Jose Raluy

Development Director at Tequila Works
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Contact Information
us****@****om
(386) 825-5501
Location
ES
Languages
  • English Native or bilingual proficiency
  • Spanish Native or bilingual proficiency

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Bio

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5.0

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Miguel Paniagua

Jose is a mentor to me. I have learned a lot with him through the problems we have faced together and from him through his experiences that he has generously shared. Jose has a great technical knowledge that he has been updating all over the years of his past as a programmer. His experience as a producer, managing the most important developments in Spain, highlights his solvency as a producer. A true benchmark in the national industry.

Remy Chinchilla

Jose is a great producer, easy to work with and very patient, a very nice guys on the day to day basis as well. Jose is very methodical and serious with his work and supportive of his team, I had the pleasure to work with him on several projects and he will definitely be a great asset inside your studio and your team! If the opportunity showed-up, I would not hesitate a second to work again with him in the future!

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Credentials

  • Professional Scrum Master™ I (PSM I)
    Scrum.org
    Mar, 2023
    - Nov, 2024

Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Development Director
      • Jul 2021 - Present

      Woking on "A League of Legends Story - Song of Nunu" ( https://songofnunu.com/ ) and many other cool projects Woking on "A League of Legends Story - Song of Nunu" ( https://songofnunu.com/ ) and many other cool projects

    • Spain
    • Entertainment
    • 1 - 100 Employee
    • Mentor in AEVI
      • Sep 2018 - Present

      http://www.aevi.org.es/los-videojuegos-neat-ugly-proyectos-ganadores-del-iii-programa-ayudas-aevi/ http://www.aevi.org.es/los-videojuegos-neat-ugly-proyectos-ganadores-del-iii-programa-ayudas-aevi/

    • Spain
    • Higher Education
    • 700 & Above Employee
    • Production teacher in "grado de Ingeniería Informática + Videojuegos, RV y RA "
      • Sep 2020 - Present

      https://www.deusto.es/cs/Satellite/deusto/es/universidad-deusto/nuevos-estudiantes-de-grado/estudios-grados/ingenieria-informatica--videojuegos-rv-y-ra/programa https://www.deusto.es/cs/Satellite/deusto/es/universidad-deusto/nuevos-estudiantes-de-grado/estudios-grados/ingenieria-informatica--videojuegos-rv-y-ra/programa

    • Spain
    • Higher Education
    • 1 - 100 Employee
    • Production professor in the "Marketing and Production of Videogames"
      • Oct 2019 - Present

    • Spain
    • Higher Education
    • 700 & Above Employee
    • Production teacher and projects coordinator at the Design and Programming Master Degrees
      • Oct 2019 - Present

      -Teaching production at all 4 masters involved: Design, Programming, Production and Art -Coordinate the tutors of all areas, mirroring private companies -As of 20-21, around 140 students directly involved and 25 as "external", divided in 5 teams -Setting up the production pipelines -Adapt the workflow from on site to remote during the pandemic -Including students of other universities as external ( dealing with them as "outsourcing”) -Teaching production at all 4 masters involved: Design, Programming, Production and Art -Coordinate the tutors of all areas, mirroring private companies -As of 20-21, around 140 students directly involved and 25 as "external", divided in 5 teams -Setting up the production pipelines -Adapt the workflow from on site to remote during the pandemic -Including students of other universities as external ( dealing with them as "outsourcing”)

  • Freelance
    • Madrid, Community of Madrid, Spain
    • External producer/Consultant Producer
      • Sep 2020 - Jul 2021

      Working as external / consultant producer with several companies Specialities: -Helping building dev teams -Setting up pipelines, meeting calendards and production tools -Bringing back to track projects that are over-budgeted or under performing -Providing production formation to the team if needed -Follow ups to see the proper progress of the project Working as external / consultant producer with several companies Specialities: -Helping building dev teams -Setting up pipelines, meeting calendards and production tools -Bringing back to track projects that are over-budgeted or under performing -Providing production formation to the team if needed -Follow ups to see the proper progress of the project

    • Spain
    • Higher Education
    • 100 - 200 Employee
    • Associate Professor
      • Sep 2019 - Jun 2021

      Associate Professor. Currently taking care of the following courses; -"Production" and "Usability and Testing" in the Design Degree -"Software Engineering" in the Videogames Programming Master Degree -"Nature of Videogames" and "Pipelines of Videogames" in the Executive Master Degree in Animation, VFX and Videogames Production Associate Professor. Currently taking care of the following courses; -"Production" and "Usability and Testing" in the Design Degree -"Software Engineering" in the Videogames Programming Master Degree -"Nature of Videogames" and "Pipelines of Videogames" in the Executive Master Degree in Animation, VFX and Videogames Production

