Johannes Christenson

Senior Software Engineer I at Frostbite
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Stockholm, Stockholm County, Sweden, SE

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Ludovico Cellentani

I had the pleasure and the honor to work closely with Johannes during my time at King. I remember with joy all our technical conversations because it’s rare to find someone so deeply technically skilled in many different topics but also so passioned and humble to keep the conversation fair and constructive for all people involved. Johannes helped me to improve my knowledge on C++ countlessly reviewing my code changes and pushing me to improve! He has been a role model showing me how we can look at problems from different perspectives while solving them. He also shown me that even the biggest and

Fredrik Åström

Johannes is a experienced and skilled programmer. He proved to have knowledge about a wide range of programming topics and being capable of taking a leadership position if required.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer I
      • Oct 2021 - Present
    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Principal Engineer
      • Mar 2021 - Sep 2021

    • Senior Developer
      • Mar 2017 - Feb 2021

      Engine developer working on the internal engine Fiction Factory.

    • Developer
      • Nov 2014 - Mar 2017

      Working on the Candy Crush Mobile team. From March 2016 I worked as an engine developer on the internal engine Fiction Factory.

    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer
      • Sep 2014 - Oct 2014

      Working on Raceroom Racing Experience and its related products and tools. Working on Raceroom Racing Experience and its related products and tools.

    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer
      • Feb 2014 - Sep 2014

      Projects:Raceroom Racing ExperienceDTM ExperienceDevelopment of racing games, tools for artists and backend systems for the games in C++.My responsibilities have primarily been C++ development on all levels ranging from memory allocators and rendering to menu, game play and HUD implementations.

    • Game Developer
      • Mar 2011 - Feb 2014

      Projects:RaceRoom Racing ExperienceDTM ExperienceDevelopment of racing games, tools for artists and backend systems for the games in C++.My responsibilities have primarily been C++ development on all levels ranging from memory allocators and rendering to menu, game play and HUD implementations.I have also been acting lead during some months and been part of building a new team after the old team resigned.

    • Finland
    • Information Technology & Services
    • 700 & Above Employee
    • Software Developer
      • Jan 2008 - Mar 2011

      Development, maintenance and support of Nova, a debt collection automation system. Development primarily in C++ but also in SQL. Customization of the system for new and current customers and elimination of bugs. Development, maintenance and support of Nova, a debt collection automation system. Development primarily in C++ but also in SQL. Customization of the system for new and current customers and elimination of bugs.

Education

  • Göteborgs universitet
    Master of Science, Mathematics
    2007 - 2007
  • Högskolan i Skövde
    Game Development
    2004 - 2007

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