jordan koruntoff

North American Community Manager at InnoGames GmbH
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Location
Burlington, Ontario, Canada, CA
Languages
  • English Native or bilingual proficiency

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Experience

    • Germany
    • Computer Games
    • 200 - 300 Employee
    • North American Community Manager
      • May 2018 - Present

      ❖Acting as the community manager for the North American server of Grepolis. ❖Work with moderation staff to ensure users compliance with ToS ❖Report on weekly community sentiment ❖Ensure social KPI's continue to grow ❖Acting as the community manager for the North American server of Grepolis. ❖Work with moderation staff to ensure users compliance with ToS ❖Report on weekly community sentiment ❖Ensure social KPI's continue to grow

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Poker Stars VR Community Manager
      • Apr 2022 - Feb 2023

      ❖ Grew our Oculus store review score from 3.4--->3.9 ❖ Developed community initiatives and strategies aimed at player retention and engagement ❖ Handled all of our various social media such as Twitter, Facebook, Steam, Discord, Etc ❖ Collaborated with the design and art teams to produce content that players would be thrilled with ❖ Updated key stakeholders through monthly analytics and sentiment reports ❖ Grew our various social platforms such as Discord from 40k-->65k… Show more ❖ Grew our Oculus store review score from 3.4--->3.9 ❖ Developed community initiatives and strategies aimed at player retention and engagement ❖ Handled all of our various social media such as Twitter, Facebook, Steam, Discord, Etc ❖ Collaborated with the design and art teams to produce content that players would be thrilled with ❖ Updated key stakeholders through monthly analytics and sentiment reports ❖ Grew our various social platforms such as Discord from 40k-->65k members ❖ Interacted with the community on a day-to-day basis to best understand player concerns ❖ Produced long-term community engagement proposals and design documents aimed at improving first-time user experience, overall engagement rates, and player enjoyment ❖ Produced video content on a regular basis working alongside the marketing team ❖ Managed employees and ensured their work was top quality ❖ Implemented various best practices for immediate positive KPI's Show less ❖ Grew our Oculus store review score from 3.4--->3.9 ❖ Developed community initiatives and strategies aimed at player retention and engagement ❖ Handled all of our various social media such as Twitter, Facebook, Steam, Discord, Etc ❖ Collaborated with the design and art teams to produce content that players would be thrilled with ❖ Updated key stakeholders through monthly analytics and sentiment reports ❖ Grew our various social platforms such as Discord from 40k-->65k… Show more ❖ Grew our Oculus store review score from 3.4--->3.9 ❖ Developed community initiatives and strategies aimed at player retention and engagement ❖ Handled all of our various social media such as Twitter, Facebook, Steam, Discord, Etc ❖ Collaborated with the design and art teams to produce content that players would be thrilled with ❖ Updated key stakeholders through monthly analytics and sentiment reports ❖ Grew our various social platforms such as Discord from 40k-->65k members ❖ Interacted with the community on a day-to-day basis to best understand player concerns ❖ Produced long-term community engagement proposals and design documents aimed at improving first-time user experience, overall engagement rates, and player enjoyment ❖ Produced video content on a regular basis working alongside the marketing team ❖ Managed employees and ensured their work was top quality ❖ Implemented various best practices for immediate positive KPI's Show less

    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Sep 2018 - Mar 2022

      ❖ Worked as a designer on multiple projects including; Godfall, unreleased turn based title, and a crypto title. ❖ Acted as the primary combat designer on Godfall ❖ Ensured moment to moment gameplay was crisp and enjoyable ❖ Coordinated with other disciplines on features and improvements to the core combat loop ❖ Designed enemies combat kits, aesthetic design, and behavior ❖ Worked with level design team to place enemies and ensure combat arenas were sufficient ❖ Worked as a designer on multiple projects including; Godfall, unreleased turn based title, and a crypto title. ❖ Acted as the primary combat designer on Godfall ❖ Ensured moment to moment gameplay was crisp and enjoyable ❖ Coordinated with other disciplines on features and improvements to the core combat loop ❖ Designed enemies combat kits, aesthetic design, and behavior ❖ Worked with level design team to place enemies and ensure combat arenas were sufficient

