Jordan Williams
Render QC at Lightstorm Entertainment- Claim this Profile
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Spanish Limited working proficiency
Topline Score
Bio
Experience
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Lightstorm Entertainment
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Movies, Videos, and Sound
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100 - 200 Employee
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Render QC
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Mar 2022 - Present
Daily Calibration, introduction of cameras, props and actors for the Virtual Production Motion Capture Stage via Realtime. •Timely review renders via Shotgun to verify their quality and address fixes for missing or broken assets within the Motion Builder packages. •. Inter-department communication to provide changes to upcoming deliveries while also working directly with the Exxecutive Producer to handle specific scene edits, camera work and render updates. Daily Calibration, introduction of cameras, props and actors for the Virtual Production Motion Capture Stage via Realtime. •Timely review renders via Shotgun to verify their quality and address fixes for missing or broken assets within the Motion Builder packages. •. Inter-department communication to provide changes to upcoming deliveries while also working directly with the Exxecutive Producer to handle specific scene edits, camera work and render updates.
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Freelance Artist
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May 2021 - Present
Taking Commissions and Long Term Projects, please reach out directly if you are interested Taking Commissions and Long Term Projects, please reach out directly if you are interested
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Notre Dame High School
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Primary and Secondary Education
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200 - 300 Employee
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Freelance Graphic Designer
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Sep 2015 - Present
Create artwork and design advertisements for the Theatre program, Art shows,Coffee Houses and other on campus events. Created artwork and designedinvitations, program book, and tickets for their annual fashion show. Designed anddrew chalk menu for their concessions stands.
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Teacher Assistant
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May 2017 - Sep 2021
Advising students on their art projects, resolving technical issues, learning newmethods of creating art to be used for future assignments, assisting with galleryinstallations, displaying student's art and managing art supplies.
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Self employed as photographer
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Photography
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100 - 200 Employee
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Freelance Photographer
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May 2017 - Present
Well-versed in digital photography and photo editing. Primarily requested for portrait work while independently photographing a variety of subject matters, locations, and events. Well-versed in digital photography and photo editing. Primarily requested for portrait work while independently photographing a variety of subject matters, locations, and events.
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That's No Moon
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United States
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Computer Games
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100 - 200 Employee
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Virtual Production Assistant
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Sep 2021 - Mar 2022
Supporting the development of both motion capture stage and office space of a new AAA independent game studio. Learning Lightstorm capture software and its role in the virtual production pipeline. Assisting talent, directors, and crew members throughout multiple motion capture shoots. Creation of 3D printed props and scaled models. Supporting the development of both motion capture stage and office space of a new AAA independent game studio. Learning Lightstorm capture software and its role in the virtual production pipeline. Assisting talent, directors, and crew members throughout multiple motion capture shoots. Creation of 3D printed props and scaled models.
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USC Games
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United States
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Computer Games
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1 - 100 Employee
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Art Lead
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May 2020 - Apr 2021
Crescendo- VIdeo Game using Unity 2D Puppet Animation to explore a storybook fairytale world and fight multiple bosses intertwined with orchestra and musical elements As an Art Lead I took on a variety of roles including: Leading Artists Brainstorming and Collaborating with Designers, World Building and Concept Art, Character Rigging, Animation and Particle Effects, and 2-D Asset Creation Crescendo- VIdeo Game using Unity 2D Puppet Animation to explore a storybook fairytale world and fight multiple bosses intertwined with orchestra and musical elements As an Art Lead I took on a variety of roles including: Leading Artists Brainstorming and Collaborating with Designers, World Building and Concept Art, Character Rigging, Animation and Particle Effects, and 2-D Asset Creation
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University of Southern California
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United States
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Higher Education
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700 & Above Employee
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Independent Artist
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Apr 2019 - Jan 2020
Creating Artwork, graphic design and illustrations for independent student exhibition about International Study Tour to Japan. Selected via application process based on concept and past work while at USC. Creating Artwork, graphic design and illustrations for independent student exhibition about International Study Tour to Japan. Selected via application process based on concept and past work while at USC.
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USC Games
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United States
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Computer Games
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1 - 100 Employee
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Freelance Artist
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May 2018 - May 2019
Created character designs, prop art, level designs for student virtual reality game Empath, as well as environmental art for Graduate Student Project Lovecraft. Both games were featured at USC Games Expo.
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Freelance Artist
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Mar 2018 - May 2018
Creating artwork and logos for box along with its layout for student card game. Thiscontent was featured on presentations and kickstarters for the project. Additionallygenerated photographs and designs for Social Media platform.
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Education
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University of Southern California
Bachelor of Arts - BA, Studio Arts, Game Animation