John Turner
Co-Founder & CTO at Looty Games- Claim this Profile
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Topline Score
Bio
Jacob Kamashian
Turner is a genius. He doesn’t tolerate having a problem where a solution is available. In his spare time, he implemented unit-test in our continues integration pipeline, vastly improved the quality of the product we deliver. He created the tools and set the standard we still use and adhere to today. I highly recommend Jon Turner.
Jacob Kamashian
Turner is a genius. He doesn’t tolerate having a problem where a solution is available. In his spare time, he implemented unit-test in our continues integration pipeline, vastly improved the quality of the product we deliver. He created the tools and set the standard we still use and adhere to today. I highly recommend Jon Turner.
Jacob Kamashian
Turner is a genius. He doesn’t tolerate having a problem where a solution is available. In his spare time, he implemented unit-test in our continues integration pipeline, vastly improved the quality of the product we deliver. He created the tools and set the standard we still use and adhere to today. I highly recommend Jon Turner.
Jacob Kamashian
Turner is a genius. He doesn’t tolerate having a problem where a solution is available. In his spare time, he implemented unit-test in our continues integration pipeline, vastly improved the quality of the product we deliver. He created the tools and set the standard we still use and adhere to today. I highly recommend Jon Turner.
Experience
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Looty Games
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United States
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Entertainment Providers
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1 - 100 Employee
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Co-Founder & CTO
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Oct 2017 - Present
Actively developing Cannon Ballers, an action rpg mobile game targeting IOS and Android using Unity3D. Visit www.looty.games for more details. Responsible for design, architecture, and implementation of all game systems and features. Recruited and managed a small engineering team composed of interns and external engineers. Actively developing Cannon Ballers, an action rpg mobile game targeting IOS and Android using Unity3D. Visit www.looty.games for more details. Responsible for design, architecture, and implementation of all game systems and features. Recruited and managed a small engineering team composed of interns and external engineers.
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Bethesda Softworks
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United States
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Computer Games
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400 - 500 Employee
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Software Engineer
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Sep 2016 - Oct 2017
Developed, maintained, and designed a cross platform virtual currency system for mobile, Playstation 4, Xbox and PC that fulfilled user entitlements and purchases across Zenimax titles. Designed, built, and deployed player account features and systems for Zenimax’s products which included titles such as Fall Out 4, Skyrim, Quake Champions, Fall Out Shelter, Elder Scrolls Legends and more. Established standards and procedures for automated testing of core systems. Guided the adoption of continuous development and delivery by creating an automated testing system. Built a build pipeline for existing and new systems using jenkins and docker. Conducted dev-ops on Amazon Web Services for platform services and databases which included metric gathering, monitoring, deployment, and performance evaluation. Show less
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uStudio
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United States
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Software Development
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1 - 100 Employee
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Software Engineer
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Mar 2014 - Sep 2016
Software Engineer, Full Stack Responsible for developing features, maintaining code, and managing infrastructure for an extensive video platform built on cloud technologies. Researched and evaluated vendors for client side events and integrated Keen.io into a custom HTML5 player . Created a high availability design for a Wowza live video service to sustain uptime of live video streams. Maintained, monitored, and created servers in the Rackspace cloud using custom and third party tools such as Puppet, Fabric, Datadog, Sumologic, and Pingdom to maintain an SLA of 99.7% . Investigated frontend technologies and developed the future standard for uStudio’s frontend development using React and Flux to create a user facing settings page. Show less
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Blackbaud
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United States
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Software Development
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700 & Above Employee
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Software Engineer
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Jun 2012 - Mar 2014
Actively worked with clients to accurately task, estimate, and develop custom features in a SaaS CRM fundraising suite (JEE/J2EE, Servlets, SQL) Organized and created a weekly technical learning meeting to discover and understand new development practices, develop technical skill sets, and mentor junior developers. Alleviated technical debt by debugging a large legacy java code base through refactoring, unittesting and utilization of Eclipse debugging tools Teamed up with a UX designer to design and implement an appealing and functional mobileresponsive frontend using HTML, CSS, JavaScript, and a templating system Prototyped iCal calendar formatting for fundraising event data and developed corresponding APIs to allow users to sync calendars across multiple platforms Engineered a chat interface to query bug statistics from a SQL database backend for bugzilla using Node.js and nodemysql Show less
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Big Men Games
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Austin
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Co-Founder, CTO
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Jan 2012 - Jul 2013
Developed a functional demo for a turn based action strategy video Game “Guts” playable in browser. Architected and developed object oriented systems to provide functionality across many problem domains such as Agent AI, Path-finding, Audio, UI, Game Logic, Special Effects, and Animation. Constructed a component based system to modularly assign different behaviors and effects to items, players, and enemies allowing for the dynamic creation of content. Created tools to assist in the utilization of core game systems and the production of game assets and content Collaborated with an artist to design and implement custom UI functionality and user input systems. Show less
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Education
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The University of Texas at Austin
Bachelor of Science, Computer Science -
The University of Texas at Austin
Minor, Biology, General