Jonathan M.

Java Software Engineer at Hive Games Limited
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Contact Information
us****@****om
(386) 825-5501
Location
US

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Java Software Engineer
      • Sep 2020 - Present

      Hive Games Limited is a United Kingdom-based game development studio, focused on creating multiplayer experiences in existing games. Our main focus is our Microsoft-partnered Minecraft server network "The Hive", which is the leading network on the Bedrock edition of Minecraft. We have a monthly active player base of over 5 million, with peak concurrent users hitting 61,000. My main focus is developing new games within our network, updating existing games, and building new features to enhance the user experience.

    • Computer Games
    • 1 - 100 Employee
    • Java Software Engineer
      • Jan 2016 - Apr 2017

      Worked in large scale development team hosting hundreds of thousands of players per day. Worked on developing new Minigames and patching existing code. From fixing entire Creative & Build servers when everything was lost, to designing their Companions system to Gadgets to Games, I was a highly reliable full time developer. Drove operational cosmetic improvements which resulted in massive increases of profit margins Summer of 2016 with vast suite of purchasable Companions I developed. Developed brand new games and patched/updated games enjoyed by millions of players per month

    • United States
    • Higher Education
    • 700 & Above Employee
    • Java Software Engineer
      • Jul 2014 - Sep 2014

      One out of 6 selected for three-month internship out of numerous other applicants. Worked with small team of three to re-design their invoice batch chain application for the Brown University Library in Java. This version came with optimizations by loading data into memory instead disk, custom logging, and error reports. It took a more object-oriented approach, whereas the original was top-down procedural single main method. One out of 6 selected for three-month internship out of numerous other applicants. Worked with small team of three to re-design their invoice batch chain application for the Brown University Library in Java. This version came with optimizations by loading data into memory instead disk, custom logging, and error reports. It took a more object-oriented approach, whereas the original was top-down procedural single main method.

Education

  • Community College of Rhode Island
    Computer Programming
    2013 - 2015

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