Josh Slingerland

Principal Artist, Cinematics at NetherRealm Studios (WB Games)
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5.0

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Dwayne M.

Josh is and has been one of the premier 'go-to' guys in the cinematic production group. He is well rounded, well-spoken and well-versed in the highly complex process of creating top quality pre-rendered and/or in-game cinemas. He is a great manager of both people and production, and I have even witnessed him working through the physical pain of what turned out to be an apparent appendicitis! Yeah, when he dedicates himself to his team and his work, he'll literally do whatever it takes to get the job done. Josh deserves my highest personal and professional recommendation. Best, DM

Kyle Williams

Josh has an incredible ability to keep his cool no matter how large a project gets. He is an excellent lead who gets along with everybody. His understanding of the importance of deadlines and his ways of meeting them are nothing short of perfect, as he can break down tasks and communicate them to the team with ease. I am looking forward to future work with Josh.

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Principal Artist, Cinematics
      • Oct 2021 - Present

    • Senior Advanced Artist - Cinematics
      • Sep 2020 - Oct 2021

      Directing all in game cinematics for Netherrealm studio

    • Art Lead, Cinematics
      • Jun 2009 - Oct 2021

      - Currently manage a team of 6 full-time, and several part-time artists to produce storyboards, animatics, FX, body and facialanimation, props, custom rigs, and camera layout for both in-game and rendered content- Direct motion capture talent for all character intros, supermoves, Xrays, fatalities, and victories- Produce time lines and tracking documentation for all cinematic content- Directed the team on designing and implementing the first ever MK Xrays and Injustice Supermoves- Create style guides and templates for in-game cinematics- Art direct several key gameplay modes- Lead the initiative to begin outsourcing Story Mode

    • Master Cinematic Artist
      • Mar 2019 - Sep 2020

    • Computer Games
    • 1 - 100 Employee
    • Lead Cinematic Artist/Producer
      • 2008 - Jun 2009

      Lead Cinematic Artist on MK vs DCU- Lead a team of over 25 artists, ranging from FX, Facial Animation, Body Animation, Compositing, Modeling, Rigging, Lighting, and Layout- Responsible for taking Fatalities, for the first time, into the Cinema engine- Managed team in creating the first, 2 hour, cinematic story mode for the fighting game genre- Set up new relations and pipelines with other, internal teams, that still exist today

    • Cinematic Technical Artist
      • Jun 2005 - Nov 2008

      Joined as the first group of layout artists for Midway's Cinematic Team.- Co-created the Cinematic team's initial production pipeline when transitioning to the Unreal 3 engine- Collaborated with the Cinematic Director on developing animatics and in-game content- Was point of contact for all in-game cinematic gameplay moments on Stranglehold

    • Photographer
      • Jan 2005 - Jun 2005

      Was one of 4 video/photographers at the station in Rockford, IL - Accompanied reporters to film segments for the evening news - Traveling around the Greater Rockford area to film content for evening news stories/packages - Edit packages and video for the afternoon and evening broadcasts Was one of 4 video/photographers at the station in Rockford, IL - Accompanied reporters to film segments for the evening news - Traveling around the Greater Rockford area to film content for evening news stories/packages - Edit packages and video for the afternoon and evening broadcasts

    • United States
    • Higher Education
    • 700 & Above Employee
    • Student
      • Aug 2000 - Dec 2004

      Computer Animation Computer Animation

Education

  • Purdue University
    BS, Computer Animation
    2000 - 2004

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