Joseph Falzone
NYCC Comic Con 2023 Line Control and Photo Opportunities at Bandai Namco Toys & Collectibles America Inc- Claim this Profile
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Bio
Experience
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Bandai Namco Toys & Collectibles America Inc
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United States
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Manufacturing
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1 - 100 Employee
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NYCC Comic Con 2023 Line Control and Photo Opportunities
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Oct 2023 - Oct 2023
New York, New York, United States As a Line Control and Photo Opportunities staff at Bandai Namco Toys & Collectables for Comic Con 2023 in Manhattan, I played a crucial role in ensuring a memorable and organized experience for attendees at our booth, "Tamagotchis". 1. Line Control - Managed lines and queues to ensure a smooth and orderly flow of attendees interested in our products and activities - Provided clear instructions and information to attendees, helping them navigate the booth and other Bandai… Show more As a Line Control and Photo Opportunities staff at Bandai Namco Toys & Collectables for Comic Con 2023 in Manhattan, I played a crucial role in ensuring a memorable and organized experience for attendees at our booth, "Tamagotchis". 1. Line Control - Managed lines and queues to ensure a smooth and orderly flow of attendees interested in our products and activities - Provided clear instructions and information to attendees, helping them navigate the booth and other Bandai Namco locations at the Comic Con - Addressed attendee questions and concerns, offering assistance as needed 2, Photo Opportunities - Coordinated and facilitated photo opportunities for attendees with our collectibles, toys, and other merchandise - Ensured that the photo area was organized, visually appealing, and adhered to brand guidelines - Assisted with the setup and operation of photography equipment, such as backdrops and cameras 3. Customer Engagement - Showcased our products and encouraged attendee engagement with our brand - Shared product knowledge and details to enhance the attendee experience Show less
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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Game Artist
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Feb 2020 - Mar 2020
New York, New York, United States - Shadowed the lead Character Designer and assisted them in sculpting high poly assets, retopologizing low poly models, UV unwrapping and texturing - Communicated with Character Art Department about polishing assets to meet project standards - Designed 2 realistic assets with Procedurally Based Rendering (PBR) by using Substance Painter and Photoshop - Learned proprietary game editor and company's repository systems - Performed in a professional, deadline driven work… Show more - Shadowed the lead Character Designer and assisted them in sculpting high poly assets, retopologizing low poly models, UV unwrapping and texturing - Communicated with Character Art Department about polishing assets to meet project standards - Designed 2 realistic assets with Procedurally Based Rendering (PBR) by using Substance Painter and Photoshop - Learned proprietary game editor and company's repository systems - Performed in a professional, deadline driven work environment Show less
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The Animation Project, Inc.
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United States
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Non-profit Organizations
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1 - 100 Employee
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Apprentice
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Jun 2019 - Jan 2020
United States - Trained 10 interns in the use of Autodesk Maya, basic modeling fundamentals and animation - Critiqued intern's work and gave technical feedback on their progress - Debriefed interns and taught essential guidance and art direction (Blockout, Topoloy review, UV unwrapping, texturing, etc) - Supervised Interns achieving their task in a timely manner for the studio
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Education
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Think Tank Training Centre
Diploma of Education, Computer Graphics -
Dutchess Community College
Graphic Design