Jonathan Fields
Designer at Proteus Games- Claim this Profile
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Topline Score
Bio
Herbert Piland
Jonathan is hard-working, easy-going, and quick to adapt both to new technologies and new challenges. During our time at OtherSide Entertainment, I saw him dive eagerly into a wide variety of tasks including level design, level implementation, scripting, and prototyping new gameplay systems, Regardless of the task, he always produced excellent and on-time results. Jonathan is sure to be an asset to any team he joins, and I look forward to working with him again.
Arturo Pulecio
Jonathan came into the team making a significant impact. He works in a broad spectrum, making him a key part of any prototyping effort. He can put levels together, script logic into the environment, create new functionality that taps into different kinds interaction, put together cinematic moments, etc. A very valuable part of the team.
Herbert Piland
Jonathan is hard-working, easy-going, and quick to adapt both to new technologies and new challenges. During our time at OtherSide Entertainment, I saw him dive eagerly into a wide variety of tasks including level design, level implementation, scripting, and prototyping new gameplay systems, Regardless of the task, he always produced excellent and on-time results. Jonathan is sure to be an asset to any team he joins, and I look forward to working with him again.
Arturo Pulecio
Jonathan came into the team making a significant impact. He works in a broad spectrum, making him a key part of any prototyping effort. He can put levels together, script logic into the environment, create new functionality that taps into different kinds interaction, put together cinematic moments, etc. A very valuable part of the team.
Herbert Piland
Jonathan is hard-working, easy-going, and quick to adapt both to new technologies and new challenges. During our time at OtherSide Entertainment, I saw him dive eagerly into a wide variety of tasks including level design, level implementation, scripting, and prototyping new gameplay systems, Regardless of the task, he always produced excellent and on-time results. Jonathan is sure to be an asset to any team he joins, and I look forward to working with him again.
Arturo Pulecio
Jonathan came into the team making a significant impact. He works in a broad spectrum, making him a key part of any prototyping effort. He can put levels together, script logic into the environment, create new functionality that taps into different kinds interaction, put together cinematic moments, etc. A very valuable part of the team.
Herbert Piland
Jonathan is hard-working, easy-going, and quick to adapt both to new technologies and new challenges. During our time at OtherSide Entertainment, I saw him dive eagerly into a wide variety of tasks including level design, level implementation, scripting, and prototyping new gameplay systems, Regardless of the task, he always produced excellent and on-time results. Jonathan is sure to be an asset to any team he joins, and I look forward to working with him again.
Arturo Pulecio
Jonathan came into the team making a significant impact. He works in a broad spectrum, making him a key part of any prototyping effort. He can put levels together, script logic into the environment, create new functionality that taps into different kinds interaction, put together cinematic moments, etc. A very valuable part of the team.
Experience
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Proteus Games
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Entertainment
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1 - 100 Employee
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Designer
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Jul 2020 - Present
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Advisor
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Jul 2020 - Present
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Technical Designer
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Jan 2020 - Jul 2020
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OtherSide Entertainment
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United States
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Computer Games
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1 - 100 Employee
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Level Designer
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Sep 2018 - Oct 2019
During my time at OtherSide Entertainment, I worked on System Shock 3 as a Level Designer, handling level creation from initial designs, including paper mapping and grey boxing, to final iteration, including propping and pacing as well designing and implementing scripted sequences and dynamic events. I also worked as a Tech Designer handling the designing, prototyping, and implementation of key systems for the game, utilizing both C# and visual scripting tools to prototype and implement systems.
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Education
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The University of Texas at Dallas
Bachelor's degree, Arts and Technology