Joshua Amoranto
3D Artist at Theia Interactive- Claim this Profile
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Bio
Experience
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Theia Interactive
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United States
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Software Development
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1 - 100 Employee
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3D Artist
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Jan 2021 - Present
Working as a 3d artist utilizing Unreal Engine to provide finalized rendered architectural visualizations to our clients. Working as a 3d artist utilizing Unreal Engine to provide finalized rendered architectural visualizations to our clients.
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California State University, Chico
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United States
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Higher Education
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700 & Above Employee
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College Lecturer
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Aug 2022 - Aug 2023
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Tremolo Productions
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Lead 3D Optimization Expert
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Jun 2022 - Oct 2022
• Educate a team of 5 3D artists on the foundations and elements of Maya, specifically focusing on optimization of scenes. • Refine 11 scenes in collaboration with the 3D model designer team to fabricate production ready renders. • Coordinate administrative tasks and facilitate communication meetings to maximize team collaboration and success. • Educate a team of 5 3D artists on the foundations and elements of Maya, specifically focusing on optimization of scenes. • Refine 11 scenes in collaboration with the 3D model designer team to fabricate production ready renders. • Coordinate administrative tasks and facilitate communication meetings to maximize team collaboration and success.
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Tesuji Games Inc
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United States
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Computer Games
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1 - 100 Employee
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3D Prop/Character Artist and Level Designer
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Feb 2021 - Oct 2021
• Produced many diverse game levels in accordance with the director’s vision and clientele’s assessment. • Created a character and over 20 props for VR and mobile friendly gameplay within the Unity Game Engine. • Incorporated re-topologizing techniques for game ready assets involving character and props, along with high to low baking methods. • Produced many diverse game levels in accordance with the director’s vision and clientele’s assessment. • Created a character and over 20 props for VR and mobile friendly gameplay within the Unity Game Engine. • Incorporated re-topologizing techniques for game ready assets involving character and props, along with high to low baking methods.
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4Life Transfer Factor
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United States
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Biotechnology Research
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1 - 100 Employee
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Lead Character Artist and Project Manager
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Nov 2020 - May 2021
• Lead a 6-month long team project on various 3D commercials featured on several platforms, including Facebook. • Designed realistic 3D characters to then be fully rigged and animated, including motion captured facial expressions. • Recruited two employees with specialized skill sets to guarantee the upmost quality of the production. • Lead a 6-month long team project on various 3D commercials featured on several platforms, including Facebook. • Designed realistic 3D characters to then be fully rigged and animated, including motion captured facial expressions. • Recruited two employees with specialized skill sets to guarantee the upmost quality of the production.
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Service Response Partners, LLC
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United States
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Outsourcing and Offshoring Consulting
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1 - 100 Employee
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Customer Support Associate
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Jul 2020 - Jan 2021
• Facilitated training for six newly employed trainees and introduced the company’s policies and procedures. • Communicated with over 5,000 customers via email to assist with products, services, and technical support. • Secured and collected sensitive information from customers, such as social security numbers and government issued identifications, to ensure customer confidentiality. • Facilitated training for six newly employed trainees and introduced the company’s policies and procedures. • Communicated with over 5,000 customers via email to assist with products, services, and technical support. • Secured and collected sensitive information from customers, such as social security numbers and government issued identifications, to ensure customer confidentiality.
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Lead 3D Modeler and Concept Artist
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Jan 2020 - May 2020
• Directed three modelers in the complete development and integration of the game’s enemy team low-poly 3D props. • Utilized the Agile Development workflow to productively communicate with the producer and team of 16 members. • Clarified game developer’s perspective regarding enemy assets and concept art to successfully fulfill project scope. • Directed three modelers in the complete development and integration of the game’s enemy team low-poly 3D props. • Utilized the Agile Development workflow to productively communicate with the producer and team of 16 members. • Clarified game developer’s perspective regarding enemy assets and concept art to successfully fulfill project scope.
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Education
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California State University, Chico
Bachelor of Science - BS, Computer Animation and Game Development -
Cypress College
Associate of Arts - AA, Fine and Studio Arts