Jonas Teegen

Lead Game Designer at Deep Silver FISHLABS
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Hamburg Area, DE
Languages
  • Deutsch Native or bilingual proficiency
  • Englisch Full professional proficiency
  • Französisch Elementary proficiency
  • Spanisch Elementary proficiency

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Bio

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Sep 2017 - Present

      • Working on two unannounced AAA console games for PS4, Xbox One and PC• Writing of high-level game design and feature documents in close collaboration with the Creative Director to create a vision for the game• Creating pitch decks and presentations for the publisher• Design and implementation of several core game mechanics, UI elements, controls and camera settings for several prototypes in Unreal Engine 4• Management and leading a group of level and technical game designers• Establishing of new workflows and pipelines for Unreal Engine 4• Job interviews for game and level designers incl. creation of skill tests, monthly one-on-ones and reviews

    • Senior Game Designer
      • May 2016 - Sep 2017

      • Concept and creation for 12 of 19 Boss Missions of the game • Concept and implementation of Boss Devices• Design and implementation of Boss Archetypes• Concept and implementation of Boss Events• Balancing and pacing of Boss Missions• Implementation of SFX and VFX• Creation and implementation of cutscenes • Concept for Wingmen Traits• Level Design and station design• Narrative high level design of all Boss Missions• Weekly reviews and feedback of missions of other game designers

    • Founder and content creator
      • Jul 2015 - Aug 2016

      • Game and Movie Reviews• Unboxing Videos and reviews of Collector's Editions• Pop Culture News

    • Freelance Game Designer
      • Sep 2014 - May 2016

      My experience:• Over 10 years of experience of working in the games industry• Over 15 shipped products and projects incl. Indie and AAA• Extensive Knowledge in the area Game and Level Design, Quality Assurance and Graphic Design• Extensive Knowledge of developing on multiple different platforms like.: Mobile (Android/iOS), Console (Wii, Switch, PS3, XBOX360, PS4, XBOX ONE), PC, Facebook and much moreExtensive Knowledge with multiple development tools like Unreal Engine 4 and UnityWhat I offer:• Counsel and service in the following areas: Game and Level Design, Quality Assurance, Concept and Design of User Interfaces and graphics• High Level concept and design of new game ideas (IP Pitching) and review/rework of existing concepts• Character Development and Storytelling• Software knowledge: Adobe Photoshop, Unity 3D, Unreal Engine 4, Adobe Illustrator, Microsoft Office

    • Head of Game Design
      • Jun 2012 - Jun 2014

      • Creation of High Level Game and Level Design documents, controls schemes and the monetization model for the game "Linkin Park - Recharge"• Pitching ideas and creation of presentations for the band Linkin Park• Concepts for character design and storytelling • Leading of 3 employees and 3 freelancers• Managing and review of work of a contractor with 30 employees• Creation and execution of work processes• Review of work and giving feedback in the following areas: Level Design, Game Design and Testing • Project Management• Job interviews, monthly one-on-ones and reviews• Close collaboration with Marketing department and planning of sale events and special offers• Level and Game Design for the game Battle Band• Concept and pitching of new game ideas and IPs

    • Game Designer
      • Nov 2011 - May 2012

      • Concept and Design of new game ideas• Balancing of existing games• Quality assurance

    • Game Designer and Level Designer
      • Oct 2009 - Jun 2011

      • Terrain and track design• Placing of 3D objects• Creation of landscapes and applying of textures• Design and implementation of challenges for the career mode• Balancing of game content• Quality Assurance• Creation and implementation of VFX• Concepts of 3D asset lists• Improvement of work processes and in-house tools• Creation and placement of cutscenes and cameras for replays • Creation of press material like screenshots and videos

    • Computer Games
    • 1 - 100 Employee
    • Lead Quality Assurance Tester
      • Aug 2007 - Sep 2009

      - Quality assurance for all major titles including games like Drakensang, Divinity 2, Legend and much more- Writing bug reports and feedback for the development team- Leading a group of 10 Testers, including job interviews and reviews with employees- Improving of existing workflows - Introduce new testers to software and workflows and teach them how to do quality assurance

Education

  • Design Factory International - College of Communication Arts
    Diploma, Communication Arts, Motiondesign, Marketing and Corporate Design
    2006 - 2009

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