John Wilson

Senior Software Engineer at PlayJam
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Brighton, England, United Kingdom Contact Info, UK

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United Kingdom
    • Telecommunications
    • 1 - 100 Employee
    • Senior Software Engineer
      • May 2013 - Jun 2017

      London, United Kingdom Java Server Side Programmer - Spring/Hibernate 3.x/MySQL 5.x/Apache Tomcat Worked on their Spring/Hibernate back-end, developing Java RESTful services for their game console, an Android device. These services included payment reconciliation using the Global Collect and PayPal APIs along with services for the PlayJam GameStick UI Console and Game Management system. In addition to this - I developed JMeter stress tests and PHP DB Data Management tools. Skills: • Java… Show more Java Server Side Programmer - Spring/Hibernate 3.x/MySQL 5.x/Apache Tomcat Worked on their Spring/Hibernate back-end, developing Java RESTful services for their game console, an Android device. These services included payment reconciliation using the Global Collect and PayPal APIs along with services for the PlayJam GameStick UI Console and Game Management system. In addition to this - I developed JMeter stress tests and PHP DB Data Management tools. Skills: • Java 7 • Spring Framework – building RESTful APIs • Agile,Scrum,JIRA Technology Stack • Amazon AWS Services (EC2, RDS) • GIT • Apache Tomcat 7 • Apache JMeter • Postman • MySQL • Postgres • JIRA • Bamboo • Jenkins • Liquibase Show less

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Senior Software Engineer
      • Sep 2012 - May 2013

      Brighton, United Kingdom Worked on an original Android application, developing a ‘social network‘ game for Disney Japan. The application was an isometric styled game - with an arcade portion in the style of ‘Connect 3’/‘Collapse’. Initial development of the game was in ActionScript. Several months later in February - it was decided to port the game to Unity (in C#) - so that a IOS version could be developed and non-programmers could get involved with designing the UI.

    • Senior Programmer & CTO
      • 2001 - Sep 2012

      Brighton, United Kingdom Developing tools and games for Playstation Home on the PS3. Part of my work Involved developing online tutorials for PS3 Home developers Developed Java J2ME applications for mobile phones.

    • Canada
    • Computer Games
    • 400 - 500 Employee
    • Senior Programmer
      • 1996 - 2000

      London, United Kingdom Developing games and tools in C, C++, R3000 Titles include - Carmageddon, Destruction Race and Swiv3D titles for Playstation.

    • Senior Programmer
      • 1988 - 1996

      Brighton, United Kingdom C/C++ Developer - developing tools and applications (business and educational) for Philips Compact Interactive.

    • Senior Programmer
      • 1987 - 1988

      Dorking and Philips Research Labs, Horley Gatwick C/C++ and 6800 Programmer - developing multimedia applications and tools (games/entertainment and business) Philips Compact Interactive

Education

  • Cisco Network Academy (Open University)
    CCNA, Cisco CCNA
    2010 - 2013
  • The Open University
    BSc. Hons (1st Class), Mathematics and Computer Science
  • The Open University
    BSc., (Open) AI, Computer Architecture, Electronics

Community

You need to have a working account to view this content. Click here to join now