Jorge Martínez Vargas
Staff Engineer at Scopely- Claim this Profile
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Catalán Native or bilingual proficiency
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Inglés Full professional proficiency
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Español Native or bilingual proficiency
Topline Score
Bio
Experience
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Scopely
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United States
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Entertainment Providers
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700 & Above Employee
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Staff Engineer
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Sep 2022 - Present
Working on Stumble Guys
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Lead Client Engineer
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Feb 2020 - Oct 2022
Sep 2022 onwards: Stumble GuysFeb 2020 - Sep 2022: ScrabbleStarted as a pod lead, coordinating and developing features for the game. From there I transitioned to an "architect" role, supporting different feature pods, leading the tech pod and helping plan and coordinate many different parts of the project while providing mentorship and technical leadership for the team.
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Socialpoint
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Spain
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Computer Games
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200 - 300 Employee
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Lead Game Developer
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Feb 2019 - Feb 2020
Lead Game Developer of the Dragon City team, one of the flagship titles of the company.
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Mobile Game Developer
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Mar 2017 - Jan 2019
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BlitWorks
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Spain
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Computer Games
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1 - 100 Employee
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Junior Programmer
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Nov 2015 - Mar 2017
Working in different games, doing whatever is necessary to port them to a different platform, from figuring out the assets pipeline and making it work with a different format, to integrating system libraries or implementing missing parts. We also do lots of debugging, profiling and optimization to make sure the games run bug free and smoothly. Working in different games, doing whatever is necessary to port them to a different platform, from figuring out the assets pipeline and making it work with a different format, to integrating system libraries or implementing missing parts. We also do lots of debugging, profiling and optimization to make sure the games run bug free and smoothly.
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Socialpoint
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Spain
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Computer Games
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200 - 300 Employee
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Mobile Game Developer
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Mar 2014 - Oct 2015
07/2015 - 10/2015 Working in the Mobile Tech Team to help solve hard technical problems, providing cross-platform, generic solutions for the different games of the company. 03/2014 - 07/2015 Working in a team of well-organized, skilled people, developing new features and implementing improvements for Dragon City. 07/2015 - 10/2015 Working in the Mobile Tech Team to help solve hard technical problems, providing cross-platform, generic solutions for the different games of the company. 03/2014 - 07/2015 Working in a team of well-organized, skilled people, developing new features and implementing improvements for Dragon City.
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Universitat Politècnica de València (UPV)
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Spain
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Higher Education
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700 & Above Employee
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Academic Researcher
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Jun 2013 - Nov 2013
Following the previous work as a tool programmer, developed graphical tools for ground truth generation and automatically generated data supervision as part of the tranScriptorium european project. The developed tools are an important part of the layout analysis, baseline detection and transcription phases, allowing easy and quick interaction through a simple GUI.Project website: http://transcriptorium.eu/
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Academic Researcher
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Feb 2012 - May 2013
Worked in the normalization of handwritten text for recognition, implementing a new normalization technique that improved the error rate by more than five points.Designed an intuitive, easy to use graphical tool for the supervision and correction of training and test data, turning an otherwise long and tedious process into a quick, simple one.
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Education
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Universidad Politécnica de Valencia
Ingeniería en Informática, Inteligencia artificial y reconocimiento de formas