Josef M.
Junior 3D Designer at MARSHMALLOW LASER FEAST- Claim this Profile
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Bio
Credentials
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C# Tutorial course
SoloLearnApr, 2018- Nov, 2024 -
Programming Foundations: Object-Oriented Design
Lynda.comApr, 2018- Nov, 2024 -
Game Design Foundations: 1 Ideas, Core Loops, and Goals
Lynda.comFeb, 2018- Nov, 2024 -
C# for Unity Game Development
Lynda.comOct, 2017- Nov, 2024 -
Careers in the Game Industry
Lynda.comOct, 2017- Nov, 2024 -
Programming Foundations: Fundamentals
Lynda.comOct, 2017- Nov, 2024
Experience
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MARSHMALLOW LASER FEAST
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United Kingdom
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Design Services
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1 - 100 Employee
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Junior 3D Designer
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Apr 2023 - Present
Working with the Creative Directors & Business Development Team to bring design concepts to life in real-time 3D experiences. Working from concept to implementation build 3D spatially correct models with UVs, and accurately mapped textures, which can then be applied in-engine (UE5). Working with the Creative Directors & Business Development Team to bring design concepts to life in real-time 3D experiences. Working from concept to implementation build 3D spatially correct models with UVs, and accurately mapped textures, which can then be applied in-engine (UE5).
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Myriad Global
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United Kingdom
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Media Production
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1 - 100 Employee
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Junior 3D Artist
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Nov 2022 - Mar 2023
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Intern 3D Artist
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Aug 2022 - Nov 2022
Creating high quality 3D assets and environments used for commercial projects specialising in VR training and 3D animation. Creating materials and texturing assets as specified by client brief and following art direction. Setting up environments and lighting within Unity and Unreal Engine. Testing applications in VR to check scene scale and usability. Capturing in-engine footage and compositing material for commercial events and client demonstrations. Optimizing and updating existing assets to be game ready for VR production use and re-UVing/re-texturing where appropriate. 3 month internship Show less
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Technicolor Creative Studios
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United States
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Entertainment Providers
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700 & Above Employee
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Trainee 3D Modeller Course
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Jun 2022 - Jul 2022
Intense 8 week training programme to ensure industry standard skills meet vfx pipeline requirements. Utilise Maya to create various VFX quality props from hard surface to organic modeling including Digidouble creation from photographic references. Learn and develop understanding of industry standard asset management tools such as Shotgrid. Intense 8 week training programme to ensure industry standard skills meet vfx pipeline requirements. Utilise Maya to create various VFX quality props from hard surface to organic modeling including Digidouble creation from photographic references. Learn and develop understanding of industry standard asset management tools such as Shotgrid.
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Tesco
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United Kingdom
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Retail
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700 & Above Employee
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Customer Assistant
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Sep 2008 - Sep 2017
Position 1, October 2016 - September 2017. Location, London, United Kingdom. Position 2, June 2015 - April 2016. Location, Ash Vale, Surrey, United Kingdom. Position 3, September 2008 - February 2015. Location, March, Cambridgeshire, United Kingdom. During my time at Tesco I worked very closely with colleagues to help deliver an efficient and reliable service for our customers. My responsibilities included ensuring that the store was ready for the next day, this involved conducting till checks, securing high-value goods, processing newspaper returns and checking the store was clean and tidy. I also ensured that all fresh stock was in date, correctly placed within the store and sold through before going out of date. Show less
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Education
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Escape Studios
Master of Arts - MA, Game Art -
University of East London
Bachelor of Science - BSc, Computer Game Development -
Neale-Wade Community College
A Level, Business Studies and History -
Neale-Wade Community College
AS Level, Business Studies, History and ICT -
Neale-Wade Community College
GCSE, Math’s, English, Science, ICT, D&T: Electronic Products, History, Geography and Religious Education