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5.0

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Anna Dangel

I worked with Jon on Star Wars Kinect. He is amazingly organized and able to keep everything going well on a super tight schedule. He was flexible when there were unexpected obstacles and willing to go above and beyond to ensure we shipped on time. Plus he is easy going and funny. I would love to work with Jon again!

Adam N Joseph

Jon was an invaluable part of the Hydrogen Whiskey team when they worked for me producing cinematics for "Kinect Star Wars." As one of the coordinators there his attention to detail, dedication to quality, and commitment to meeting schedules was outstanding. Equally impressive was the great and mellow attitude that he displayed even under pressure. He's just a wonderful guy and any team will be luck to have him.

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Experience

    • Quality Assurance Engineer
      • Oct 2016 - Present

      Responsible for analyzing detailed requirements and technical design documents to ensure newly released products are working without technical issues and providing meaningful feedback to key stackholders. Generating detailed, comprehensive and well-structured test plans and test cases, encompassing estimating, prioritizing, planning and coordinating quality testing activities to ensure release dates are on time as well as released features working flawlessly.

    • Social Media Sales/Consultant
      • Sep 2013 - Oct 2016

      Responsible for quickly understanding the new social media technologies provided by Facebook for third-party business owners, generating new business opportunities through outreach to targeted industries, and initiating proactive outbound telesales calls to obtain new business from prospects. Responsible for consulting clients with best practices to improve their business on social media to gain more leads and income using the company’s Saas platform and how to incorporate it in their day to day business. Show less

    • United States
    • Animation
    • Producer
      • Nov 2006 - Feb 2013

      Responsible for assigning tasks related to game development, including developing and maintaining schedules, coordinating with external vendors creating project assets, evaluating project deliverables, and coordinating quality assurance. Managed daily tracking of all tasks and ensured that all milestones and deliverables were achieved. Identified all roadblocks and bottlenecks that may prevent established goals being accomplished. Acted as liaison between development staff and publishers and executives. Oversaw creative and technical development of game. Organized and scheduled motion capture shoots. Directed audio engineer with dialogue alterations. Supervised 10 animators and modelers. Show less

    • Asset Manager
      • Aug 2011 - Mar 2012

      Microsoft's Kinect Star Wars (XBox 2012)Dual responsibilities as Asset Manager and Producer. Responsible for managing tasks and decisions surrounding ingestion, annotation, storage, cataloguing, retrieval, and distribution of digital assets. Managed and catalogued 4K+ digital files and 500+ audio file to ensure the correct digital/audio assets were implemented in pipeline. Collaborated with developer for all digital assets that required creation or modification. . Created master excel checklist for all digital and audio assets. Show less

    • Cinematic Director
      • Aug 2008 - Oct 2009

      Dual responsibilities as Cinematic Director and Producer. Responsible for completing cutscenes integrated into gameplay to enhance story and character progression. Co-Cinematic Director on some projects. Directed 15+ artists and animators. Edited 45 minutes of scripts within budget, time, and game engine constraints. Directed cameras, lighting, FX, and color palette throughout game. Created pipeline ensuring highest-quality and on-time delivery. Directed 12+ motion capture and voice over talent. Directed facial expressions and lip sync animators. Provided quality assurance prior to delivery to producers for 1st drafts and final versions. Show less

    • Associate Producer
      • Feb 2005 - Nov 2006

      Responsible for assigning tasks related to game development. Managed 4 animators. Collaborated with programmers to determine creation/delivery of digital assets. Managed daily tracking of all tasks to guarantee delivery of all assets and milestones. Revised scripts based on game engine capabilities. Coordinated rehearsals prior to motion capture shoots. Mediated and negotiated talent rates with talent and/or their agencies. Managed motion capture file database. Created cadence scripts for voice over talent. Employed Excel-based game engine for cutscenes quality assurance. Show less

    • Production Coordinator
      • Nov 2003 - Jan 2005

      Responsible for supporting Producer in all tasks and assisting production team in creation of media content. Aided Producer managing daily tracking of all tasks to guarantee delivery of all assets and milestones. Helped coordinate assets and clearance with legal, marketing, and public relations. Prepared all meeting documents, took notes, and updated game documentations and flow charts. Assisted with scheduling of quality assurance.

Education

  • California State University, Northridge
    BA, Psychology

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