Johan Rosén

Gameplay Engineer at Embark Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Stockholm, Stockholm County, Sweden, SE

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Bio

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Experience

    • Sweden
    • Computer Games
    • 200 - 300 Employee
    • Gameplay Engineer
      • May 2019 - Present

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Programmer Internship
      • Nov 2018 - May 2019

      I’m working on an undisclosed title using UE4. My main responsibility has been gameplay in a multiplayer environment, fixing bugs in existing system and implementing new features in many different areas. We use perforce as our version control software so I have got some experience with it as well. I’m working on an undisclosed title using UE4. My main responsibility has been gameplay in a multiplayer environment, fixing bugs in existing system and implementing new features in many different areas. We use perforce as our version control software so I have got some experience with it as well.

    • Freelance Game Programmer
      • Jan 2015 - Aug 2017

      Started out as a HTML5 game developer where I sold licenses for my games to a couple of game companies. Thereafter I started freelancing where I have worked on HTML5 games, web sites (both front-end and back-end) and Unity projects. I learned to run my own company and what it takes to make it profitable. I gained a lot of experience working with/for clients from all over the world and how you deliver a good product. Learned how to produce games for multiple platforms (Mobile/Tablet/PC) in HTML5. Show less

  • Wingon Studios
    • Skovde, Sweden
    • Game Programmer
      • Jun 2013 - May 2014

      I worked on multiple flash games where I had a lot of diverse responsibilities – networking-, gameplay-, engine programmer. Learned how networking affects game design and how to work around the problems that arise from it. Learned how to - early in development - see which projects have potential and which that haven’t. Learned more about good game design and how to deliver it through programming. I worked on multiple flash games where I had a lot of diverse responsibilities – networking-, gameplay-, engine programmer. Learned how networking affects game design and how to work around the problems that arise from it. Learned how to - early in development - see which projects have potential and which that haven’t. Learned more about good game design and how to deliver it through programming.

Education

  • PlaygroundSquad
    Advanced Higher Vocational Education Diploma, Game Programming
    2017 - 2019
  • University of Skövde
    Game Programming
    2011 - 2014

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