
700 & Above Employee
-
Associate Technical Director
-
Sep 2022 - Present
London, England, United Kingdom
-
-
Principal Graphics Developer
-
Jan 2020 - Sep 2023
London, United Kingdom
-
-
-
Samsung Electronics
-
South Korea
-
Computers and Electronics Manufacturing
-
700 & Above Employee
-
Principal Engineer
-
Mar 2018 - Jan 2020
Staines, Surrey, United Kingdom Amongst other responsibilities, I lead a team of engineers and a character artist working in the graphics side of Samsung's next generation avatars on mobile devices - AR Emoji. My main responsibilities involved technical leadership of several projects; contributing to the AR research direction and line management.
-
-
Senior Software Engineer
-
Sep 2013 - Feb 2018
Staines-upon-Thames, UK Research and development of real-time physically-plausible graphics for mobile devices and VR using OpenGL ES 3.X and OpenCL.
-
-
-
Framestore
-
United Kingdom
-
Animation and Post-production
-
700 & Above Employee
-
Software Developer, RnD Department
-
May 2008 - Aug 2013
Co-development, support and unit testing of the in-house volume and particle rendering system in C++ for Renderman/Arnold. Real-time (OpenGL) volume rendering of large, sparse data sets using asynchronous GPU data streaming. Work and support of the in-house crowd lighting and authoring system. Work and support of the legacy particle rendering system for Mantra. Worked extensively on the Maya and core lib side of the geometry cache format; and developed the Houdini… Show more Co-development, support and unit testing of the in-house volume and particle rendering system in C++ for Renderman/Arnold. Real-time (OpenGL) volume rendering of large, sparse data sets using asynchronous GPU data streaming. Work and support of the in-house crowd lighting and authoring system. Work and support of the legacy particle rendering system for Mantra. Worked extensively on the Maya and core lib side of the geometry cache format; and developed the Houdini importers/exporters for the in-house geometry and particle cache formats. Wrote the Alembic to FRX (in-house fur cache format) importer/exporter. Show less
-
-
-
Linköping University
-
Sweden
-
Higher Education
-
700 & Above Employee
-
Modelling and Animation Lab Assistant
-
Apr 2008 - May 2008
Mesh Data Structures; Mesh Simplification; Splines and Subdivision Surfaces; Implicit Surfaces and Level Sets; Fluid and Smoke Simulation
-
-
-
Digital Domain
-
Entertainment
-
700 & Above Employee
-
Software Intern
-
Oct 2007 - Feb 2008
Mesh Simplification plugin development for Houdini; Mesh Cutting Maya plugin development; and Polygon Triangulation methods for in-house framework
-
-
-
Linköping University
-
Sweden
-
Higher Education
-
700 & Above Employee
-
Introduction to Computer Graphics Lab Assistant
-
Mar 2007 - Jun 2007
Rendering Pipeline; Geometry and Polygons; View Space Transformations; Local/Global Lighting Models
-
-
Introduction to Computer Graphics (Swedish Programme) Lab Assistant
-
Mar 2007 - Mar 2007
Graphics Programming in Java; CG Math Concepts; Rendering Pipeline; Texture Mapping; Ray-Tracing
-
-
-
-
Junior Programmer/Analyst
-
Dec 2004 - Dec 2005
Web application development/refactoring using Java technology, Struts framework, Spring framework and Hibernate framework; Extreme Programming
-
-
-
-
R&D Intern
-
Feb 2004 - Feb 2005
Developed a 3D visualization system in C++ and OpenGL for an anti-aerial defense system. Later on was in charge of developing radar clutter simulations in Java
-
-
-
Universidade Nova de Lisboa
-
Portugal
-
Higher Education
-
500 - 600 Employee
-
Introduction To Programming Lab Assistant
-
Oct 2004 - Dec 2004
Introduction to Algorithms and Basic Data Structures in Pascal
-
-
Education
-
Linköping University
M.Sc., Advanced Computer Graphics -
Universidade Nova de Lisboa
B. Sc. (5 Year Degree), Computer Science Engineering -
Università di Pisa
ERASMUS Higher Education Student Exchange Program Grant, Computer Science