    • Sabbatical break
      • Sep 2018 - Aug 2019

  • Tequila Works
    • Madrid Area, Spain
    • Senior Producer
      • Jul 2016 - Aug 2018

      -Senior producer in "The Invisble Hours" http://theinvisiblehours.com/ Platforms: PS4VR , HTC Vive/Oculus Rift, WMR and XBox ( non VR) -Senior producer during preproduction and part of production of "Groundhog day like father like son" Platforms: PSVR, Oculus Rift and HTC Vive https://www.groundhogdayvr.com/ -Senior producer in "The Invisble Hours" http://theinvisiblehours.com/ Platforms: PS4VR , HTC Vive/Oculus Rift, WMR and XBox ( non VR) -Senior producer during preproduction and part of production of "Groundhog day like father like son" Platforms: PSVR, Oculus Rift and HTC Vive https://www.groundhogdayvr.com/

  • Demium Games
    • Madrid Area, Spain
    • Mentor
      • Sep 2015 - Apr 2017

    • Lead/Senior Producer
      • Nov 2007 - May 2016

      -Worked as lead producer on "Spacelords" (february 2014-june 2016: not full cicle) -Worked on "Castlevania:Lords of Shadow 2" ( www.konami-castlevania.com) -Worked on both DLCs for Castlevania, launched early 2011 -Worked on "Castlevania:Lords of Shadow" (www.lordsofshadow.com) , released in late 2010 world wide -Worked as lead producer on "Spacelords" (february 2014-june 2016: not full cicle) -Worked on "Castlevania:Lords of Shadow 2" ( www.konami-castlevania.com) -Worked on both DLCs for Castlevania, launched early 2011 -Worked on "Castlevania:Lords of Shadow" (www.lordsofshadow.com) , released in late 2010 world wide

    • Spain
    • Venture Capital and Private Equity Principals
    • 1 - 100 Employee
    • Games Mentor
      • Mar 2015 - Mar 2016

  • Zinkia
    • Madrid
    • Lead Programmer PSP Game
      • Mar 2005 - Sep 2007

      Lead programmer for a PSP game , developed for SONY SPAIN; "PlayChapas" ( http://www.youtube.com/watch?v=lZdWggvhjso ). Not full cicle ( only until september 2007) Developed a multiplatform 3D engine for PSP , Symbian and PC. Also developed some mobile phone games (J2me, and Symbian/N-Gage) Lead programmer for a PSP game , developed for SONY SPAIN; "PlayChapas" ( http://www.youtube.com/watch?v=lZdWggvhjso ). Not full cicle ( only until september 2007) Developed a multiplatform 3D engine for PSP , Symbian and PC. Also developed some mobile phone games (J2me, and Symbian/N-Gage)

  • Tekel
    • Madrid
    • Head of R+D Mobile
      • Mar 2003 - Mar 2005

      Main search in mobile markets ( Symbian, J2ME, Pocket PC Mobile Ed,...) Developed a custom graphic environment for all the Symbian series. .(S60 and UIQ). Developing a video streaming solution for all the Symbian series. Main search in mobile markets ( Symbian, J2ME, Pocket PC Mobile Ed,...) Developed a custom graphic environment for all the Symbian series. .(S60 and UIQ). Developing a video streaming solution for all the Symbian series.

  • BetyByte
    • Madrid Area, Spain
    • Senior Programmer
      • Feb 2002 - Feb 2003

      Created a graphic chat program (“Cocacola Hotel” )for the web page of Cocacola in Spain, Norway, Sweden, Finland and a few others. Currently available in those pages, in the “RedZone” area. Created a graphic chat program (“Cocacola Hotel” )for the web page of Cocacola in Spain, Norway, Sweden, Finland and a few others. Currently available in those pages, in the “RedZone” area.

    • Senior Programmer
      • Sep 1997 - Dec 2001

      Working on the videogame “Severance: The Blade of Darkness”. Use of Visual C++, Direct 3d, GlideFX. After the PC release (February 2001), working on “Ultimate Blade” for the Xbox console. Working on the videogame “Severance: The Blade of Darkness”. Use of Visual C++, Direct 3d, GlideFX. After the PC release (February 2001), working on “Ultimate Blade” for the Xbox console.

  • Etchinghill Studios
    • United Kingdom
    • Programmer
      • Aug 1996 - Sep 1997

      Helped finish the development of a 3d chat program, www.talkworld-online.com Project leader for a new Virtual Environment Engine, using C++ and assembler language, based on BSP and software rendering. Helped finish the development of a 3d chat program, www.talkworld-online.com Project leader for a new Virtual Environment Engine, using C++ and assembler language, based on BSP and software rendering.

Education

  • Universidad de Deusto
    Software Engineer
    1991 - 1996
  • Middlesex University
    Bachelor of Science (BSc), Computer Graphics
    1995 - 1996

Community

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