Joenaijah Samuels
3D Modeler at AVT Simulation- Claim this Profile
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Topline Score
Bio
Experience
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AVT Simulation
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United States
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Defense and Space Manufacturing
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1 - 100 Employee
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3D Modeler
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Nov 2021 - Present
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Miller Electric Company
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United States
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Construction
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700 & Above Employee
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VDC/BIM Specialist
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Apr 2021 - Nov 2021
Visualization and 3D design cooperation Visualization and 3D design cooperation
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General Dynamics Information Technology
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IT Services and IT Consulting
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700 & Above Employee
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3D Data Modeler
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Mar 2020 - Aug 2020
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Full Sail University
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United States
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Higher Education
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700 & Above Employee
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3D Generalist
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Jun 2019 - Nov 2019
Developing a VR environment for a military training; create photorealistic compositions as directed by the creative director, using Maya, Substance Painter, PhotoShop and Unity. Collaborate and communicate with programmers to ensure that refinements done on the models does not alter any of its assigned scripts. Developing a VR environment for a military training; create photorealistic compositions as directed by the creative director, using Maya, Substance Painter, PhotoShop and Unity. Collaborate and communicate with programmers to ensure that refinements done on the models does not alter any of its assigned scripts.
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Zygobot
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United States
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Entertainment Providers
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1 - 100 Employee
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Lead Producer
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Jan 2019 - Jun 2019
Work cohesively with teams and update daily tasks for a smooth and productive work flow.
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Art Lead
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Oct 2018 - Jun 2019
Design a task sheet for each artist based on their specialty. Give constructive feedback and provide solutions to a problem. Understand modeling, rigging, animation and rendering tools in Maya Use Photoshop, Substance Painter and Designer to implement textures onto mesh via Maya and Unity. Clearly state each artist's objective with references and the except due date.
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Final Production Project
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Winter Park, Florida
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3D Artist
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May 2018 - Feb 2019
- Work with a production team to create art assets for a VR game - Contributing to hard-surface models and texture - Implement basic model to render engine to ensure simple efficiency for the team to ensure that refinements done on the models does not alter any of its assigned scripts. - Provide accurate time estimate for tasks and meet production deadlines - Work with a production team to create art assets for a VR game - Contributing to hard-surface models and texture - Implement basic model to render engine to ensure simple efficiency for the team to ensure that refinements done on the models does not alter any of its assigned scripts. - Provide accurate time estimate for tasks and meet production deadlines
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Education
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Full Sail University
Master's degree, Game Design -
Full Sail University
Bachelor's degree, Computer Science