John Stifter

3D Generalist at Scissor Films
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Contact Information
us****@****om
(386) 825-5501
Location
Glendale, California, United States, US

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Experience

    • United States
    • Media Production
    • 1 - 100 Employee
    • 3D Generalist
      • Jun 2021 - Present

      3D Modeler / rigger /texture artist / lighting / render artist / unreal engine / various activities 3D Modeler / rigger /texture artist / lighting / render artist / unreal engine / various activities

    • 3D Modeler / Illustrator
      • Jan 2012 - Present

    • United States
    • Advertising Services
    • 100 - 200 Employee
    • Freelance 3D Artist
      • Nov 2018 - Oct 2021

      3D freelance work on Call of Duty character concept & Pokemon 3D movie Poster 3D freelance work on Call of Duty character concept & Pokemon 3D movie Poster

  • Armored Books
    • Greater Los Angeles Area
    • The Dark Verse
      • Oct 2010 - Mar 2020

      The Dark Verse Books illustrator for 78 chapters and Cover art. Using Zbrush, illustrator and Maya; The Dark Verse Books illustrator for 78 chapters and Cover art. Using Zbrush, illustrator and Maya;

    • Canada
    • Consumer Goods
    • 700 & Above Employee
    • 3D Artist
      • May 2019 - Jun 2019

      Digitally preparing products for high quality renders. Digitally preparing products for high quality renders.

    • United States
    • Computer Games
    • 3D Animator
      • Feb 2017 - Jun 2017

      Game company Game company

  • Quantum Cathedral
    • Greater Los Angeles Area
    • programmer
      • Nov 2010 - Mar 2012

      Epipolar geometry - A vector graphic, sketch-based 3D modeling Interface tool , for use with a Wacom drawing tablet. 2D drawings are actively interpreted and converted to 3D and then made into a quad-surface(Quadrilateral mesh). Translating and integrating new mathematics into code. Programming 3D Modeling Tools - Mel, C++, Java. and some Pixel Blender. Epipolar geometry - A vector graphic, sketch-based 3D modeling Interface tool , for use with a Wacom drawing tablet. 2D drawings are actively interpreted and converted to 3D and then made into a quad-surface(Quadrilateral mesh). Translating and integrating new mathematics into code. Programming 3D Modeling Tools - Mel, C++, Java. and some Pixel Blender.

Education

  • Gnomon School of Visual Effects, Games + Animation
    3D Computer Graphics
    2007 - 2009
  • Clark Magnet high school
    Gnomon, Visual Effects artist
    1998 - 2001
  • Boy Scouts of America
    1991 - 2000
  • Glendale Community College
    Videoagraphy / Art

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