Jonathan Hatchett
Senior Software Engineer at Avos- Claim this Profile
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Bio
Experience
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Avos
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Brazil
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1 - 100 Employee
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Senior Software Engineer
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Aug 2022 - Present
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PUSH LIVE
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United Kingdom
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Technology, Information and Internet
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1 - 100 Employee
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Software Engineer
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Sep 2021 - Aug 2022
Developing world beating live streaming solutions.
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Logitech
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United States
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Computers and Electronics Manufacturing
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700 & Above Employee
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Senior Software Engineer
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Apr 2020 - Aug 2021
Cambridge, England, United Kingdom Designed and implemented the system architecture for the Logitech Scribe smart USB camera. I had a wide range of responsibilities to ensure the project was delivered on time and with the reliability expected of a Logitech product. These included resolving issues with the board support package including corruption introduced by the USB gadget driver, and deadlocks in the Bluetooth stack. System software developed include a robust IPC library, bulk USB protocol handlers to communicate with the… Show more Designed and implemented the system architecture for the Logitech Scribe smart USB camera. I had a wide range of responsibilities to ensure the project was delivered on time and with the reliability expected of a Logitech product. These included resolving issues with the board support package including corruption introduced by the USB gadget driver, and deadlocks in the Bluetooth stack. System software developed include a robust IPC library, bulk USB protocol handlers to communicate with the host PC, UVC eXtension Units to enable custom webcam functionality. Show less
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StarLeaf
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United Kingdom
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Telecommunications
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1 - 100 Employee
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Software Engineer
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Aug 2018 - Mar 2020
Cambridge, United Kingdom Developed the new line of Microsoft Teams Rooms running on existing Teamline hardware. The project involved writing a suite of software to provide the required room facilities such as remote endpoint control. The software consisted of Windows services written in C and C++. Developed the Microsoft Teams client for the Teamline hardware meeting room video conferencing endpoint. This task involved developing robust browser interaction in C# and JavaScript to manipulate the Teams client into… Show more Developed the new line of Microsoft Teams Rooms running on existing Teamline hardware. The project involved writing a suite of software to provide the required room facilities such as remote endpoint control. The software consisted of Windows services written in C and C++. Developed the Microsoft Teams client for the Teamline hardware meeting room video conferencing endpoint. This task involved developing robust browser interaction in C# and JavaScript to manipulate the Teams client into behaving in the predicable manner required of a hardware installation. Show less
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TRUEDR LIMITED
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United Kingdom
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Software Development
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Senior Research Engineer
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Nov 2017 - Jul 2018
Developed real-time point cloud generation from stereo HDR video for the automotive sector including a comprehensive verification framework. The software was written in C++ and OpenCL for processing and OpenGL for display. Performed HDR camera quality testing to analyse captured range with manufacturers specifications.
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goHDR Ltd
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United Kingdom
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Information Technology & Services
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1 - 100 Employee
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Lead Developer
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Jan 2013 - Oct 2015
Lead developer for a Warwick Uni startup aiming to commercialise the novel research into HDR video techniques. Working for the startup alongside my PhD, the goal was to explore avenues for commercialisation of the research output. This included performing private technical demonstrations to numerous industrial partners and exhibiting our innovations at the NAB and IBC trade shows. We were presented with a DTG bronze award on our work towards streaming HDR video to mobile devices. Working… Show more Lead developer for a Warwick Uni startup aiming to commercialise the novel research into HDR video techniques. Working for the startup alongside my PhD, the goal was to explore avenues for commercialisation of the research output. This included performing private technical demonstrations to numerous industrial partners and exhibiting our innovations at the NAB and IBC trade shows. We were presented with a DTG bronze award on our work towards streaming HDR video to mobile devices. Working closely with the HDR display manufacturer SIM2, I developed a cross-platform HDR video player which we used to demonstrate the quality of my innovations in HDR video compression when displayed side-by-side on a prototype HDR display and a consumer HDR display. In collaboration with Imagination Technologies, we developed a prototype HDR video capture system for mobile phones written in OpenCL. Show less
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WMG, University of Warwick
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United Kingdom
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Higher Education
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400 - 500 Employee
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Software Engineer Intern
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Jul 2011 - Mar 2013
Working as a software engineering intern I developed the world's first real-time HDR video compression suite as a collaboration between Computer Science and WMG. The software utilised the power of OpenCL, GPGPU and a number of novel algorithms to accelerate the previously offline task of HDR video compression to allow HDR video to be captured and live-streamed. Further contributions include field-testing a prototype HDR video camera and the development of a macOS application to present… Show more Working as a software engineering intern I developed the world's first real-time HDR video compression suite as a collaboration between Computer Science and WMG. The software utilised the power of OpenCL, GPGPU and a number of novel algorithms to accelerate the previously offline task of HDR video compression to allow HDR video to be captured and live-streamed. Further contributions include field-testing a prototype HDR video camera and the development of a macOS application to present compressed HDR video. Show less
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Education
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University of Warwick - WMG
Doctor of Philosophy - PhD, Video Compression -
University of Warwick
Bachelor of Science - BS, Computer Science