Jon Young

Senior 3D Artist at WB Games Boston
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Contact Information
us****@****om
(386) 825-5501
Location
United States, US

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior 3D Artist
      • Jun 2022 - Present

      Senior 3D Artist on Game of Thrones: Conquest • High and low poly modeling, PBR texturing of props, environments, and characters • Asset | lighting optimization for mobile, and real-time game engine integration • Create 3D renders used for marketing, in-game microtransactions (MTX), and public | community engagement • Process development and visual standard establishment Senior 3D Artist on Game of Thrones: Conquest • High and low poly modeling, PBR texturing of props, environments, and characters • Asset | lighting optimization for mobile, and real-time game engine integration • Create 3D renders used for marketing, in-game microtransactions (MTX), and public | community engagement • Process development and visual standard establishment

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • Jan 2016 - Present

      Professor of Digital Sculpting | Environment Modeling | Game Design & Development | Game Asset Creation | Intro to 3D Animation• Planned and designed a variety of college level digital art courses• Instructs on the use of industry standard software (Zbrush, 3ds Max, Substance Painter, Photoshop)• Provides student feedback and critiques based on current industry standards of production

    • 3D Art/Animation Tutor
      • Jan 2014 - Jan 2016

      • Tutored students one on one in a variety of digital art software, workflows, and techniques• Instructed on the use of industry standard software included Zbrush, 3DS Max, After Effects and Photoshop

  • Freelance 3D Artist
    • Hackettstown, New Jersey
    • 3D/Digital Media Artist
      • Jan 2014 - Present

      • Freelance 3D character modeling, environment, and prop modeling • 3D printing, prop creation, and projection animation for professional stage theaters • Freelance 3D character modeling, environment, and prop modeling • 3D printing, prop creation, and projection animation for professional stage theaters

    • United States
    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Senior 3D Artist/Associate Creative Producer
      • Aug 2021 - Jun 2022

      Senior 3D Artist | Associate Creative Producer on Escape from Nefertiti's Tomb• High and low poly modeling, PBR texturing of props and environment set pieces• Asset | lighting optimization for VR, and real-time game engine integration in Unreal Engine• Art task estimation and tracking• Assist in internal | external stakeholder communication• Mixed Reality prop design and 3D printer operation | set construction• Process development and visual standard establishment Show less

    • Senior Environment Artist/Production Designer
      • Sep 2019 - Aug 2021

      Senior 3D Environment Artist on sensitive classification military research projects• High and low poly modeling, PBR texturing of props, equipment, and character assets• Asset | lighting optimization for VR, and real-time game engine integration in Unreal Engine• Creation of virtual environments based on real world locations • Adapting 3rd party assets to conform to project requirements• Mixed Reality prop design and 3D printer operation | set construction• Organization and direction of reference gathering | motion capture shoots Show less

    • 3D Asset and Animation Developer
      • Mar 2015 - Sep 2019

      3D Generalist on sensitive classification military and government training products• High and low poly modeling for vehicles, props, and character assets• Rigging and animation of a variety of vehicles, equipment, and characters• Real-time game engine asset integration in Unity and Unreal Engine• Adapting 3rd party assets to conform to product requirements• Spearheaded efforts to introduce new technologies into pipelines like PBR texturing

    • Higher Education
    • 400 - 500 Employee
    • Adjunct Professor
      • Jan 2016 - Dec 2016

      Professor of 3D Animation • Designed an introductory 3DS Max course focusing on concepts relating to 3D computer animation • Instructed on the use of other industry standard software (Adobe Photoshop and After Effects) • Provided student feedback and critiques based on current industry standards of production Professor of 3D Animation • Designed an introductory 3DS Max course focusing on concepts relating to 3D computer animation • Instructed on the use of other industry standard software (Adobe Photoshop and After Effects) • Provided student feedback and critiques based on current industry standards of production

    • United States
    • Higher Education
    • 200 - 300 Employee
    • Adjunct Professor
      • Jan 2015 - Dec 2015

      Professor of 3D Character Modeling | 3D Character Animation • Designed introductory courses that explored workflows for modeling and animating 3D characters • Instructed on the use of other industry standard software (Zbrush, 3DS Max, and Adobe Photoshop) • Provided student feedback and critiques based on current industry standards of production Professor of 3D Character Modeling | 3D Character Animation • Designed introductory courses that explored workflows for modeling and animating 3D characters • Instructed on the use of other industry standard software (Zbrush, 3DS Max, and Adobe Photoshop) • Provided student feedback and critiques based on current industry standards of production

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • 3D Generalist
      • Feb 2012 - Jan 2013

      • Low poly modeling and texturing of props and environments for mobile apps • Integration into the Unity game engine and optimization • Rigging and animation of a variety of medical devices • Video compositing, storyboarding, and motion graphic animation • Low poly modeling and texturing of props and environments for mobile apps • Integration into the Unity game engine and optimization • Rigging and animation of a variety of medical devices • Video compositing, storyboarding, and motion graphic animation

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • 3D Intern
      • Jun 2011 - Aug 2011

      • Modeling and texturing of medical devices for pre-rendered product videos • Rigging and animation of various medical devices • Video compositing, storyboarding, and motion graphic animation • Modeling and texturing of medical devices for pre-rendered product videos • Rigging and animation of various medical devices • Video compositing, storyboarding, and motion graphic animation

Education

  • Fairleigh Dickinson University
    Master of Fine Arts (MFA), Animation, Video Game Concentration
    2018 - 2023
  • Fairleigh Dickinson University
    Bachelor of Arts (BA), Film and Animation, 3D Animation Concentration
    2009 - 2011
  • County College of Morris
    Associate of Applied Sciences (AAS), Digital Media Technology
    2007 - 2009

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