John Luke Saake

Digital Performance Marketing Consultant at Digital Results
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Contact Information
us****@****om
(386) 825-5501
Location
US

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5.0

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Andrew Smith

I had the pleasure of working with John Luke for several projects in and outside of school. His work ethic and professionalism have always driven forward development. Specifically with the game projects we have worked on together, John Luke takes extraordinary efforts to develop new mechanics and sculpt levels that provide interesting experiences for players. I would gladly work on projects with John Luke anytime and I admire his personal and professional opinion.

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Credentials

  • Google Ads Apps Certification
    Google Digital Academy (Skillshop)
    Nov, 2022
    - Nov, 2024
  • Google Ads - Measurement Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Google Ads Display Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Google Ads Search Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Google Ads Video Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Google Analytics Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Google Analytics Individual Qualification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Microsoft Advertising Search Certification
    Microsoft
    Sep, 2022
    - Nov, 2024
  • Shopping ads Certification
    Google Digital Academy (Skillshop)
    Sep, 2022
    - Nov, 2024
  • Android Nougat App Masterclass
    Udemy
  • Complete C# Unity Developer
    Udemy

Experience

    • United States
    • Marketing Services
    • 1 - 100 Employee
    • Digital Performance Marketing Consultant
      • Sep 2022 - Present

    • United States
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Level Designer
      • Dec 2020 - Jul 2022

      • Designed, tested, and balanced 2000 end game match-3 levels• Maintained game's 4400 levels, ensuring metrics remained within design standards• Improved player retention through iteration of opening tutorials• Created hundreds of test case levels to facilitate QA process• Directed sound effect overhaul, accomplishing objective of enhancing overall player experience• Updated design of core game mechanic, improving gameplay consistency of match-3 systems• Balanced player progression and economy for unreleased event• Researched competitors to remain up to date with industry trends Show less

    • Level Designer
      • Nov 2020 - Nov 2020

    • Game Designer / Level Designer
      • Mar 2020 - Oct 2020

      • Built match-3 level editor in Unity using scriptable objects and programming custom inspectors • Collaborated with the gameplay programmer to create development pipeline • Designed core gameplay loop to cater to hardcore and casual players • Researched industry competitors to identify successful gameplay practices within the genre • Prototyped non-match-3 gameplay systems • Created 30+ levels (to date) for testing game mechanic functionality • Built match-3 level editor in Unity using scriptable objects and programming custom inspectors • Collaborated with the gameplay programmer to create development pipeline • Designed core gameplay loop to cater to hardcore and casual players • Researched industry competitors to identify successful gameplay practices within the genre • Prototyped non-match-3 gameplay systems • Created 30+ levels (to date) for testing game mechanic functionality

    • Game Designer
      • Aug 2018 - Mar 2019

      • Crafted and iterated linear levels set in a mid-1990s office • Designed mechanics for weapons, collectibles and enemies • Implemented scoring system and UI elements • Operated in an Agile/Scrum development process • UC Irvine Computer Game Science Senior Project jlsaake.itch.io/it93 • Crafted and iterated linear levels set in a mid-1990s office • Designed mechanics for weapons, collectibles and enemies • Implemented scoring system and UI elements • Operated in an Agile/Scrum development process • UC Irvine Computer Game Science Senior Project jlsaake.itch.io/it93

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Independent VR Research
      • Mar 2018 - Sep 2018

      • Designed within preset constraints for potential Navy research grant • Built prototype in Unity C# for Oculus Rift on top of VRTK and Oculus libraries • Created working hull breach simulation requiring damage repair • Worked under Dr. Kurt Squire • Designed within preset constraints for potential Navy research grant • Built prototype in Unity C# for Oculus Rift on top of VRTK and Oculus libraries • Created working hull breach simulation requiring damage repair • Worked under Dr. Kurt Squire

  • Van Heusen
    • San Francisco Premium Outlets, Livermore, CA
    • Sales Associate
      • Jun 2016 - Sep 2016

      • Maintained company standard of 20% sign up rate for customer rewards program • Organized products to present professional appearance • Advised customers in designing complementary outfits • Maintained company standard of 20% sign up rate for customer rewards program • Organized products to present professional appearance • Advised customers in designing complementary outfits

Education

  • University of California, Irvine
    Bachelor’s Degree, Computer Game Science
    2015 - 2019
  • University of California, Irvine - The Paul Merage School of Business
    Minor, Innovation and Entrepreneurship
    2018 - 2019

Community

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