    • Content Developer - Duelyst
      • Jan 2017 - Mar 2018

      ❖ Designed, developed and shipped 5 successful content launches ❖ Streamlined content development pipeline resulting in a 25% decrease in staff allocation time ❖ Ensured product releases went smoothly through rigorous quality assurance testing of over 800 cards ❖ Effectively identified and logged bugs and issues in a clear manner for future fixing through Trello ❖ Measured player reception to new content releases and used that feedback to improve future releases ❖ Developed and… Show more ❖ Designed, developed and shipped 5 successful content launches ❖ Streamlined content development pipeline resulting in a 25% decrease in staff allocation time ❖ Ensured product releases went smoothly through rigorous quality assurance testing of over 800 cards ❖ Effectively identified and logged bugs and issues in a clear manner for future fixing through Trello ❖ Measured player reception to new content releases and used that feedback to improve future releases ❖ Developed and delivered on product focused release schedule aimed at long term growth each quarter ❖ Designed and developed new content features that attributed to increased retention ❖ Provided monthly meta-game update emails to the team relating to overall health of the game ❖ Utilized internal statistics and player feedback to make meaningful changes to game systems and balance to improve overall game quality

    • Community Manager - Duelyst
      • Jan 2016 - Mar 2017

      ❖ Acted as the public-facing representative of Duelyst and Counterplay Games ❖ Planned, scheduled, and posted player-facing communications with high levels of quality and timeliness ❖ Supported development of programs related to competitive, and casual groups to improve growth and retention ❖ Built and maintained relationships with community partners such as fan sites, influencers, and players ❖ Created graphic assets to assist with events, contests and polls ❖ Planned… Show more ❖ Acted as the public-facing representative of Duelyst and Counterplay Games ❖ Planned, scheduled, and posted player-facing communications with high levels of quality and timeliness ❖ Supported development of programs related to competitive, and casual groups to improve growth and retention ❖ Built and maintained relationships with community partners such as fan sites, influencers, and players ❖ Created graphic assets to assist with events, contests and polls ❖ Planned, scheduled, and executed on contests and events to drive retention, growth and overall player happiness ❖ Utilized programs such as Trello, Tweetdeck and Hootsuite to manage social media and internal communication ❖ Managed social media platforms such as Facebook (35k followers), Discord (19k users), Reddit (15k users), and Duelyst Forums (12k users) ❖ Developed, maintained and tuned moderation policies as well as managed 20+ moderators across various platforms to execute on them ❖ Gathered and synthesized feedback from players to provide meaningful information to stakeholders on the community’s sentiment

    • Australia
    • Environmental Services
    • 1 - 100 Employee
    • Owner
      • Feb 2014 - May 2016

      ❖ Built brand recognition through events, ad campaigns and contests ❖ Co-ordinated with content creators and influencers to spread brand awareness ❖ Built strong ties between userbase and my store resulting in loyal and repeat customers ❖ Oversaw 2 employees responsible for cataloging and processing orders and new shipments ❖ Achieved return on investment in the first quarter of operation ❖ Built brand recognition through events, ad campaigns and contests ❖ Co-ordinated with content creators and influencers to spread brand awareness ❖ Built strong ties between userbase and my store resulting in loyal and repeat customers ❖ Oversaw 2 employees responsible for cataloging and processing orders and new shipments ❖ Achieved return on investment in the first quarter of operation

    • United Kingdom
    • 1 - 100 Employee
    • Balance & Quality Assurance
      • Feb 2013 - May 2014

      ❖ Improved internal feedback pipeline with regards to content releases ❖ Identified, logged and ensured bugs were resolved in a timely manner ❖ Organized a team of 20 people weekly to coordinate schedules and synch up for meetings and product testing ❖ Relayed internal testing feedback to design team through weekly emails ❖ Developed and balanced 3 content releases to a successful launch ❖ Suggested features and content implementations that resulted in improved player… Show more ❖ Improved internal feedback pipeline with regards to content releases ❖ Identified, logged and ensured bugs were resolved in a timely manner ❖ Organized a team of 20 people weekly to coordinate schedules and synch up for meetings and product testing ❖ Relayed internal testing feedback to design team through weekly emails ❖ Developed and balanced 3 content releases to a successful launch ❖ Suggested features and content implementations that resulted in improved player retention Show less ❖ Improved internal feedback pipeline with regards to content releases ❖ Identified, logged and ensured bugs were resolved in a timely manner ❖ Organized a team of 20 people weekly to coordinate schedules and synch up for meetings and product testing ❖ Relayed internal testing feedback to design team through weekly emails ❖ Developed and balanced 3 content releases to a successful launch ❖ Suggested features and content implementations that resulted in improved player… Show more ❖ Improved internal feedback pipeline with regards to content releases ❖ Identified, logged and ensured bugs were resolved in a timely manner ❖ Organized a team of 20 people weekly to coordinate schedules and synch up for meetings and product testing ❖ Relayed internal testing feedback to design team through weekly emails ❖ Developed and balanced 3 content releases to a successful launch ❖ Suggested features and content implementations that resulted in improved player retention Show less

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