Joseph Falzone

NYCC Comic Con 2023 Line Control and Photo Opportunities at Bandai Namco Toys & Collectibles America Inc
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Contact Information
us****@****om
(386) 825-5501
Location
New York, New York, United States, US

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Experience

    • United States
    • Manufacturing
    • 1 - 100 Employee
    • NYCC Comic Con 2023 Line Control and Photo Opportunities
      • Oct 2023 - Oct 2023

      New York, New York, United States As a Line Control and Photo Opportunities staff at Bandai Namco Toys & Collectables for Comic Con 2023 in Manhattan, I played a crucial role in ensuring a memorable and organized experience for attendees at our booth, "Tamagotchis". 1. Line Control - Managed lines and queues to ensure a smooth and orderly flow of attendees interested in our products and activities - Provided clear instructions and information to attendees, helping them navigate the booth and other Bandai… Show more As a Line Control and Photo Opportunities staff at Bandai Namco Toys & Collectables for Comic Con 2023 in Manhattan, I played a crucial role in ensuring a memorable and organized experience for attendees at our booth, "Tamagotchis". 1. Line Control - Managed lines and queues to ensure a smooth and orderly flow of attendees interested in our products and activities - Provided clear instructions and information to attendees, helping them navigate the booth and other Bandai Namco locations at the Comic Con - Addressed attendee questions and concerns, offering assistance as needed 2, Photo Opportunities - Coordinated and facilitated photo opportunities for attendees with our collectibles, toys, and other merchandise - Ensured that the photo area was organized, visually appealing, and adhered to brand guidelines - Assisted with the setup and operation of photography equipment, such as backdrops and cameras 3. Customer Engagement - Showcased our products and encouraged attendee engagement with our brand - Shared product knowledge and details to enhance the attendee experience Show less

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Game Artist
      • Feb 2020 - Mar 2020

      New York, New York, United States - Shadowed the lead Character Designer and assisted them in sculpting high poly assets, retopologizing low poly models, UV unwrapping and texturing - Communicated with Character Art Department about polishing assets to meet project standards - Designed 2 realistic assets with Procedurally Based Rendering (PBR) by using Substance Painter and Photoshop - Learned proprietary game editor and company's repository systems - Performed in a professional, deadline driven work… Show more - Shadowed the lead Character Designer and assisted them in sculpting high poly assets, retopologizing low poly models, UV unwrapping and texturing - Communicated with Character Art Department about polishing assets to meet project standards - Designed 2 realistic assets with Procedurally Based Rendering (PBR) by using Substance Painter and Photoshop - Learned proprietary game editor and company's repository systems - Performed in a professional, deadline driven work environment Show less

    • United States
    • Non-profit Organizations
    • 1 - 100 Employee
    • Apprentice
      • Jun 2019 - Jan 2020

      United States - Trained 10 interns in the use of Autodesk Maya, basic modeling fundamentals and animation - Critiqued intern's work and gave technical feedback on their progress - Debriefed interns and taught essential guidance and art direction (Blockout, Topoloy review, UV unwrapping, texturing, etc) - Supervised Interns achieving their task in a timely manner for the studio

Education

  • Think Tank Training Centre
    Diploma of Education, Computer Graphics
    2021 - 2022
  • Dutchess Community College
    Graphic Design
    2017 - 2018

Community

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