Jonathan Liu

Software Engineer at SpellBound AR
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Contact Information
Location
San Diego, California, United States, US

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Bio

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Experience

    • United States
    • Hospitals and Health Care
    • 1 - 100 Employee
    • Software Engineer
      • May 2021 - Jun 2022

      Ann Arbor, Michigan, United States • Created and refactored content to create easily understandable, yet deeply engaging experiences for players • Programmed the BOIDS algorithm to automate natural-looking large scale movement of entities • Designed, prototyped, polished, and maintained 5+ individual minigame experiences. • Assisted in data collection and organization via the Mixpanel api • Utilized Unity to create a story driven augmented reality RPG game with image and floor recognition • Collaborated with other… Show more • Created and refactored content to create easily understandable, yet deeply engaging experiences for players • Programmed the BOIDS algorithm to automate natural-looking large scale movement of entities • Designed, prototyped, polished, and maintained 5+ individual minigame experiences. • Assisted in data collection and organization via the Mixpanel api • Utilized Unity to create a story driven augmented reality RPG game with image and floor recognition • Collaborated with other teams to design the game around player engagement targets Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Game Developer Intern
      • Sep 2020 - May 2021

      Ann Arbor, Michigan, United States • Led the development of a mobile visual novel by managing the code infrastructure, code architecture, and creation and assignment of tasks each week • Developed a Python script to convert conversations into JSON files • Employed Unity and C# to implement tutorials, in-game purchases, and the dialogue system

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Software Engineer Intern
      • May 2019 - Aug 2019

      Massachusetts • Created component tests for speakers and headphones using Python • Configured C++ code in order to build products in x86_64 architecture and allow for testing on the cloud

Education

  • University of Michigan
    Bachelor's degree, Computer Science
    2017 - 2021

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