Johnson Thomasson

Lead Virtual Production Developer at THE THIRD FLOOR Inc.
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Location
Culver City, California, United States, US

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Experience

    • United States
    • Movies and Sound Recording
    • 200 - 300 Employee
    • Lead Virtual Production Developer
      • Oct 2020 - Present

      Supporting over a dozen concurrent shows globally using the Mercury pipeline. Continued expansion and optimization of asset and animation workflows to/from DCCs and Unreal.Responsible for maintaining and packaging TTF’s custom build of Unreal Engine.Author of 9 internal C++ plugins for Unreal. Developed workflows and automation for custom Unreal plugin building and distribution. Led discussions with partner vendors and clients to develop interoperability standards for Unreal content: mutually beneficial Unreal project structures / Perforce configuration.Developed custom Maya/Unreal LiveLink plugin. Consultant to Autodesk in re-design of open source Autodesk LiveLink for Maya. Leading or contributing to development on Virtual Camera in Unreal, extensions to VR Scouting in Unreal, HoloLens design review tool, real-time mocap visualization in Unreal. Supervising multiple developers across 4 timezones. Speaking engagements: ASC Event (2021), Realtime Conference (2021), Unreal Virtual Production Week (2022), SXSW (2021 and 2022) Show less

    • Realtime Developer
      • Jan 2020 - Oct 2020

      Architect of Mercury pipeline, debuted on The Mandalorian Season 2, bridging animation and layout in Maya with lookdev, FX, lighting and rendering in Unreal. Proprietary scene description format, custom Maya exporter, leveraging FBX SDK to convert Maya animation to Unreal Level Sequence data. Lead developer in expanding this toolset to more shows. Designed and led development of Render Layer system in Unreal to enable postvis in engine. Designed PBR texture pipeline linking work in Substance Painter, Maya, and Unreal Engine.The Mandalorian S2, Supervising Technical Director (2019)The Book of Boba Fett, Lead Engineer (2020) Show less

    • Virtual Production TD
      • Apr 2017 - Jan 2020

      High-intensity, client-facing role. Worked with top-tier directors like Marc Forster and Ang Lee. Virtual Camera prep and operation. Motion capture (Optitrack and XSens) operation. Motion control prep and on-set support. Programmed artist-facing tools and automation. Christopher Robin (2017)Justice League (2017)Gemini Man (2017 - 2018)The Mandalorian S1 (2018)

    • Postvis Artist
      • Jan 2017 - Apr 2017

      Postvis: full-stack, rapid VFX. Matchmove (PFTrack), anim, lighting, FX, and compositing. Techvis: integrated real-world parameters of production equipment to find solutions for achieving previs’d shots on-set. Generated technical visualizations of solutions to communicate plans with production team.Jumanji: Welcome to the Jungle (2017)Aquaman (2017)Venom (2018)Godzilla: King of the Monsters (2018Dolittle (2018)Jungle Cruise (2018)

    • Visual Effects Supervisor / CG & Comp Lead
      • Jul 2016 - Nov 2016

      VFX for 7 minute film in which main character has CG head replacement. 100 shots, restrictive budget, tight deadline from brand. Made presentation of VFX pipeline to Mountain Dew Senior Marketing Manager for approval. Served as on-set supervisor, VFX producer, lead CG lighter and compositor. Hired and managed remote artists in London and Beijing. Led 6 student artists at USC. Implemented Frame.io for online collaboration, Airtable for project tracking, and Zync for cloud rendering. Researched and supervised Facial Performance Capture for all CG characters. Show less

    • United States
    • Entertainment Providers
    • VR Game QA Developer
      • Aug 2016 - Sep 2016
    • Visual Effects Supervisor / CG & Comp Lead
      • Sep 2015 - Jun 2016

      Supervised and produced 85 VFX shots including 3 CG characters for 17 minute film starring Glenn Howerton (”Always Sunny”). Hired and managed artists in 5 countries. Developed project management system that combined Excel, Trello, Google Drive. Also served as on-set sup, VFX producer, lead CG lighter and compositor. Mentored by Academy Award winning VFX Supervisor Mike Fink. Supervised and produced 85 VFX shots including 3 CG characters for 17 minute film starring Glenn Howerton (”Always Sunny”). Hired and managed artists in 5 countries. Developed project management system that combined Excel, Trello, Google Drive. Also served as on-set sup, VFX producer, lead CG lighter and compositor. Mentored by Academy Award winning VFX Supervisor Mike Fink.

    • United States
    • Media Production
    • 200 - 300 Employee
    • 3D Intern
      • May 2015 - Aug 2015

      Learning the VFX pipeline. Training in 3DS Max, Zbrush, Mari, Vray. Animating, lighting, and rendering on the show Tyrant on FX. Learning the VFX pipeline. Training in 3DS Max, Zbrush, Mari, Vray. Animating, lighting, and rendering on the show Tyrant on FX.

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Intern
      • May 2015 - Aug 2015
    • Independent Writer/Director/Editor/VFX
      • Feb 2012 - Dec 2014
    • IT Engineer
      • Aug 2010 - Dec 2013
    • Independent Writer/Director/Editor/VFX
      • Jan 2009 - May 2010
    • United States
    • Transportation/Trucking/Railroad
    • 1 - 100 Employee
    • IT Co-op
      • Jan 2007 - Aug 2008

Education

  • University of Southern California
    Master of Fine Arts (MFA), Film and Television Production
    2014 - 2016
  • Mississippi State University
    Bachelor of Science (B.S.), Computer Science
    2005 - 2010

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