Jonathan Granier

Ingénieur développement logiciels at Adobe Substance 3D
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Contact Information
us****@****om
(386) 825-5501
Location
FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency

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Anaïs Decolle

Efficace quand on a besoin de lui, il sait se rendre disponible rapidement, que ce soit pour implémenter une fonctionnalité ou du debug/support. Niveau communication, Jonathan est franc et direct. Il a pu synthétiser les avis de l'équipe (juniors et seniors), prototyper et mettre en place une nouvelle et meilleure architecture c++ pour la sdk. C'est un ancien collègue que je recommande sans hésitation.

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Ingénieur développement logiciels
      • May 2022 - Present

    • France
    • Software Development
    • 1 - 100 Employee
    • Software Engineer in R&D
      • Feb 2019 - Apr 2022

      Software Editor of Cyclone3DR. A soft that analyse point clouds and meshes resulting from 3D scanner. Developer for the SDK team, Geometric algorithm oriented (C++); - Algorithms Development: Mesh Simplification, lines Projection on mesh, mesh Segmentation, etc... - Real time meshing of point cloud project. - Free project : Vulkan : Real time rending of One Billion point. Responsible for SDK re-architecture. - Complete redesign of the API. - Restructuring and reorganization of the library. - Modern design patern (C++17). - Redesign of basic geometric objects (cloud and mesh) and their respective iterators. - Redesign of the extra data system attached to geometric objects. Work done on windows (Visual Studio) and Linux (CLion). Continuous integration with git, Bitbucket and TeamCity. Agile software development (Kanban).

    • France
    • Research Services
    • 700 & Above Employee
    • Intership - Research Engineer
      • Feb 2018 - Jul 2018

      Unrealistic 3D rendering of mountain panorama in the style of Pierre NOVAT.. Setting up a 3D engine with OpenGL / C++. User Interface with QT. Texture generation to create an expressive illumination. Unrealistic 3D rendering of mountain panorama in the style of Pierre NOVAT.. Setting up a 3D engine with OpenGL / C++. User Interface with QT. Texture generation to create an expressive illumination.

Education

  • University Grenoble Alpes
    Master 2 MOSIG specialty Graphics, Vision and Robotics, Informatique
    2016 - 2018
  • University Grenoble Alpes
    Science, Technology, Mention Computer science, Informatique
    2013 - 2016

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