Joshua Amoranto

3D Artist at Theia Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
Orange County, California, United States, US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2021 - Present

      Working as a 3d artist utilizing Unreal Engine to provide finalized rendered architectural visualizations to our clients. Working as a 3d artist utilizing Unreal Engine to provide finalized rendered architectural visualizations to our clients.

    • United States
    • Higher Education
    • 700 & Above Employee
    • College Lecturer
      • Aug 2022 - Aug 2023

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Lead 3D Optimization Expert
      • Jun 2022 - Oct 2022

      • Educate a team of 5 3D artists on the foundations and elements of Maya, specifically focusing on optimization of scenes. • Refine 11 scenes in collaboration with the 3D model designer team to fabricate production ready renders. • Coordinate administrative tasks and facilitate communication meetings to maximize team collaboration and success. • Educate a team of 5 3D artists on the foundations and elements of Maya, specifically focusing on optimization of scenes. • Refine 11 scenes in collaboration with the 3D model designer team to fabricate production ready renders. • Coordinate administrative tasks and facilitate communication meetings to maximize team collaboration and success.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Prop/Character Artist and Level Designer
      • Feb 2021 - Oct 2021

      • Produced many diverse game levels in accordance with the director’s vision and clientele’s assessment. • Created a character and over 20 props for VR and mobile friendly gameplay within the Unity Game Engine. • Incorporated re-topologizing techniques for game ready assets involving character and props, along with high to low baking methods. • Produced many diverse game levels in accordance with the director’s vision and clientele’s assessment. • Created a character and over 20 props for VR and mobile friendly gameplay within the Unity Game Engine. • Incorporated re-topologizing techniques for game ready assets involving character and props, along with high to low baking methods.

    • United States
    • Biotechnology Research
    • 1 - 100 Employee
    • Lead Character Artist and Project Manager
      • Nov 2020 - May 2021

      • Lead a 6-month long team project on various 3D commercials featured on several platforms, including Facebook. • Designed realistic 3D characters to then be fully rigged and animated, including motion captured facial expressions. • Recruited two employees with specialized skill sets to guarantee the upmost quality of the production. • Lead a 6-month long team project on various 3D commercials featured on several platforms, including Facebook. • Designed realistic 3D characters to then be fully rigged and animated, including motion captured facial expressions. • Recruited two employees with specialized skill sets to guarantee the upmost quality of the production.

    • United States
    • Outsourcing and Offshoring Consulting
    • 1 - 100 Employee
    • Customer Support Associate
      • Jul 2020 - Jan 2021

      • Facilitated training for six newly employed trainees and introduced the company’s policies and procedures. • Communicated with over 5,000 customers via email to assist with products, services, and technical support. • Secured and collected sensitive information from customers, such as social security numbers and government issued identifications, to ensure customer confidentiality. • Facilitated training for six newly employed trainees and introduced the company’s policies and procedures. • Communicated with over 5,000 customers via email to assist with products, services, and technical support. • Secured and collected sensitive information from customers, such as social security numbers and government issued identifications, to ensure customer confidentiality.

    • Lead 3D Modeler and Concept Artist
      • Jan 2020 - May 2020

      • Directed three modelers in the complete development and integration of the game’s enemy team low-poly 3D props. • Utilized the Agile Development workflow to productively communicate with the producer and team of 16 members. • Clarified game developer’s perspective regarding enemy assets and concept art to successfully fulfill project scope. • Directed three modelers in the complete development and integration of the game’s enemy team low-poly 3D props. • Utilized the Agile Development workflow to productively communicate with the producer and team of 16 members. • Clarified game developer’s perspective regarding enemy assets and concept art to successfully fulfill project scope.

Education

  • California State University, Chico
    Bachelor of Science - BS, Computer Animation and Game Development
    2018 - 2020
  • Cypress College
    Associate of Arts - AA, Fine and Studio Arts
    2015 - 2017

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