Jordan Petersen
Lead Producer at Avalanche Studios Group- Claim this Profile
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English Native or bilingual proficiency
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Swedish Elementary proficiency
Topline Score
Bio
Matt Fleming
Jordie was an amazing asset during my time at Funcom. He was more than a producer - he kept up with console builds, made sure that the alarms were sounded when anything weird happened, and generally wore too many hats. Too many, yes, but he wore them well, and on top of that he was a pleasure to just hang out and talk to. I'd trust him to take a project and manage production on it in a heartbeat, and would gladly work with him again.
Matt Fleming
Jordie was an amazing asset during my time at Funcom. He was more than a producer - he kept up with console builds, made sure that the alarms were sounded when anything weird happened, and generally wore too many hats. Too many, yes, but he wore them well, and on top of that he was a pleasure to just hang out and talk to. I'd trust him to take a project and manage production on it in a heartbeat, and would gladly work with him again.
Matt Fleming
Jordie was an amazing asset during my time at Funcom. He was more than a producer - he kept up with console builds, made sure that the alarms were sounded when anything weird happened, and generally wore too many hats. Too many, yes, but he wore them well, and on top of that he was a pleasure to just hang out and talk to. I'd trust him to take a project and manage production on it in a heartbeat, and would gladly work with him again.
Matt Fleming
Jordie was an amazing asset during my time at Funcom. He was more than a producer - he kept up with console builds, made sure that the alarms were sounded when anything weird happened, and generally wore too many hats. Too many, yes, but he wore them well, and on top of that he was a pleasure to just hang out and talk to. I'd trust him to take a project and manage production on it in a heartbeat, and would gladly work with him again.
Experience
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Avalanche Studios Group
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Sweden
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Computer Games
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400 - 500 Employee
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Lead Producer
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Sep 2023 - Present
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Producer
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Jan 2023 - Sep 2023
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Arrowhead Game Studios
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Sweden
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Computer Games
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1 - 100 Employee
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Producer
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Apr 2022 - Jan 2023
- Drive and optimize iterative processes that enable quality and timely releases - Collaborate and resolve conflicts effectively - Contribute to staffing plans - Drive collaboration and learning rituals within the development teams - Track resources, work and goals in my development teams in relation to the milestone schedule. - Identify, articulate and resolve conflicts between schedule, dependencies, risk, budget and project scope within my teams, and contribute to doing the… Show more - Drive and optimize iterative processes that enable quality and timely releases - Collaborate and resolve conflicts effectively - Contribute to staffing plans - Drive collaboration and learning rituals within the development teams - Track resources, work and goals in my development teams in relation to the milestone schedule. - Identify, articulate and resolve conflicts between schedule, dependencies, risk, budget and project scope within my teams, and contribute to doing the same for the project as a whole together with the other producers - Build, optimize and manage development pipelines for teams, and for the studio with the other producers on my team. Assess and improve the capacity and velocity of my development teams. Show less - Drive and optimize iterative processes that enable quality and timely releases - Collaborate and resolve conflicts effectively - Contribute to staffing plans - Drive collaboration and learning rituals within the development teams - Track resources, work and goals in my development teams in relation to the milestone schedule. - Identify, articulate and resolve conflicts between schedule, dependencies, risk, budget and project scope within my teams, and contribute to doing the… Show more - Drive and optimize iterative processes that enable quality and timely releases - Collaborate and resolve conflicts effectively - Contribute to staffing plans - Drive collaboration and learning rituals within the development teams - Track resources, work and goals in my development teams in relation to the milestone schedule. - Identify, articulate and resolve conflicts between schedule, dependencies, risk, budget and project scope within my teams, and contribute to doing the same for the project as a whole together with the other producers - Build, optimize and manage development pipelines for teams, and for the studio with the other producers on my team. Assess and improve the capacity and velocity of my development teams. Show less
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Funcom
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Norway
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Computer Games
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300 - 400 Employee
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Producer - Conan Exiles
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Nov 2021 - Apr 2022
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Associate Producer - Console
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Jun 2021 - Nov 2021
- Subject matter expert for consoles and build certifications at Funcom, external publishing projects and potential future projects. - Help to streamline the build pipeline and release candidate process creating an optimal workflow environment. - Define and/or evolve the existing frameworks for project planning, execution, and release activities, including 1st Party/Platform certification for consoles. - Drive the completion of project goals and facilitate communication… Show more - Subject matter expert for consoles and build certifications at Funcom, external publishing projects and potential future projects. - Help to streamline the build pipeline and release candidate process creating an optimal workflow environment. - Define and/or evolve the existing frameworks for project planning, execution, and release activities, including 1st Party/Platform certification for consoles. - Drive the completion of project goals and facilitate communication, organization, process, and accountability across all departments. - Central hub of information for project milestones, QA, builds and the production schedule. - Participate in daily project Scrum standups and Sprints. - Sprint planning, execution, and retrospective. - Help develop and drive QA processes, increase overall product quality, and streamline testing. - Communicate with and help manage external resources including QA/Testing partners. - Track issues and facilitate appropriate responses/resolutions in a timely and measured manner. Identify and communicate roadblocks and bottlenecks that may prevent the team from achieving their goals. - Help make informed decisions in conjunction with team leads on work methods, development pipeline, priorities, and available resources. - Provide progress updates to studio leadership, while managing deadlines and deliverables.
