Johan Lagesson
Advanced Environment Artist at Supermassive Games Ltd- Claim this Profile
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Bio
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Advanced Environment Artist
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Oct 2022 - Present
As a result of my various contributions to the team which includes Art Exploration, Whiteboxing and Prototyping I got promoted to Advanced Environment Artist to reflect my progress. This is on top of my usual tasks such as creating 3D Assets and take full environments from whiteboxing all the way to completion.
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Environment Artist
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Jul 2021 - Oct 2022
I am currently part of the BAFTA-winning studio Supermassive Games where I am working on an exciting Stylized project. It's the studios first Stylized game so with my previous experience I have helped develop the art style and workflows. As well as making assets and level design.
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Environment Artist
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Oct 2019 - Jul 2021
Here I was a part of Wargaming's new studio in the UK working their new stylized IP "Tomorrow Falls". Unlike my previous roles, my time at Wargaming have predominantly been focused on pre-production. With tasks such as exploring the art style and discovering workflows. As well as making assets, manage outsource and build levels. Here I was a part of Wargaming's new studio in the UK working their new stylized IP "Tomorrow Falls". Unlike my previous roles, my time at Wargaming have predominantly been focused on pre-production. With tasks such as exploring the art style and discovering workflows. As well as making assets, manage outsource and build levels.
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Rare Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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3D Environment Artist
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Jun 2018 - Oct 2019
After my internship I stayed at Rare as an Environment Artist where the tasks remain the same except having greater responsibilities, for example mentoring the new artists who joined the studio. My teams main focus was providing content however we also got the opportunity to create various areas in the game.
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3D Environment Artist Intern
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Jun 2017 - Jun 2018
Here I have been working together with an incredible team on the pirate themed adventure game Sea of Thieves. My tasks involved making assets, hand painted texturing, managing outsource, polishing already existing assets and implementation into Unreal Engine 4.
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Education
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Norwich University of the Arts
Bachelor's degree, BA Games Art and Design -
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Games Development