Johan Rosén
Gameplay Engineer at Embark Studios- Claim this Profile
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Bio
Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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Gameplay Engineer
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May 2019 - Present
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Coffee Stain North
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Sweden
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Computer Games
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1 - 100 Employee
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Programmer Internship
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Nov 2018 - May 2019
I’m working on an undisclosed title using UE4. My main responsibility has been gameplay in a multiplayer environment, fixing bugs in existing system and implementing new features in many different areas. We use perforce as our version control software so I have got some experience with it as well. I’m working on an undisclosed title using UE4. My main responsibility has been gameplay in a multiplayer environment, fixing bugs in existing system and implementing new features in many different areas. We use perforce as our version control software so I have got some experience with it as well.
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Self-Employed
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Sweden
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Freelance Game Programmer
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Jan 2015 - Aug 2017
Started out as a HTML5 game developer where I sold licenses for my games to a couple of game companies. Thereafter I started freelancing where I have worked on HTML5 games, web sites (both front-end and back-end) and Unity projects. I learned to run my own company and what it takes to make it profitable. I gained a lot of experience working with/for clients from all over the world and how you deliver a good product. Learned how to produce games for multiple platforms (Mobile/Tablet/PC) in HTML5. Show less
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Wingon Studios
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Skovde, Sweden
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Game Programmer
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Jun 2013 - May 2014
I worked on multiple flash games where I had a lot of diverse responsibilities – networking-, gameplay-, engine programmer. Learned how networking affects game design and how to work around the problems that arise from it. Learned how to - early in development - see which projects have potential and which that haven’t. Learned more about good game design and how to deliver it through programming. I worked on multiple flash games where I had a lot of diverse responsibilities – networking-, gameplay-, engine programmer. Learned how networking affects game design and how to work around the problems that arise from it. Learned how to - early in development - see which projects have potential and which that haven’t. Learned more about good game design and how to deliver it through programming.
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Education
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PlaygroundSquad
Advanced Higher Vocational Education Diploma, Game Programming -
University of Skövde
Game Programming