Jon Riva
Content Art Director at Sledgehammer Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
George Samilski
There's no denying that Jon is dedicated to his work. He brought a real sense of intricacy and technical skill to the development and implementation of Dead Rising 3's zombie hordes. Jon and his team raised the bar on visually staggering undead crowds and mutilation of said crowds for next-gen video games. His enthusiasm and drive helped push the rest of the production team to deliver equally impressive features and in turn, a fantastic game. I look forward to working in some capacity with Jon again, even just to siphon some of his ambition and creative energy to replenish my own near-empty tanks.
Ryan MacDougall
Jon is a very talented artist. Not only that, he brings with him a great personality, funny sense of humor, and a tremendous amount of passion. Jon came to our studio and quickly established himself as a team player that is interested in high quality art output, but also in building a great company culture. To have either side of the coin is great, but to have both sides in one individual is really special. He's money. Invest in this guy, you'll be glad you did.
George Samilski
There's no denying that Jon is dedicated to his work. He brought a real sense of intricacy and technical skill to the development and implementation of Dead Rising 3's zombie hordes. Jon and his team raised the bar on visually staggering undead crowds and mutilation of said crowds for next-gen video games. His enthusiasm and drive helped push the rest of the production team to deliver equally impressive features and in turn, a fantastic game. I look forward to working in some capacity with Jon again, even just to siphon some of his ambition and creative energy to replenish my own near-empty tanks.
Ryan MacDougall
Jon is a very talented artist. Not only that, he brings with him a great personality, funny sense of humor, and a tremendous amount of passion. Jon came to our studio and quickly established himself as a team player that is interested in high quality art output, but also in building a great company culture. To have either side of the coin is great, but to have both sides in one individual is really special. He's money. Invest in this guy, you'll be glad you did.
George Samilski
There's no denying that Jon is dedicated to his work. He brought a real sense of intricacy and technical skill to the development and implementation of Dead Rising 3's zombie hordes. Jon and his team raised the bar on visually staggering undead crowds and mutilation of said crowds for next-gen video games. His enthusiasm and drive helped push the rest of the production team to deliver equally impressive features and in turn, a fantastic game. I look forward to working in some capacity with Jon again, even just to siphon some of his ambition and creative energy to replenish my own near-empty tanks.
Ryan MacDougall
Jon is a very talented artist. Not only that, he brings with him a great personality, funny sense of humor, and a tremendous amount of passion. Jon came to our studio and quickly established himself as a team player that is interested in high quality art output, but also in building a great company culture. To have either side of the coin is great, but to have both sides in one individual is really special. He's money. Invest in this guy, you'll be glad you did.
George Samilski
There's no denying that Jon is dedicated to his work. He brought a real sense of intricacy and technical skill to the development and implementation of Dead Rising 3's zombie hordes. Jon and his team raised the bar on visually staggering undead crowds and mutilation of said crowds for next-gen video games. His enthusiasm and drive helped push the rest of the production team to deliver equally impressive features and in turn, a fantastic game. I look forward to working in some capacity with Jon again, even just to siphon some of his ambition and creative energy to replenish my own near-empty tanks.
Ryan MacDougall
Jon is a very talented artist. Not only that, he brings with him a great personality, funny sense of humor, and a tremendous amount of passion. Jon came to our studio and quickly established himself as a team player that is interested in high quality art output, but also in building a great company culture. To have either side of the coin is great, but to have both sides in one individual is really special. He's money. Invest in this guy, you'll be glad you did.
Experience
-
Sledgehammer Games
-
United States
-
Computer Games
-
400 - 500 Employee
-
Content Art Director
-
Jan 2019 - Present
-
-
-
Capcom
-
Japan
-
Computer Games
-
500 - 600 Employee
-
Art Director
-
Jan 2016 - Oct 2018
-
-
Lead Character Artist
-
Sep 2011 - Jan 2016
-
-
-
Vancouver Film School
-
Canada
-
Higher Education
-
300 - 400 Employee
-
Character Design Instructor
-
Sep 2011 - Jan 2015
-
-
-
Vancouver Institute of Media Arts (VanArts)
-
Canada
-
Higher Education
-
1 - 100 Employee
-
Instructor/Mentor
-
Jul 2011 - Mar 2012
Character Modeling, Photoshop, Zbrush instructor and mentor. Character Modeling, Photoshop, Zbrush instructor and mentor.
-
-
-
Electronic Arts (EA)
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Staff Modeler
-
Apr 2011 - Sep 2011
-
-
-
The Walt Disney Studios
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Artist
-
Aug 2009 - Jan 2011
-
-
-
Deluxe
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Character Artist
-
Sep 2008 - Aug 2009
-
-
-
Activision
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Character Technical Artist
-
Mar 2008 - Sep 2008
-
-
-
Bardel Entertainment
-
Canada
-
Animation and Post-production
-
300 - 400 Employee
-
Character Artist
-
Nov 2007 - Mar 2008
-
-
-
-
Character Artist
-
Nov 2006 - Mar 2007
-
-
-
Omens Studios
-
United Kingdom
-
Animation and Post-production
-
1 - 100 Employee
-
Assistant Art Director, Character Lead, Modeler
-
Jan 2006 - Nov 2006
-
-
Education
-
CDIS