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Release Manager
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Mar 2019 - Jun 2021
- 1st Party portal setup and management - Managing Release timelines for Console/PC - Contract review - Analyzation and Triaging of Localisation, Functional and Compliance Issues between Developers and External studios - Managing external QA resources
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QA Lead
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Nov 2018 - Mar 2019
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Hi-Rez Ventures
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United States
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Computer Games
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300 - 400 Employee
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Associate Producer - Console Publishing
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Feb 2018 - Oct 2018
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Associate Producer - Console
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May 2017 - Feb 2018
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QA Lead
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Mar 2017 - May 2017
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Senior QA Analyst
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Sep 2015 - Mar 2017
Smite for X1/PS4 Paladins for X1/PS4 Smite Tactics for PC Certification and Submissions specialist Creating and managing TPRnet, DevNet, and XDP accounts PC and console sprint and schedule planning across multiple disciplines Overseeing Live console playtests Creating, executing, and maintaining Functional and Compliance testplans for Console
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Iron Galaxy Studios
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United States
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Computer Games
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200 - 300 Employee
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QA Lead
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Oct 2011 - Sep 2015
Wreckateer for XBLA Ms. Splosion Man for WP7 and iOS Marvel Vs. Capcom: Origins for XBLA and PSN Darkstalkers: Resurrection for XBLA and PSN Lord of the Rings: War in the North for PSN Enslaved for PSN and Steam Divekick for PSN and PSVita Batman: Arkham Origins for Steam Borderlands 2 for PSVita Elder Scrolls Online for X1/PS4 Killer Instinct Season 2 for Xbox One Capsule Force for PS4/Steam Videoball for X1/PS4/Steam Wreckateer for XBLA Ms. Splosion Man for WP7 and iOS Marvel Vs. Capcom: Origins for XBLA and PSN Darkstalkers: Resurrection for XBLA and PSN Lord of the Rings: War in the North for PSN Enslaved for PSN and Steam Divekick for PSN and PSVita Batman: Arkham Origins for Steam Borderlands 2 for PSVita Elder Scrolls Online for X1/PS4 Killer Instinct Season 2 for Xbox One Capsule Force for PS4/Steam Videoball for X1/PS4/Steam
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Jellyvision
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United States
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Software Development
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200 - 300 Employee
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Quality Assurance Analyst
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Oct 2011 - Oct 2011
Interactive Conversations Interactive Conversations
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NetherRealm Studios (WB Games)
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United States
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Computer Games
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200 - 300 Employee
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Quality Assurance Analyst
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May 2011 - Jul 2011
Mortal Kombat 9 and DLC Mortal Kombat 9 and DLC
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Jellyvision
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United States
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Software Development
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200 - 300 Employee
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Quality Assurance Analyst
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Feb 2011 - Mar 2011
You Don't Know Jack for iOS You Don't Know Jack for iOS
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NetherRealm Studios (WB Games)
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United States
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Computer Games
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200 - 300 Employee
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Quality Assurance Analyst
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Nov 2010 - Dec 2010
Mortal Kombat 9 Mortal Kombat 9
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Robomodo
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United States
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Computer Games
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1 - 100 Employee
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Quality Assurance Analyst
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May 2010 - Oct 2010
Tony Hawk: Shred Tony Hawk: Shred
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Midway Games
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Computer Games
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1 - 100 Employee
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Quality Assurance Analyst
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May 2008 - Oct 2008
Blitz: The League 2 Mortal Kombat VS. DC Universe Blitz: The League 2 Mortal Kombat VS. DC Universe
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Education
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Loyola University Chicago
Journalism