Jordan Merwin

Art Director at Theia Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Art Director
      • Apr 2019 - Present

      Responsible for coordinating with a network of clients and managing a team of 3D artists and programmers on a variety of rapid turnaround AR & VR projects. In charge of ensuring project delivery is prompt and meeting or exceeding company expectations, without exceeding budget constraints.

    • Senior 3D Artist
      • Feb 2015 - Present

      Responsible for leading a team of artists in the creation of high fidelity real time visualizations using Unreal Engine 4, for multiple platforms, including the Oculus Rift, HTC Vive, and a variety of mobile devices. Well versed and frequently working in all aspects of the real time pipeline, from 3D modeling and texturing, to rendering, scene layout, and application deployment.

  • Chico State Animation Studio
    • Chico, California Area
    • Technical Director
      • Aug 2014 - Dec 2014

      Set up and managed a cloud server for three animation projects, built rigs for several stylized snail characters, and helped troubleshoot various problems encountered by animators in the Maya workspace. Set up and managed a cloud server for three animation projects, built rigs for several stylized snail characters, and helped troubleshoot various problems encountered by animators in the Maya workspace.

    • Student Employee
      • Nov 2011 - Dec 2014

  • Chico State Game Studios
    • Chico, California Area
    • 3D Modeler
      • Jan 2013 - May 2014

      Worked on the Furiously Fast Racing and Arm of Defiance titles. Designed vehicles, props, characters, and level tilesets for a mobile platform and worked closely with level designers and concept artists to bring assets through the pipeline. Worked on the Furiously Fast Racing and Arm of Defiance titles. Designed vehicles, props, characters, and level tilesets for a mobile platform and worked closely with level designers and concept artists to bring assets through the pipeline.

Education

  • California State University-Chico
    Bachelor's Degree, Computer Graphics and Game Design
    2010 - 2014

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